Ok guys & girls, I was looking for something random, and accidentally wondered into the financial reporting page for Nexon, where they share their Q3 2018 company report.
It's worth a look, link here → http://pdf.irpocket.com/C3659/BXIb/krhg/qvOG.pdf
Key points:
Slide 8 - China & Korea make up c.80% of Nexon's worldwide sales; North America 7%, Japan 5%, Europe (& others) 9%... Yeah, I know that's 101%; learn to live with imperfection ok, hehe
Slide 17 - Dom style games aren't where this company sees its 'Pipeline' of future titles. Expect Nexon to port essentially Korean & Japanese games to US & Europe over the coming months... Good luck with that. Although personally, I'm up for Dave the Diver, lol
Slide 28 - the ONLY mention that DomiNations gets is as a small icon under 'Key Titles'. And even then, it's only in the US & Rest of the World box
Slide 24 - Profit & loss for each geography - North America actually loses Nexon lots of money (and has done for the past seven quarters)
So where does this leave a strategy gamer looking at investing time (or money) into Dom...? I'm not sure.
But it does explain why North America/Dom might have been under senior management pressure to make more money... Perhaps by introducing as many cash raising tools as any smart person could ever begin to think of inserting into what was once a fairly simple strategy game... Like the stronghold, troop tactics, Marco's marketplace, the dock, a museum, a crown dock, speed ups and even an archive for them... Heck, man, that's serious creativity right there. And every one of those a 'new' opportunity to swipe a credit card...
The problem for Dom loyalists is that introducing all of the above has affected game play. Big time. It's not like the F-game (which means two weeks) where money just gets you skins and dances. Cash in Dom could buy you +200% on your heavy tanks. Or your oil hauls. So some of these changes messed up gameplay for the fun and simple game. The smart guys at Dom realised this and have now persuaded local management to try and fix it back to where it was. Or at least to try. But that's just not gonna be possible. Because many of the big spending players have moved on. And Dom sure 'aint marketing itself any more. Low priority. So not so many newbies coming either. Rearranging deck chairs after the fact. The iceberg's still there.
There's an (awesome, we love you guys!) legacy dev team who are trying to create new levels (that we want and like) while also being told to create new ways to increase revenues (that we could live without, but will put up with, until it gets too annoying). And a skeleton customer support team of variable interest levels. And that's about it.
So guys & girls, the future of Nexon isn't Dom. Maybe I need to get used to that. It's been fun. Whoever created this little gem was a genius. But it's time to wean down.
Merry Christmas everyone. Especially to Nexon's Dom dev team, originals and current. You guys made this. Thank you for the good times...
It's worth a look, link here → http://pdf.irpocket.com/C3659/BXIb/krhg/qvOG.pdf
Key points:
Slide 8 - China & Korea make up c.80% of Nexon's worldwide sales; North America 7%, Japan 5%, Europe (& others) 9%... Yeah, I know that's 101%; learn to live with imperfection ok, hehe
Slide 17 - Dom style games aren't where this company sees its 'Pipeline' of future titles. Expect Nexon to port essentially Korean & Japanese games to US & Europe over the coming months... Good luck with that. Although personally, I'm up for Dave the Diver, lol
Slide 28 - the ONLY mention that DomiNations gets is as a small icon under 'Key Titles'. And even then, it's only in the US & Rest of the World box
Slide 24 - Profit & loss for each geography - North America actually loses Nexon lots of money (and has done for the past seven quarters)
So where does this leave a strategy gamer looking at investing time (or money) into Dom...? I'm not sure.
But it does explain why North America/Dom might have been under senior management pressure to make more money... Perhaps by introducing as many cash raising tools as any smart person could ever begin to think of inserting into what was once a fairly simple strategy game... Like the stronghold, troop tactics, Marco's marketplace, the dock, a museum, a crown dock, speed ups and even an archive for them... Heck, man, that's serious creativity right there. And every one of those a 'new' opportunity to swipe a credit card...
The problem for Dom loyalists is that introducing all of the above has affected game play. Big time. It's not like the F-game (which means two weeks) where money just gets you skins and dances. Cash in Dom could buy you +200% on your heavy tanks. Or your oil hauls. So some of these changes messed up gameplay for the fun and simple game. The smart guys at Dom realised this and have now persuaded local management to try and fix it back to where it was. Or at least to try. But that's just not gonna be possible. Because many of the big spending players have moved on. And Dom sure 'aint marketing itself any more. Low priority. So not so many newbies coming either. Rearranging deck chairs after the fact. The iceberg's still there.
There's an (awesome, we love you guys!) legacy dev team who are trying to create new levels (that we want and like) while also being told to create new ways to increase revenues (that we could live without, but will put up with, until it gets too annoying). And a skeleton customer support team of variable interest levels. And that's about it.
So guys & girls, the future of Nexon isn't Dom. Maybe I need to get used to that. It's been fun. Whoever created this little gem was a genius. But it's time to wean down.
Merry Christmas everyone. Especially to Nexon's Dom dev team, originals and current. You guys made this. Thank you for the good times...