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But poop_ my proposal will make defense even more important. If a base requires multiple people to take it down the first round of 5stars that's 5 less points (per extra attack) available in total score. You have to have strength in both offense (being able to 5 star) and defense (denying 5star) for every player in the war. If anything, I feel if they don't limit the bonus cards (as I think they should) then players will most likely devote all their efforts on creating an impenetrable base that eats up attacks. If this method of war is implemented (along with limiting bonus cards) then the strongest team truly prevails. Perfect scores will only be given to a team who can perfectly perfect (every player 5 stars 2 bases) with that in mind stalemates would be very rare as both alliances would have to do this remarkable feat. I believe this system would produce a leaderboard that truly reflects the best alliances.... once all the unworthy (weak alliances sandbagging to puff themselves up... not the ones forced to do it to get a match or avoid stalemate) sandbaggers are eliminated from the field that is. See my original post when I proposed it last August https://forum.nexonm.com/forum/nexo...de-the-box-gail-s-answer-to-world-war-problem
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