Raising Dominations to the upper level

kingkham

Approved user
Joined
May 18, 2015
Messages
4
Hey developpers.

This game is cool, u did a good but basic copy and paste game from Clash of clans and Civilization.
But whats next now ? I played this game for 1 week.
I enjoyed playing it for 3 days, and then i said to myself, now what ? i got bored now... i just keep looting and upgrading... alliance chat is poor, what to chat ?,, Weather, cooking, sex ?? Yes, thats fine for 15minutes, but.. c'mon, we need actions and social features !!!!

this game is rich, has fun features, but it lacks something. Yeah, all players already mentionned it. We need alliance wars.

But not a simple alliance war as Clash or an alliance operations on big fortress as Boom beach. We need a Civilization WAR !!!

Did u ever player civilization or any real strategic game ?? You should try, you will get good ideas.

So what am now talking about ?

Just a simple idea i have.
Imagine a world map, you know the earth ?
Imagine continents and countries, you know civilizations ?
imagine territories and resources spots, you now what makes civilization bigger than the other ??? Controlling region ressources of course.

So whats the deal ?
Please guy, just consider this proposal.

Imagine a world map full of countries and alliances (set as many world as players in games, 50k users in a world for example).
We have x regions in a country, each region has Y alliances and filled up with ressources spots (gold, iron, food...).
Controlling those ressources will boost the owner economy or army. Imagine all alliances running in those regions to control those spots. To do so, you need to send those caravans troop to search for those spots and you need to send troops to conquer them et to protect them from other alliances.
Caravans needs time and resources (golds or food for example) to move from one point to another one. Each alliance member needs to contribute to send caravans to scout.
The more an alliance control ressources, the powerfull they are.
The war ends when they control or loot more resources than the other or any goals as crushing alliance headquarters : each alliance heardquarter are very powerfull, alliance need to get resources to buy strong mercenaries to help to attack them.
Each month, there is a new war. The winner gets loots of resources as rewards...

So this is just a little suggestion about dominations war... so guyz, i guessed you are developping cool features and not just a copy and paste from clash of clans.

I have tons of other ideas for making this game more interesting, especilly in social gaming so that alliance members got more invloved in alliance and the wars....

Please read me, and dare to answer that post, Developpers.

Your players community need you or they will leave you.
 

JuDomines

Approved user
Joined
May 14, 2015
Messages
597
Social feature is what's missing in this game (fixing the bug appart). For instance replay sharing is a basic feature. But it changes everything; In Starcraft there was a world before and after replay sharing. It spread the word on incredible tactics and strategy. And every player upped their game after that.
 

kingkham

Approved user
Joined
May 18, 2015
Messages
4
Furthermore, we need global chat or need to contact other players from other alliances.
This mean new tactics features, you can ally other alliances or break ally when you dont need them anymore :)
An internal game forum would be very appreciated to organize alliances and tactics.
A simple chat is too limited.


Moving units from one spot to others should be done by officers, that mean they lead the alliances troupston control ressources or to conquer them from the other alliances.
The members could send their caravans to discover new area or to identify incoming threats.

Do you need more ideas Developpers ?

Please consider my requests. I hope you are working hard on new game features.
 
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