proposal to make revenge usefull

rodsmar

Approved user
Joined
Dec 10, 2015
Messages
40
The revenge button the way it is now it virtually useless. It is almost impossible to get revenge on a player. So I have two ideas, not mutually exclusive:
  1. Let´s us mark a player for "revenge". Once he goes offline you receive a notification (maybe a popup screen asking if you want to attack him now)
  2. On the report screen (where you see your defenses) show who is online/offline and how much time since logoff (same information as appear on alliance gate)
I think this way we can make revenges sometimes, which is much better than never.
 

MartinK12

Approved user
Joined
May 19, 2016
Messages
379
Good ideas. Although two suggestions.

About first idea - very hard to do so and when someone is very active - a lot of players would have to receive notifications. There would be so many notifications that this is impossible to implement. And by the time u log in someone would already attack this player.

About second - great idea, just a little tweak. Just put a button on top of the defenses list "check revenge availability" and whenever player tap it - game will check every player on the defense list and show next to his name - available, online, peace treaty. U can even charge us 1 crown for this check. Everybody would like to pay 1 crown for sth like this. 1 crown for every hour, or 10 crowns if u want to check targets availability more often.
 

Sletteer1987

Approved user
Joined
Feb 4, 2016
Messages
228
I agree something needs to be done to balance this. I find with my secondary lower account that I can revenge more than with my Global account. It is almost impossible to revenge a higher level player
 

rodsmar

Approved user
Joined
Dec 10, 2015
Messages
40
Since I started play this game I get only 2 revenges done that I can remember. And this was a long time ago....
 

rodsmar

Approved user
Joined
Dec 10, 2015
Messages
40
Yes, I thought of the number of notifications. but It could be implemented in a way to avoid this. For example, maybe a player X cannot be marked for revenge by more than 1-5 others players that would be organized as a queue. Who marked player X first get the first place on queue and so on. When player X gets offline, first place on queue gets a notification and a specific time to make an attack. After that the second player on queue gets its chance, and the process continues. After that player X can be available to all other players to attack. Adjusting apropriately the size of queue and the time reserved to attack I think it could make this work.
 
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