Squeezing the enjoyment

Mizzo

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The game is way to time consuming, it's frustrating to always choose from if you should put your workers to build and upgrade buildings or send some of them to the shipyard to gain items for artifact or to even start thinking about the university.
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Better yet at least minimum cut the prices to half, it would probably make alot more people to start think about buying crowns. The prices for crowns or a luxury house is to high.

And it's even more frustrating when buildings requires 6 workers to upgrade a building and 7 workers for university.
 

pckrn

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but its fun to make choices! ESPECIALLY when number of workers required change and you have to really do some management
 

Manifesto

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The game is way to time consuming, it's frustrating to always choose from if you should put your workers to build and upgrade buildings or send some of them to the shipyard to gain items for artifact or to even start thinking about the university.
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Better yet at least minimum cut the prices to half, it would probably make alot more people to start think about buying crowns. The prices for crowns or a luxury house is to high.

And it's even more frustrating when buildings requires 6 workers to upgrade a building and 7 workers for university.
Perhaps you should have familiarised yourself with the mechanics of these types of games before you started playing? Because yes, you have to use your workers to upgrade things. Or send them to the shipyard. Or put them in the university.
Just saying.
 

sileepuppee

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There’s plenty of games that are same and yes it’s no surprise to anyone that it’s this way. It really depends on your style of game play. You say time consuming but I see it as allowinf you to be a casual player since there’s a lot of time in between all the upgrades and research. Of course for those oil upgrades it requires more time but that’s why I find many bases that max defenses that aren’t oil related. Only p2w will be on more since they crown many things. Though I’d say I log in more than before because of the fragsments every 4 hours.
 

Mizzo

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Upgrading 1 tank depot to level 10 requires 6 citizens and 13 days, and some rows of the university requires 7 citizens which also would take months to Finnish 1 row, making the progress of leveling upp way to slow.
Nexon should at least consider to reduce the amount citizens needed to upgrade some of the buildings and researches.

Yeah sure the game is p2w but even the prices to instantly upgrade is ridiculously high.
I don't care that much about the defence since it's a war game you want to progress to level the offense, but leveling from AA to CWA with the amount of needed is literally a pain.
 
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No Angel

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Did you play other civilization games before? It was gonna be a long post if I would start sparing arguments 😆 so, straight to my point.

Don't expect the upgrade time to become shorter! It will never be, cause it's supposed to be that way. We never design a strategy game so we can play easily. It should be STRATEGIC.
Here's a positive suggestion. Ask them to give us more beneficial Speed Ups, since they've introduced that stuff to us. Could be from 5 star battles?! (I've suggested that in other thread 😆)
 

yemen

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Mar 24, 2017
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Long upgrade times for early ages aren't "strategic". They are a barrier to entry for new players. They need to make changes that will benefit new players (who they need to keep coming in) and not let longer term players blow through to the end of the game and get bored. More beneficial speedups would be nice for everyone, but if they make a significant difference, than more long term players "finish" and get bored. Shortening earlier ages - and by earlier I mean everything up to and including atomic - doesn't have that problem, although it still helps rushers who haven't finished all the older stuff.

Might or might not help OP much, but the beginning of that frustrating period of the game when upgrades are so long there is little to do should come at a much higher level than it does now.
 

No Angel

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yemen This is a long term game. Want to make it short? There are always crowns.
As I ever mentioned before; there are plenty of level 300s that are not bored yet, while there are level 60s that have quit already cause they're bored. Excitement levels are always different among players.
Just like any other games, whenever we level up, we are always given more difficult tasks, as for this game, upgrades.
People have to feel and breathe each upgrade. A lot of players have successfully rushed through right?
 

yemen

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High level players quit every day. That is very much to be expected in a game this long. They have to be replaced by new accounts who can get to similar levels, or the high level players remaining have a smaller and smaller pool to hit.

Nexon obviously knows this is a problem. The fact that cold war can attack global is a brutal admission that there aren't enough atomic and cold war players to have a viable combat pool. Space age will only be worse.
 

NateTheGreat

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To the point yemen was making, new players are not sticking around because they are so far behind CWA / Atomic players.

This is something yemen and I constantly bring up. We need more new players who want to stay in for the long haul and the end game. If it takes them 4 years to get to where most players are at level wise they will constantly be another 4 years behind those of us who started back when the game was released. There is no catching up.

I tried inviting friends to come play early in the game and them being 6 months behind they would've had to spend 100s of $$$ to catch up and they quit because they couldn't even work harder to catch up. The upgrade times on buildings prevented them from catching up. That is not a way to continue a successful game.

If you have a new player start at dawn age right now it should not take more than 6 months to catch up to Global Age... Then there can be a parabolic curve with 14 day upgrades starting in Atomic. Give the new players extremely fast leveling up all the way through Global and now they have a sweet base in 6 months and they have something to lose.

I agree that end game should always have a very long time to complete or require a lot of time input to max.
Ex. 20 day upgrades or 30 million+ rss requirements
Besides there are plenty of end game things lv 300 CWA players can do with maxing out their Museum artifacts that requires a ton of energy and time input.
 
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No Angel

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It should be LONG. What's wrong with you 2, we don't our reach our levels in 1 week?! (Unless you have unlimited crowns or cheating! 😆)
There are even players who have been playing for 3 years and still Gunpowder?! 😆

The reason why CWA can attack GA is correct, not many CW players to compete at the same age and 1 age lower(there are many, but not as many as other age's competition). But you guys know the Pyramids theory right? CW is at the top of food chain 😄

I'm learning from my alliance, cause it's relatively new and filled by new players (since you guys keep talking about NEW players). A lot of new players come and go, mainly not because of the long upgrades, but because they DON'T know what they're doing 😆
While for CW quitters, oh let's just admit it. Real life situations can draw us away from the game right? Also, they have reached the point where they have had enough.

Don't get me wrong, it's not that I can't agree with shorter upgrade time idea, it's a good idea no one can disagree, but that is not the original idea for any strategy games. I used to play other games, their upgrade times were not categorized as short either, and those games were not even as detailed as DN 😊

NateTheGreat & yemen
 

pckrn

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if there was a continuous influx of new players, THEN the argument could be whether to have them speed up to later ages or to have them play against themselves in the lower ages. BUT the reality is there arent many active players down there, and that makes the argument against speeding them invalid.

and getting speedups for every 5 star battle is a terrible idea. people like me will drop medals and ERADICATE most every base and people like no angel will have no one to attack.
 

No Angel

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What are you saying? There are always abandoned bases down there, hence I will still have a lot of options 😎
Anw, I think there are high fluctuations in low level accounts cause people nowadays start to alt-ing more! 😆
 

pckrn

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No Angel no there wont be any abandoned bases because if 5 star attacks give speedups every one of those bases will be attacked and end up with a peace treaty.

new alts are not new players. and even if they were there still isnt nearly enough low level players. try playing with a gunpowder acc and see how often you get attacked. or try a WW with preindustrials only and see if you can get any proper match.
 

No Angel

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There will always be bases to attack, trust me.
And there will always be mismatches with or without post industrial age players 😎

Now the real question is, will the glorious almighty dynasty league players sacrifice their shiny badge for Speed Up? 😜😆
 

Manifesto

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Upgrading 1 tank depot to level 10 requires 6 citizens and 13 days, and some rows of the university requires 7 citizens which also would take months to Finnish 1 row, making the progress of leveling upp way to slow.
Nexon should at least consider to reduce the amount citizens needed to upgrade some of the buildings and researches.

Yeah sure the game is p2w but even the prices to instantly upgrade is ridiculously high.
I don't care that much about the defence since it's a war game you want to progress to level the offense, but leveling from AA to CWA with the amount of needed is literally a pain.
The problem you and others have is you think of this as a game. This is not a game. Really.
This is like the tamagochi from who-remembers-when. You dont play this game, you grow your base. It's a long term investment. The sooner you get your mind around that concept, the happier you'll be.
Log in, collect rss, play a few battles, log off, get on with the rest of your life. In a few days, repeat. 😊
 

oddin

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the main issue here is long upgrade times. If they could introduce events where the only cut off would be TIME then now we are talking!!
Such events would be amazing for all and would make them progress faster.
 

Davina

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Mar 24, 2018
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Agreed. Forget about speeding your way to the final destination. Take the relaxing, scenic route and just enjoy the journey.
 

Persia

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Jan 31, 2017
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pckrn, I am currently level 99 Gunpowder on my new account. Let me go through my defence log:

In the past 21 days, I have been attacked 27 times. Of these, the total stars achieved is 1, and that was by a player with Enlightenment archers, GPA cannons, full tactics, a level 5 general, and alliance bazookas. The few people to try and use full armies to attack my base (it’s low medals) instead of a poorly constructed one didn’t get anywhere. Ever since I redesigned my base to actually protect mills and markets, I have been attacked twice, both of which did basically nothing as far as resource gathering goes. I’ve quite literally never been five-starred on this account, nor do I get attacked at all anymore.

Tactics like the former shooters-healers-cannons spread I used to great success in the past, scoring easy five-star victories over almost every base I attacked, are basically useless here. I’m here at 200 medals attacking abandoned and badly designed bases, and it’s very easy to gain resources, but the way to CWA will likely be impossible for me without drastic changes to how quickly one can progress through the game.
 

Mizzo

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Mar 30, 2015
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Seriously, people are quitting because it takes to long to upgrade, it shouldn't take almost 8-9 months to upgrade everything and level up to cwa or what age your on. And now with space age coming its going to feel forever to get there from AA to SA.
I'm amazed about how some of you are fine with the amount of time is needed to level up, but yet complain about Flux of players.
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People that has played other civilization games are even struck about how long upgrade times dominations has. Not only is there long upgrades but also implanting more workers to upgrade buildings was the most stupidest idea.
 
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