Raiders Strategy Needs Reworking

Dark Patriarch

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First, let me start this post by saying I'm not calling for a nerf. I want offense to be viable in this game and I want it to be fun/enjoyable to attack. But that being said; there should be some rhyme or reason behind your ability to protect your resources as well. I'm fully aware as a player who just hit Enlightenment; that I should get stomped by good players who are further in the Enlightenment age.

My base isn't the greatest with my walls at level 8 but all my previous defenses were max level before I started my progression to Enlightenment. If someone is going to net most all of my resources; then I would expect a peace treaty to be a part of that equation. At least with Heavy Calvary attacks; a shield was most always produced from a major base raid. You took your licks/lost your resources but a treaty protected you from getting destroyed over and over again.

The problem that I'm having is with the current mechanics behind Raiders attacks; no peace treaty is produced from battles where you lose all/most of your resources. Attackers are able to drive through the core of your base and still not net the 50% required to produce a treaty. So saved resources are pillaged over and over again through the night. This effect is going to be just as discouraging to players as the frustration of failed attacks.

Last night I had about 2.5 mil of each resource saved up and during the night, my base was raided 17 times and still had no shield. A few of the attacks were just for medal dropping but every major raid used Raiders and Protect tactic. Sometimes wall sappers and sabotage were added in but all of the attacks were the same theme. Throughout the night, I lost about 1.5 million of each resource. It's not exactly the situation one enjoys waking up to.

I'm including a video of one such attack. I hope it helps illustrate the point that I'm trying to make.

Watch "Raider Strategy Completely Broken" on YouTube - https://youtu.be/s6CyF-Rpj-k

As far as solutions, I would propose a 3rd way to earn a single star. 1 of the 5 stars could be earned by 50% of base destruction "OR" 50% of resources looted. This way; the attack is still viable but players don't get raided the same way over and over again.

Let me know your thoughts.
 
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Mr Suplex

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I agree completely. I would suggest reposting this in the ideas & features forum or the general discussion forum.
 

Dark Patriarch

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I put it in the Ideas and Features forum.. I am concerned however about whether or not this will be looked at by the moderators. I honestly feel that the current mechanics will eventually lead to a nerf if other options aren't considered.
 

Redgar

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Wow, 3,5m resources lost in 1 night, I never had that. ))) but yea, the fact itself that raiders perform this well shows how other units are imbalanced. i think they just need to increase building times for raiders and it'll be over.
 

dbukalski

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That was a pitiful example of raider strategy. He used protect and still didnt get all the resources
 

Redgar

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Yea, some wall breakers and soldiers and he could also get medals and more loot ;) What's rebuilding time for your raiding army dbuk on training blessing?
 

Dark Patriarch

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That was a pitiful example of raider strategy. He used protect and still didnt get all the resources


The fact that this is your response to a simplistic raid that cuts through level 8 walls (level 9 gates) like butter only further illustrates the need for something to change.
 

John Southerland

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Two things to fight raiders. 1. Many people leave their best defenses too far from their storage buildings. They also do not harvest farms and caravans often enough. Tons of my raids get more from raiding farms and caravans than the storage buildings because of that. You need to harvest at least 3 times a day and place all your storage inside your walls with your town center. Surround that with your best defenses (towers, catapults, ballista, redoubts) and use any extra walls around them. Storage buildings protect twice as many resources as farms and caravans.
2. Get a vault as soon as you unlock gunpowder age and max it out. Anything placed in a vault is immune to raids even if they wipe out the building.
 

EternalRookie

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I disagree with your #2. Vault should be LOW on your priority list when you reach Gunpowder Age. Saving 200K (or 300K with upgrade) is so insignificant.
 

The Prince

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I think depends on every individuals as some players played with full offensive and some fully defensive, hereby wonders did made changes on the base design such as Acropolis must be within the radius for garrisons / stables if he wants the effect of it, same goes to Pyramids player, definitely all farms would be placed near it at the corner of any map. Also, same goes to GP age above with AngkorWat where some players protected it for healing in large radius hence some smaller buildings have to be taken outside walls.

Secondly, I would random my markets / mills alocation and much more depends on how many golds or foods I had and I will place the mill outside TC if there are not much foods available, where the market has high HP compare to other buildings and it prompted the attackers to attack this unit and taken some time unless he has to rally to take down the TC. Vice versa for my mills.

I unable to make full use of my vault, probably I am offensive player and do not trust my vault due to the deposit only can be taken out after 1 day and I exactly dunno if I am free to login my game exactly 24 hours later.

However, I also notice a lot of EA players playing tricks and leaving their golds and foods in their caravans and farms spread from the whole map while the markets / mills on the opposite way. Honestly, I love to raid this kinda of base and do not mind to lose troops if I could hunt down at least 70-80k resources with 10+ infan.
 

firedancer

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Raiders is the current trend now. Get more people to complain about it and maybe they will be nerfed in the next update.
 

Forest [Raiders]

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I use raiders all day. You can stop them very easily: as the usual strategy is to rally them up into your sweet core, just place a spike trap BEHIND the point of wall, where they'll bunch up. They always bunch up at defined points. You need to know the spots for your base - find them by watching replays with raiders on your base.

Spike traps are not AoE traps but still can kill multiple units when they cross at the same time. If you place the trap exactly behind the wall, the raiders will break through the wall and ALL will cross. Problem solved.
 

JuDomines

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Forest [Raiders said:
;n418522]I use raiders all day. You can stop them very easily: as the usual strategy is to rally them up into your sweet core, just place a spike trap BEHIND the point of wall, where they'll bunch up. They always bunch up at defined points. You need to know the spots for your base - find them by watching replays with raiders on your base.

Spike traps are not AoE traps but still can kill multiple units when they cross at the same time. If you place the trap exactly behind the wall, the raiders will break through the wall and ALL will cross. Problem solved.

I agree, and this works to eliminate the guerilla too. They sneak through gates? Ok, let's put the spike trap close to the gate...
Frankly, the raider + miner + protect, or any combination of these, is very poor. If you have your base compartimented, they will die pretty quickly and steal a very small fraction of your loot. To me, this kamikazee move is both not fun and a waste of time.
 

dbukalski

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I agree, and this works to eliminate the guerilla too. They sneak through gates? Ok, let's put the spike trap close to the gate... Frankly, the raider + miner + protect, or any combination of these, is very poor. If you have your base compartimented, they will die pretty quickly and steal a very small fraction of your loot. To me, this kamikazee move is both not fun and a waste of time.
Agreed. Raiders cant get the gold from well designed bases. People should stop using too many raiders. Combined armies with a reasonable mix of troops works best
 

Saxon

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New to the forum as a member, but have been reading it for a while. Late medieval age now, using Jwinns medieval base layout- finishing off def buildings then going in for the wall ug which I'm not looking forward to! My attack is 12 horse raiders, 30 pike and the rest archers. Use blessings when I'm able. I only go for bases with 100k in food&gold and the foot units are there to keep my trophy count up- usually get 50-75% clear on bases. I'm Greek and admit to using the old total horse cav armies as they worked pretty well, but since the nerf not worth it now to get enough resources. The refund is still nice (don't get it on walls I think, which should change) but now the ug are taking 2 days, which will only get worse, the free complete isn't so useful anymore.
 

Funken_A

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the game is broken. AlI I do is bring raiders and go for big loot. Any attempt to attack bases at my equal or greater with good loot always ends in me not getting all the loot and losing all my troops. So I switched to the raider method. I'm not going ot waste my time attacking if I can get more loot by just sniping and using raiders

I would rather do full attacks but like I said, going up against bases with the loot I need to make a decent satisfying progression always leaves me losing my troops and not getting all the loot. Yes I've tried supply carts and bombards but the results are always the same, accept it takes way longer to brew an attack army. I am surrounded by so many enemy troops that I can not get to the majority of the loot.
 
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Redgar

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Just for the log. This is real new player's feedback. Some folks need to learn )))
 
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