Quick sale button for museum

Berny

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Joined
Nov 10, 2015
Messages
37
Please add a button to sell a museum item immediately after it was crafted. Currently my flow is to craft five items, then go back to storage, search for the new ones, double check that it's the correct item, and then hit sell.
 

Tiggo

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Aug 3, 2017
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136
yes yes yes. the whole flow in the museum is a pain in the ass. and can we have a filter per slot type in the storage? (weapon, armor etc.)
 

Thud_

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Nov 15, 2015
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68
The new ones are labeled "new". Not that hard to find and sell as a group.
 

Spaceboy

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Aug 18, 2016
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yeah..need to see the artefact type in the inventory..never know if those "wings" are armor, weapon or jewelry...
 

Quovatis

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Aug 29, 2015
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Should just have an option to auto-sell any artifact that has 1% bonuses on the first 2 lines. Those are pretty much universally worthless no matter the bonus. I don't even look unless the first 2 lines are 6% or more. Even if the last 3 lines are 11%, it's worthless since it will take years to get the required supplies to unlock them. The economy for the museum was not well thought out, to nobody's surprise.
 

BeerMan

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May 10, 2017
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415
Yeah I mentioned this to a friend of mine the first day the museum came out. You end up selling 95% of the artifacts, so would be nice to have an easier way of doing if when they are first crafted.
 

Navalis

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May 31, 2016
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493
Thud_ it is only labeled 'NEW' until you sell something then the label is gone. At least in my case and it is annoying!
Another thing I have noticed is it is sometimes hard to actually sell an artifact! On at least two occasions I have had to close out the game and reload to sell a 'Lovers Knot'...
 

Dvicious

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Feb 8, 2018
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238
said it in the ideas thread but it would also be nice to have a lock feature on the items we want to keep to prevent accidental sale. So much turnover will inevitably lead to an annoying accidental sale.
 

Manifesto

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Sep 26, 2016
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Easy sale button to make our lives easier = yes.
Lock button to make it easier for people to go through life oblivious of their actions = NO.
 

Singaboy

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Sep 6, 2016
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There should definitely be some lock mechanism for items you do NOT want to accidentally sell. I am waiting for the day I sell an item I painstakingly upgraded. Guess a rage quit will be the next action, if that ever happens. Nexon, you got to do some homework here.
 

pckrn

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Apr 14, 2016
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on the lower left of the storage screen there is a sell button that lets you sell multiple items at once.

so you can select the 5 that are labled ‘new’ and sell.
 

Dvicious

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Feb 8, 2018
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238
Don’t like features that make life easier and/or safer? Why not if it doesn’t impact anything else?

Opposed to seatbelts in cars too? Not sure the source of this negativity
 
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Dvicious

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Feb 8, 2018
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Interesting. I didn’t notice. Makes desire for a lock feature even greater before trying something as risky as multi-delete. ;p
 

Manifesto

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Sep 26, 2016
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Dvicious , not negative, just observational.
This is the same argument of people who complain when they accidentally tap an instant upgrade with crowns. ''The button should be locked'' or ''you should have to tap twice'', etc. Take responsibility for your actions l say.
Besides, you get a message on screen asking ''Are you sure you want to sell''. No-one to blame but themselves.

Ps: not opoosed to seatbelts (no need to be obtuse, dude) but l also don't feel sorry for those that don't use them.
 
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Manifesto

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Sep 26, 2016
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You do realise that you get a message ''Are you sure you want to sell'' before you actually sell, right?
 
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