New nation perks

Dhruv patel

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Joined
Aug 27, 2017
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322
This is what i think the nation powers and troop bonuses could be instead of the current ones.

Chinese: Each house has 3 citizens instead of 2 (can be balanced by having 1 less house)
Garrison defenders +1 ( each garrison makes 5 troops a wave instead of 4)
Chu ko nu fires twice as fast and has 20% hit points

Koreans: Blessings duration and effectiveness increased by 5-10% (Ie: 25% to 30 or 35% not 20% to 22%)
Refund resources (15-20%)
Hwarang have 50% more damage but could have a hit point penalty (10%)

British: Town center generates trade goods every 24 hours 1+1 per age (regular not national)
loot bonus (15-20%)
Longbow man has +1 range and 15-20% damage

French: +1 mercenary camp capacity
10% less resources and time for research (can apply to uni, library or both)
Alliance troops limit (the same)
Chevalier have 25% health and 10% damage.

Greeks: 10% refund on building upgrades
10-20% hit points to nation buildings and walls have 5% bonus health ( town centre have 10 -20 thing)
Companion have 25% damage and 10% health

Germans: Teutonic fury ( 20% damage)
Rally (the same)
Rally has minuteman effect ( low key so deal 10% more and take 20% less damage 6 seconds after rally)
Vandals have 20% damage and 10% health

Romans: Army size (20%)
Roman eagles: Once a day summon an auxiliary army of 3 horseman (become tanks hence only 3), 10 legions and 10 archers) troop type goes up as per your age. (like a Terracotta army built in for Rome)

troop training (-20%)
Legions have 25% health and 10% damage

Japanese: town center shoots at enemies and gain partisan defender (+1 per age)
for the duration of the peace treaties resource buildings produce 20 % more (basing this on edo period)
peace treaties (the same perk)
Bushi have 20% more damage and 10% more health


What are your thoughts on these as these nation powers and bonuses over the current one? feel free to comment on what you think. I would also like it if nations could produce their own NTG and a feature where you could trade materials both NTG and regular around alliance members (diamonds will want 4 trade goods or 3 NTG for it).
 
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