- Joined
- Jan 27, 2016
- Messages
- 453
Hello.
Seeing how little it is done on this biggest (2nd biggest, or whatever) issue of DomiNations game provoked me to be once again active on forums. Instead of complaining and doing sarcastic jokes lets try to describe the problem for BHG/Nexon and put some suggestions how to solve the Stalemates issue in the best way possible.
Consequences
I have serious doubts that Nexon/BHG realise what this issue is doing to their game. Firstly, when you run a game for almost 2 years your main goal should be to make people to stay in the game and eventually to spend money to earn $$$ because of smaller influx of new players. Problem is that nowadays in DomiNations in large portion of player base the one contradicts the other. With all those new features there is more things you can pay for and with a good reward, I understand that and I have nothing against it. BUT the real problem is that the portion of biggest spenders is actually leaving the game because of this sake feature which even more enhace stalemates.
Lets take a look at P2W (I dont like this term, lot of them would "win" anyway) players base. Most of those players are A)In smaller and less active alliances or B)In top alliances in DomiNations. I do have a feeling that Nexon too much rely on the first group. The first group needs event troops and other features to be superior and win wars, but the problem is that those players will never stay in the game for too long (they are jot that interested as long time players) that means they are not likely to spend money in next biggest update (Cold War Age). On the other hand those paying players from group B) will keep investing their $$$ to this game as long as they will play. And here we run into the problem. There are probably 50-70 alliances in/just outside Top100 that at some point or constantly spend money on DomiNations. Best examples are KA (Korea Army R) and UA (mainly Obsidian). I have big respect for those teams, and nothing has changed when I knew they spend biggest money on this game. I support that. Only those 2 alliances have in total about 40-60 big spending players. Im sure at least once in month in avg of one Age they buy 100$ crowns pack. Thats 5000$ a month from only 2 alliances (and Im being veeeery modest). Multiply this with other top alliances number (about 50-70) and you will get ridiculous number of money.
The real consequence is that Nexon is losing those players. Lot of them are quitting the game and because of what? Stalemates.
Our team usually has 6-7 stalemates from 10 matches (with others being small wins or stacking losses), but those spending teams have 9/10 matches ending in a freakin DRAW. I even saw 10 out of 10 matches to being stalemates in all kind of different war sizes.
And that is why those people are leaving the game. Its NO fun anymore, and extremely frustrating to see stalemate after stalemate after you spent hundreds of dollars. But ohh yes, we get another christmas feature with another Troop Cards. That means Nexon/BHG support stalemates even more! Really guys? Now it will be 10/10 in every Top50 alliance in the world. EVERY. Because if somebody buys a 100$ crown stash whole team gets event building or loads of special troops. I doubt you (guys from sales department) see this issue at all. There will be a wave of players quiting in coming months if you dont solve this in term of weeks. You dont have to be genius to see that. Just listen to your spenders on serious issues.
Suggestions
There are several suggestions how to solve stalemates:
1) Restrict troop cards to 1 in every ww battle
It solves the stalemate issue for this group of paying alliances only when AA defenses are near to max. Months away. Suit yourself.
2) One attack per war
Very good but a bit risky solution due to crashes. Maybe some feature should be added so when you crash, you dont lose your 1 and only attack.
3) Award glory in stalemate
Interesting suggestion which would allow those alliance to get loot and portion of glory BUT still we would see only draws. Not a good one imho because draws is meh.
4) Avg destruction method
This might be the most complex but very good suggestion. Stay with 2 attacks and restrict a player to attack only 5/10 positions below himself. In most cases there wouldnt be 100% avg destruction because not even top alliances can 5* every single hit.
Edited (other ideas here)
5) Fewest attacks to reach perfect score
Very good idea which improves the "first to reach perfect score" as that has some major disadvantages. Very simple and effective option.
6) Make a tiebreaker the sum of the lowest time to 5* on each base. All of this data is already captured.
Enough said! But I think that also the troops need to be restricted to this as the team with most cards would usually win.
7) Allow each base to have a total of 10*. If you 5* a base, it opens up a second hit on the base that can deliver up to an additional 5*.
One of the most complicated but most interesting ideas. It would make war more complex for sure. Big deal for top hiting players.
8)Add any additional factor determining a winner.
E.g. least troops lost, lower avg number alliance wins etc (mine quick ideas)
9)BHG/Nexon should set back damage on all troops. 15-20%
That was my 0.02. I would be very glad if players who want this to be solved spoken with ideas so we can pass it to developers.
Maximus
Seeing how little it is done on this biggest (2nd biggest, or whatever) issue of DomiNations game provoked me to be once again active on forums. Instead of complaining and doing sarcastic jokes lets try to describe the problem for BHG/Nexon and put some suggestions how to solve the Stalemates issue in the best way possible.
Consequences
I have serious doubts that Nexon/BHG realise what this issue is doing to their game. Firstly, when you run a game for almost 2 years your main goal should be to make people to stay in the game and eventually to spend money to earn $$$ because of smaller influx of new players. Problem is that nowadays in DomiNations in large portion of player base the one contradicts the other. With all those new features there is more things you can pay for and with a good reward, I understand that and I have nothing against it. BUT the real problem is that the portion of biggest spenders is actually leaving the game because of this sake feature which even more enhace stalemates.
Lets take a look at P2W (I dont like this term, lot of them would "win" anyway) players base. Most of those players are A)In smaller and less active alliances or B)In top alliances in DomiNations. I do have a feeling that Nexon too much rely on the first group. The first group needs event troops and other features to be superior and win wars, but the problem is that those players will never stay in the game for too long (they are jot that interested as long time players) that means they are not likely to spend money in next biggest update (Cold War Age). On the other hand those paying players from group B) will keep investing their $$$ to this game as long as they will play. And here we run into the problem. There are probably 50-70 alliances in/just outside Top100 that at some point or constantly spend money on DomiNations. Best examples are KA (Korea Army R) and UA (mainly Obsidian). I have big respect for those teams, and nothing has changed when I knew they spend biggest money on this game. I support that. Only those 2 alliances have in total about 40-60 big spending players. Im sure at least once in month in avg of one Age they buy 100$ crowns pack. Thats 5000$ a month from only 2 alliances (and Im being veeeery modest). Multiply this with other top alliances number (about 50-70) and you will get ridiculous number of money.
The real consequence is that Nexon is losing those players. Lot of them are quitting the game and because of what? Stalemates.
Our team usually has 6-7 stalemates from 10 matches (with others being small wins or stacking losses), but those spending teams have 9/10 matches ending in a freakin DRAW. I even saw 10 out of 10 matches to being stalemates in all kind of different war sizes.
And that is why those people are leaving the game. Its NO fun anymore, and extremely frustrating to see stalemate after stalemate after you spent hundreds of dollars. But ohh yes, we get another christmas feature with another Troop Cards. That means Nexon/BHG support stalemates even more! Really guys? Now it will be 10/10 in every Top50 alliance in the world. EVERY. Because if somebody buys a 100$ crown stash whole team gets event building or loads of special troops. I doubt you (guys from sales department) see this issue at all. There will be a wave of players quiting in coming months if you dont solve this in term of weeks. You dont have to be genius to see that. Just listen to your spenders on serious issues.
Suggestions
There are several suggestions how to solve stalemates:
1) Restrict troop cards to 1 in every ww battle
It solves the stalemate issue for this group of paying alliances only when AA defenses are near to max. Months away. Suit yourself.
2) One attack per war
Very good but a bit risky solution due to crashes. Maybe some feature should be added so when you crash, you dont lose your 1 and only attack.
3) Award glory in stalemate
Interesting suggestion which would allow those alliance to get loot and portion of glory BUT still we would see only draws. Not a good one imho because draws is meh.
4) Avg destruction method
This might be the most complex but very good suggestion. Stay with 2 attacks and restrict a player to attack only 5/10 positions below himself. In most cases there wouldnt be 100% avg destruction because not even top alliances can 5* every single hit.
Edited (other ideas here)
5) Fewest attacks to reach perfect score
Very good idea which improves the "first to reach perfect score" as that has some major disadvantages. Very simple and effective option.
6) Make a tiebreaker the sum of the lowest time to 5* on each base. All of this data is already captured.
Enough said! But I think that also the troops need to be restricted to this as the team with most cards would usually win.
7) Allow each base to have a total of 10*. If you 5* a base, it opens up a second hit on the base that can deliver up to an additional 5*.
One of the most complicated but most interesting ideas. It would make war more complex for sure. Big deal for top hiting players.
8)Add any additional factor determining a winner.
E.g. least troops lost, lower avg number alliance wins etc (mine quick ideas)
9)BHG/Nexon should set back damage on all troops. 15-20%
That was my 0.02. I would be very glad if players who want this to be solved spoken with ideas so we can pass it to developers.
Maximus
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