Ridiculous

DaZTroYeR

Approved user
Joined
Sep 27, 2016
Messages
90
If you release a building like missle silo. FIX AI! Stupid troop decisions lead to very hard handling of the silo for raiding purposes. Its not sustainable to need to use mercs 3 generals every pvp attack.
 

Pepyto

Approved user
Joined
Sep 18, 2017
Messages
182
Yes, units pathfinding algorithm becomes really problematic when you attack base with lots wall compartments. Guess they are " working on it " 😁
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
Yep. Nothing like a new monster defensive building to bring the attack AI's targeting and pathfinding back into focus. They're really running the risk of player burnout by making raiding such a chore.

I would guess 80% of the player base are IA and above at this point. I have a GP alt and it hasn't been attacked in 40 days despite full resources and a shabby layout. So it doesn't appear there are too many newbies coming in. They really can't afford to alienate long timers.
 

DaZTroYeR

Approved user
Joined
Sep 27, 2016
Messages
90
Went on a raiding spree. Targeting bases with missle silos for test purposes. I went from 3k medals to 2.6k medals. Without using mercs or generals. Its near impossible to even get a star at these leagues. Something needs to be addressed here. Games becoming boring now. 1st time since 2015 ive said this
 

LordJestix

Approved user
Joined
May 12, 2017
Messages
805
Went on a raiding spree. Targeting bases with missle silos for test purposes. I went from 3k medals to 2.6k medals. Without using mercs or generals. Its near impossible to even get a star at these leagues. Something needs to be addressed here. Games becoming boring now. 1st time since 2015 ive said this

If we could train everything in a reasonable time, generals didnt take oil to train(just to unlock then you can assign them as you wish) we could then use a full 'WAR' attack minus coalitions and or merchs for raiding without issue.
 
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