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Stat display discrepancies (pre- and post-update)

neoncity

Approved user
Joined
Jan 14, 2015
Messages
97
To all CM's,

Just in case this wasn't yet reported, I've noticed a few stat display discrepancies:


IMG_4821.jpgIMG_4823.jpg

IMG_4824.jpgIMG_4825.jpg

The above screenshots were obtained by simply clicking on a random level 6 wall I had, then clicking on the 'Upgrade' button.
For some reason, a different hitpoint value is displayed for each wall.
This was both before and after this morning's update, by the way.


Looking forward to your response, thank you in advance.
 
Last edited:

Wvolf

Community Member
Joined
Feb 28, 2015
Messages
111
So regarding the wall stat display discrepancy, this happens when you research Ramparts Level 2, that increases wall's HP by 10%. For every wall that you possess at the time of research completion, the calculations on the upgrade screen will apply the a bonus to the bonus already calculated to the walls, multiplicatively. For example, if you have 6 walls at the time of upgrade, they will display 666 health as opposed to the proper 660 health. Hope this clarifies your question!
 

neoncity

Approved user
Joined
Jan 14, 2015
Messages
97
Hey Wvolf,

Yeah, it sort of does.. I suppose..
So if I understand it correctly, one would need to have knowledge of this fact prior to doing any wall upgrades?
If I may ask, why isn't it just: level of walls (default value) + 10% from Ramparts C2, across the board?
Kind of seemed to make more sense, from my perspective.. : S

Thanks!
 
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