Number of ally detachment in town center

Kaiser Shag

Approved user
Joined
Aug 21, 2016
Messages
315
Hi,

currently in my town center I have :
- 13 Howitzers
- 4 tanks
- 15 shooters

that makes 172 units !!!! In theory I have only room for 39 units (max gate, alliance lvl, french nation).
I don't even try to get many units, it's just that I make unit requests when I have been attacked without even looking at what's in my town center.

This bug lasts since ONE YEAR AT LEAST, probably more. It was even anounced 1 or 2 times that this bug was corrected but it is not the case.

TinSoldier how is it possible that this well know bug is still not solved ? and especially how can it be that this bug is still not solved after such a long waiting time ? do the devs even look at this problem or not ?

Also, during one attack I deployed my allied troops which turned out to be far over the normally 39 because of the bug, but I didn't even take a look before to see what I had in the down center. Thus the attacked player reported me and I got a warning from Nexon, this is unacceptable, I don't do bug using, it is not my job to constantly monitor how much units I have in my town center and to make trash attacks to throw them away ...
 

Mcnasty

Approved user
Joined
Sep 20, 2017
Messages
456
Ya it’s ridiculous that they haven’t fixed it yet. Usually I only see it with war base donations and I haven’t seen it use in a while but I guess it’s not a bug anymore and just apart of the game now.
 

LordAnubis

Approved user
Joined
Nov 27, 2016
Messages
534
The passive form of this glitch still exists. It happens when TC spawns and for each defender damaged but not killed your gate capacity is increased by one space.

The active form of the glitch in war bases (remove/refill) appears to be fixed.
 

TinSoldier

New member
Joined
Jun 4, 2017
Messages
1,568
It's possible that different ways of solving this bug were added, but some cases of it still exist. I will re-direct the team to this thread.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
It's possible that different ways of solving this bug were added, but some cases of it still exist. I will re-direct the team to this thread.
It's about time.
While you're at it you can re-direct them to the many other threads that I and many others have been commenting on, but where you've been silent.
If you think there are only 'some' cases of it still existing, here are 'some' cases with my account. https://imgur.com/a/aLBSr

Hint: the problem can be solved with a calculator. ;)
 

IShrugged

Approved user
Joined
Jan 6, 2018
Messages
21
I agree with this passive explanation, I’ve noticed it in my tc, if tc troops survive an attack then I gain capacity 1-3 spaces I believe. I consider it a buff for good defense. If not it should be.
 
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