Thanks for not closing the thread.
There is some numbers about APP ranking, revenue estimation, DL count, players reviews. they are not 100% accurate, or maybe only 70% or 60% accurate, but all of them showing a bad trend.
And yes, Dominations still doing well compare with most of other games, and still doing well compare with most of the similar games.
But keep in mind that, It is a good game, and should always target to be #1 of same kind, we are not happy to see Dominations at the down hill slope
I have seen so many games which are good at beginning, but after 1 or 2 years, barrier of entry keep going up with more contents release, less and less new players join, and finally died or dying.
Hearthstone once a juggernaut, but with higher and higher barrier of entry, it now a dying game. but it is not too late for Dominations to reduce barrier
I do have a feeling that Dominations is lack a overview of how game is going on. for example
What is the expected time for a casual / heavy / paid players to upgrade into late game age (GA / AA / CWA )from begin
What is the expected hour for a casual / heavy / paid players to play daily
What is the expected time of retrain after army lost, and what is the expected lost after a raid
From a heavy player point of view, I am expecting the game can be maxed in 2 years for a beginner (around 1 years to max till last second age, and end game age take another year)
And I expecting upgrading Attack is hard in resource but short in time, while defense is long in time but easy in resource, so that a dynamic balance between hard core and paid player.
I don't see much revenue will come from rush in early age, but I do see the potential if shorten upgrade time in early age, player will rush for retrain in order to keep their workers busy.
There are many balance works need to be done for Dominations, but to begin with, lower the barrier of entry and help new joiner,