Not a priority target for the Supply Truck

Sega

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I released the demolitionist to blow up the walls, followed by the troops and the Supply Truck, while the demolitionist was not destroyed, but he had very little life left - the demolitionist continued to move (at the same time, he is a completely useless unit on the battlefield in the future - he is still can only destroy one wall per attack), and the Supply Truck clung to him and tried to heal him until the last moment, until the demolitionist was destroyed, at the same time, all other troops were left without treatment.

Completely inappropriate behavior of the Supply Truck, in which it clings to the useless, and does not heal the rest of the troops.
Please fix it.
 

Vapula

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Sorry to be that guy but I've been following your posts for a while now and all I've seen is complains and complains about the game even things which are intended features like this one, this clarely shows a lack of understanding of the game mechanics..

When you deploy a supply cart it will lock onto the nearest damaged troop and continue healing it till it reaches full health or dies, when you deployed your wall miner it got damaged and when you deployed supply cart shortly after, it locked onto the wall miner as the rest of the army wouldn't have had time to take any damage.. And then continued healing wall miner till it died because that was the first troop it locked onto..
 

Sega

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Sorry to be that guy but I've been following your posts for a while now and all I've seen is complains and complains about the game even things which are intended features like this one, this clarely shows a lack of understanding of the game mechanics..

When you deploy a supply cart it will lock onto the nearest damaged troop and continue healing it till it reaches full health or dies, when you deployed your wall miner it got damaged and when you deployed supply cart shortly after, it locked onto the wall miner as the rest of the army wouldn't have had time to take any damage.. And then continued healing wall miner till it died because that was the first troop it locked onto..

Naturally, I make comments about mistakes the game in this forum thread, that’s what it’s intended for, isn’t it? These are my suggestions for improving the game.
Why constantly trying to justify mistakes in the game, instead of paying experts attention to the things that are discussed in this forum thread? Why are you trying to make the players look like fools and incompetents in the first place? My army, for example, includes various troops to more flexibly achieve goals in battle, probably this should at least say a little that I have some skills in waging wars in the game.

No, I am quite familiar with the mechanics of the game in battles, so I understand that the demolitionist is “disposable” and there is no point in treating him in any way, especially ignoring damage to other troops for his sake. Don't make me look like a fool here, but rather take note of this inappropriate behavior of the Supply Truck. I'm guessing that the Demoman has too much priority when choosing a target to heal with the Supply Truck.

The order of release of troops in that battle: 2 tanks, Demoman, wait until the wall collapses, then 2 long-range guns, then some infantry, and only then the Supply Truck... these troops had already entered the battle, received damage, but the Supply Truck broke through the battle - he kept trying to heal the Demoman, not paying any attention to the damage to other troops.

P.S. I understand that when the Supply Truck follows the tanks and constantly heals only them - this makes at least some sense - the tanks have greater attack power and a group is formed to break through and destroy enemy defensive buildings.
 
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Vapula

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My army, for example, includes various troops to more flexibly achieve goals in battle, probably this should at least say a little that I have some skills in waging wars in the game.
You say you know about the game mechanics but then end up contradicting your own statement not even 5 words later..
Dominations is the game of simple army compositions, ever wondered why most top players and meta army compositions only consists of two at max 3 different types of troops? Because museum exists and so does Council. You can never boost your troops enough to justify variety in your army..

And no I'm not trying to downplay the entire Dominations community, there are great great players in here whom I have nothing but respect for, but posts like these need to be called out imo..
Not because your post has ill-intentions or anything, I truly believe you are commenting stuff for the betterment of the game but the thing is the tone which you are using and making it seem like such a big issue when in all fairness it affects I'd argue not even 5-10% of the community.. Because I don't think I have seen any decent attacker use supply carts post like industrial age because of one simple reason they do base heals per second and not % heals per second (like the first aid tactic) which makes them largely useless for troops with even medium HP range (like 2-3k+ HP).. Yes there could be some argument for mortars/howitzer troop combo but they hog up too much space that carrying 2x mortars is far far better than carrying 1 supply cart in pretty much every scenario..

So bottom line: yes this could be a bug or it could be a nuance neither of us understand (like they give the more damaged troop priority or something) but whatever it is, it's effect on the entirety of the game is negligible, so let's tone down on the urgency especially when there are far more pressing issues like the uni alliance speedup bug, NTG grinding, museum load outs or other visual/UI bugs which effect more or less the entire community..
 

Sega

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You say you know about the game mechanics but then end up contradicting your own statement not even 5 words later..
Dominations is the game of simple army compositions, ever wondered why most top players and meta army compositions only consists of two at max 3 different types of troops? Because museum exists and so does Council. You can never boost your troops enough to justify variety in your army..

And no I'm not trying to downplay the entire Dominations community, there are great great players in here whom I have nothing but respect for, but posts like these need to be called out imo..
Not because your post has ill-intentions or anything, I truly believe you are commenting stuff for the betterment of the game but the thing is the tone which you are using and making it seem like such a big issue when in all fairness it affects I'd argue not even 5-10% of the community.. Because I don't think I have seen any decent attacker use supply carts post like industrial age because of one simple reason they do base heals per second and not % heals per second (like the first aid tactic) which makes them largely useless for troops with even medium HP range (like 2-3k+ HP).. Yes there could be some argument for mortars/howitzer troop combo but they hog up too much space that carrying 2x mortars is far far better than carrying 1 supply cart in pretty much every scenario..

So bottom line: yes this could be a bug or it could be a nuance neither of us understand (like they give the more damaged troop priority or something) but whatever it is, it's effect on the entirety of the game is negligible, so let's tone down on the urgency especially when there are far more pressing issues like the uni alliance speedup bug, NTG grinding, museum load outs or other visual/UI bugs which effect more or less the entire community..
Did I ever say this is a BIG problem? I outlined my observations in the game. I agree that artificial intelligence still lacks the intelligence to distribute responsibilities.

Agree, everyone plays the way they want, and I think the composition of my army is justified and interesting. I try different options and see how I can win. For me, winning a battle “just to win” is not an end in itself; it is also important to win beautifully. I'm not in the mood to cheat and use the game's weaknesses to win. I enjoy the process itself!

I've outlined my thoughts on the behavior of the Supply Truck, and then it's up to the developers to figure out what actions can be taken to improve the behavior of this unit.

P.S. Thank you for your polite and thoughtful response.
 

Sega

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The game Dominations turned out to be very good - the best of all its kind that I have ever played. Please do not take my indications of shortcomings in the game as an attempt to point out something bad that urgently needs to be corrected; on the contrary, I am talking about those things that can be improved over time, corrected, in order to make the game even better.
 

King Crimson

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I released the demolitionist to blow up the walls, followed by the troops and the Supply Truck, while the demolitionist was not destroyed, but he had very little life left - the demolitionist continued to move (at the same time, he is a completely useless unit on the battlefield in the future - he is still can only destroy one wall per attack), and the Supply Truck clung to him and tried to heal him until the last moment, until the demolitionist was destroyed, at the same time, all other troops were left without treatment.

Completely inappropriate behavior of the Supply Truck, in which it clings to the useless, and does not heal the rest of the troops.
Please fix it.
First, the healing truck doesn't decide which troops are better off healed - it heals the needy.
Second, If you're using a healer then maybe you should change your troop combo. I've never used the demo guy for the obvious reason that he's useless after a wall break. As @Vapula said, it's better to use shooty troops than a healer.
Third, think about your strategy. If you want to use a healer, you should rally as often as you can & bring your troops together. (if you're not already doing this). This way a) you concentrate your firepower and b) your troops are healed as a group. In fact, with a good attacking strategy you don't even need a healer - shooters and artillery/mortars are all you need early on.
Note: this basic combo of shooters/artillery-mortar/maybe tanks works well in the early ages - after Global Age there are other more effective combos you can use.

ps: don't worry about certain people - if it's not you then they'll be annoying someone else.
 
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Sega

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First, the healing truck doesn't decide which troops are better off healed - it heals the needy.
Second, If you're using a healer then maybe you should change your troop combo. I've never used the demo guy for the obvious reason that he's useless after a wall break. As @Vapula said, it's better to use shooty troops than a healer.
Third, think about your strategy. If you want to use a healer, you should rally as often as you can & bring your troops together. (if you're not already doing this). This way a) you concentrate your firepower and b) your troops are healed as a group. In fact, with a good attacking strategy you don't even need a healer - shooters and artillery/mortars are all you need early on.
Note: this basic combo of shooters/artillery-mortar/maybe tanks works well in the early ages - after Global Age there are other more effective combos you can use.

ps: don't worry about certain people - if it's not you then they'll be annoying someone else.

Thanks for the advice! In principle, I also don’t see much need for the Demoman, except that he destroys walls much faster than shooty troops. But I see the work of the Supply Truck with my own eyes on the battlefield - I like it. Another thing is that he clings to the wrong objects, but this can be corrected if the same Demoman reduces the “need for treatment”.

That's what I found interesting: "... bring your troops together. (if you're not already doing this) ... " - is it possible to unite various troops into groups? I didn't notice this in the game. How is this done, please tell me? For now I’m only placing some troops nearby, but then they still follow their own path, although sometimes it’s noticeable that they seem to unite into certain groups.
I'm guessing that when you long press certain troops to commit them to battle, they will land as a group, but how can I group different troops?

P.S. Yes, I don’t even pay attention, he’s been ignored for a long time, I don’t even know what he wrote there next. Thanks for support!
 
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King Crimson

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Thanks for the advice! In principle, I also don’t see much need for the Demoman, except that he destroys walls much faster than shooty troops. But I see the work of the Supply Truck with my own eyes on the battlefield - I like it. Another thing is that he clings to the wrong objects, but this can be corrected if the same Demoman reduces the “need for treatment”.

That's what I found interesting: "... bring your troops together. (if you're not already doing this) ... " - is it possible to unite various troops into groups? I didn't notice this in the game. How is this done, please tell me? For now I’m only placing some troops nearby, but then they still follow their own path, although sometimes it’s noticeable that they seem to unite into certain groups.
I'm guessing that when you long press certain troops to commit them to battle, they will land as a group, but how can I group different troops?

P.S. Yes, I don’t even pay attention, he’s been ignored for a long time, I don’t even know what he wrote there next. Thanks for support!
Archers/mortars shoot over walls and there are other troops like tanks/artillery/bazookas that can break walls - and these wallbreakers keep on shooting throughout the battle.
You can't group specific troops but when you rally to a neutral spot, your entire army comes together and are healed together. Some troops may go back to their previous path because they had already acquired a target (before the rally) and that's still programmed in their AI - but this only happens some of the time.
Hope this helps.
 

Sega

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Archers/mortars shoot over walls and there are other troops like tanks/artillery/bazookas that can break walls - and these wallbreakers keep on shooting throughout the battle.
You can't group specific troops but when you rally to a neutral spot, your entire army comes together and are healed together. Some troops may go back to their previous path because they had already acquired a target (before the rally) and that's still programmed in their AI - but this only happens some of the time.
Hope this helps.
Yes, thanks, that cleared things up a bit. 🤝
 

Sega

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Guys, I beg you, lower the priority for treatment of the Demoman (Engineer). He performs a one-time function, spending almost all of his health, and then the Supply Truck tags along behind him and tries to heal only him. It's really pointless! The remaining troops suffer from lack of treatment.
It looks stupid when I wait for it to be destroyed only to release the Supply Truck.
If I continue to improve the Demoman (Engineer) in the Armory, this will become a real problem, because he will have a little more health.
 
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Seek

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This happens cause the supply truck goes to the injured troop automatic.
Drop your other troops let them start to take damage and release supply truck close to them. This will cause supply truck to target your main group.

This will also happen if using paratroopers and they are the only damaged when you drop supply truck. Always drop your supply truck after main group of troops has suffered damage supply will target them instead of the damage paratrooper or engineer etc .
 
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Sega

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It's even more about the problem of behavior on the battlefield. Tell me, if in a real battle supply and treatment were aimed at only one (not particularly important in the subsequent battle) combat unit, then what would they end up doing with such supplies and doctors?... they would shoot them!
The point is that just one combat unit deprives all troops of treatment. But this is completely wrong! The demolition (engineer) performs a useful function, but then he only hinders the battlefield with his presence.
Guys, developers, is it really that difficult to fix?
 

Seek

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There is nothing wrong with it. It acts as it should. I suggest you learn to control your troop deployment. This is not a game issue this is your poor game play issue. Correct your game play this is not an issue
 

MixOnUs

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Thanks for the advice! In principle, I also don’t see much need for the Demoman, except that he destroys walls much faster than shooty troops. But I see the work of the Supply Truck with my own eyes on the battlefield - I like it. Another thing is that he clings to the wrong objects, but this can be corrected if the same Demoman reduces the “need for treatment”.

That's what I found interesting: "... bring your troops together. (if you're not already doing this) ... " - is it possible to unite various troops into groups? I didn't notice this in the game. How is this done, please tell me? For now I’m only placing some troops nearby, but then they still follow their own path, although sometimes it’s noticeable that they seem to unite into certain groups.
I'm guessing that when you long press certain troops to commit them to battle, they will land as a group, but how can I group different troops?

P.S. Yes, I don’t even pay attention, he’s been ignored for a long time, I don’t even know what he wrote there next. Thanks for support!
I'm only at industrial age, but for now I base my strategy on one wall breacher/engineer, 5 machine guns, 2 commandos and rest... yes... infantry. They're really buffed for this season + councilors buffs attack speed very well, and first aid kit munition with additional attack speed boost. with all of that if I play it smart, i'm capable of smelting every building and every tank, only mass of defender-infantry, splash damage type defenders, and stuff like mortars,redoubts cause problem, but these can be countered. Even missile silo, I can counter it, but it sometimes goes wrong than it shouldn't. because this is so random, like imagine missile silo activating and after 2-3s after activation, it instantly shoots. like how? when it's supposed to shoot each 10 seconds?

My army composition: 95 Heavy infantry, 1 Engineer, 2 commandos, 5 machine guns.
2 protections, 1 first aid kit (war tactic), 2 decoys and 1 betrayal. (alliance troops can be really annoying).
And also 1 biplane, 1 bomber but they're not really necessary. (By that I mean the moment, when I try do as much attacks as possible).
 

Sega

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I'm only at industrial age, but for now I base my strategy on one wall breacher/engineer, 5 machine guns, 2 commandos and rest... yes... infantry. They're really buffed for this season + councilors buffs attack speed very well, and first aid kit munition with additional attack speed boost. with all of that if I play it smart, i'm capable of smelting every building and every tank, only mass of defender-infantry, splash damage type defenders, and stuff like mortars,redoubts cause problem, but these can be countered. Even missile silo, I can counter it, but it sometimes goes wrong than it shouldn't. because this is so random, like imagine missile silo activating and after 2-3s after activation, it instantly shoots. like how? when it's supposed to shoot each 10 seconds?

My army composition: 95 Heavy infantry, 1 Engineer, 2 commandos, 5 machine guns.
2 protections, 1 first aid kit (war tactic), 2 decoys and 1 betrayal. (alliance troops can be really annoying).
And also 1 biplane, 1 bomber but they're not really necessary. (By that I mean the moment, when I try do as much attacks as possible).
You still have everything ahead! In the future, you will change the composition of your army and overall attack tactics. Successful development! 🤝
 
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Seek

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Read the replies your supply truck dies cause it goes to damaged troops first. If your wall breaker gets damaged then it will go to it. If you wait till your other troops get damage then release supply close to them it will heal them.
The supply truck act perfectly as it should you just seem to using it wrong.
Poor gameplay does not mean supply truck broke or game broke. It means you need improve your play and knowledge of game.
 

Sega

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I'm only at industrial age, but for now I base my strategy on one wall breacher/engineer, 5 machine guns, 2 commandos and rest... yes... infantry. They're really buffed for this season + councilors buffs attack speed very well, and first aid kit munition with additional attack speed boost. with all of that if I play it smart, i'm capable of smelting every building and every tank, only mass of defender-infantry, splash damage type defenders, and stuff like mortars,redoubts cause problem, but these can be countered. Even missile silo, I can counter it, but it sometimes goes wrong than it shouldn't. because this is so random, like imagine missile silo activating and after 2-3s after activation, it instantly shoots. like how? when it's supposed to shoot each 10 seconds?

My army composition: 95 Heavy infantry, 1 Engineer, 2 commandos, 5 machine guns.
2 protections, 1 first aid kit (war tactic), 2 decoys and 1 betrayal. (alliance troops can be really annoying).
And also 1 biplane, 1 bomber but they're not really necessary. (By that I mean the moment, when I try do as much attacks as possible).

"... but for now I base my strategy on one wall breacher/engineer ..."

And, by the way, you can check exactly how the Supply Truck “clings” to the Engineer (who has already completed its mission) - release the Supply Truck after the Engineer and, in most cases, you will see what I was talking about here.


" ... And also 1 biplane, 1 bomber but they're not really necessary. ... "

This is only UNTIL you not necessary them ;)
 
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