State of the Nations: Mr Suplex Edition!

Ravenlord

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Here is a list of things that I currently see as issues with the game, that have been left unaddressed for quite some time. It would be really nice to get some communication on whether these things are being looked at.

1) World War Replays - .....

2) Nation Balance - .....

3) Troop Balance - .....

4) Alliance Management - ......
These points are all valid but for me it's like building a mansion on quicksand. Nexon needs to fix the the basics, the fundamentals, first - bad AI & server/disconnection issues.

In other words, make sure their foundation is strong, then they can start tarting up the place.
 

Ravenlord

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They're taking their time to collate all our responses into a giant spreadsheet that they will then use to prioritise and schedule a bug fix according to the failure date of said bug. Have faith my friend.
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:cool:
 

ccfoo

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Does it hurt their pockets? Like the uni bug? If it doesn't, happy waiting. I remember Ravenlord did ask about wonders, why some effects remained after destroyed some didn't in another thread, not sure if he did manage to get his answer yet.
 

Ravenlord

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Nope - never did. I sent Nb4 a reminder 3 weeks ago and got back diddly squat. Sent him another reminder yesterday - let's see how long before I have to send another reminder. Also had to send a PM reminder about another matter 4 weeks after the last one.

If there's one thing worse than canned responses it's being totally ignored. Maybe I'm just too old school (or just plain old!) but common courtesy seems to be a thing of the past ..... very disappointing to say the least. Oh well, no use wasting energy over pointlessness eh?
 

Nb4powerup

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Here is a list of things that I currently see as issues with the game, that have been left unaddressed for quite some time. It would be really nice to get some communication on whether these things are being looked at.

1) World War Replays - These have been promised for months, and I really so no reason that they are that much more complicated to do than the normal replay system. I realize the normal replay system is not perfect, but its better than nothing and the delay on implementing this is starting to get frustrating. What is going on? Why is World War replay so much more complicated to offer than normal replays?

2) Nation Balance - There is a clear imbalance in relative power of the various nations, and anyone can see it. British are the top dog, hands down (some may disagree, but based on how often I am attacked by British and how much more Wood I have than any other Coalition resource, there is strong anecdotal evidence). French, Germans, Koreans, and Romans are solid choices, but do not objectively compare to the power of the British. Chinese, Japanese, and Greeks are dog**** and not worth picking unless you just enjoy that nation or the look of their troops. There is a serious need to tone down the British and power up the Chinese, Japanese, and Greeks to level the playing field. Are the developers even aware of how bad the discrepancy is and are there any plans to fix it? I would love to play the Japanese, but they are just awful. Give me a reason to use them!

3) Troop Balance - Troop balance is still way off. Mortars and Commandos are absolutely useless. Bazookas have potential but are plagued by AI problems. Heavy Tanks are still questionable in their utility given their high troop capacity cost. Rifles/SMGs are far too strong. I appreciate that Assault Infantry got a nice stealth buff in the Cast Iron Level 5 upgrade recently, but they are still not as good as Rifles/SMGs. I don't know what needs to be done to bring things in line, but something does or we will continue to see the cookie cutter Howitzer, Tank, SMG, Supply Truck that everyone uses, because there really is no incentive to use anything else. Are there any plans to try to bring the troops more in line with each other? Why even bother having some of these troop types if they are going to be so completely overshadowed?

4) Alliance Management - There are many gaps in managing and participating in alliances, such as:

- Not being able to see member World War bases before they are invited to participate. This is a huge flaw that needs to be addressed ASAP.
- Not being able to share replays with alliance members. This is not vital but it is possible in other games and would be a huge boost to alliances helping each other to improve.
- Not being able to create separate chat channels within alliances for council and leadership. This would greatly benefit discussions, particularly ones that should only involve council members

I love this game, but I really wish the developers would weigh in more on some of these things. Spending time on these things would be much more beneficial than adding superfluous things like more additional generals and the atrocious war coalitions.


I'm not able to address everything but I take a stab at a few and offer my comments on others.

1. This is something that we all want to get into the game. The original world war system was not set up to have this feature, so to add it in now is not the easiest walk in the park. I know its taken longer than had been intended but hang in there for a little while longer.

2/3. Balance is always being looked at. The developers at BHG have made some changes already but I'm not sure whats planned for the future just yet. Once I have something that's been set in stone, I'll kick that info out ASAP.

4. There is much needed in this system and I totally agree with the community feedback here. Its difficult to recruit new members, manage them or even promote an alliance. There are a few things planned in the future but its mainly up in the air at the moment.
 

Nb4powerup

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I'm not ignoring anyone. Also, I don't always get a notification when I'm tagged in a post. I could have sworn I had addressed the wonder thread but from what I was told...some effects were never intended to last after being destroyed. At this point, call it a feature :)
 

Europeos

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Thanks for the feedback, nb4.
Actually about point #1, not everybody is looking forward to war replay as some alliances have been working so hard on their battle strategies they don't want everyone to be able to see and copy them.
I personally hope war replays are never implemented so that not everyone starts attacking the same way :p
 

Ravenlord

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Wow Nb4powerup - we can use an unintended bonus as a feature??! That's wonderful !!! Not very professional from a design point of view - and certainly not fair for those wonders that don't last after they're destroyed. But let's call it even eh - something to compensate for the other issues that ''take away'' from the game.

Guess I'll just have to change all of my wonders now - oh well, more crowns to Nexon!
 

Mr Suplex

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Thank you. I look forward to hearing more, particularly on balance thoughts. If the designers are ok with the status quo, I'd like to hear their thoughts on why they think it is ok.
 

Mr Suplex

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Too bad if your alliance doesn't want your battle strategy to be seen. There should be no secrets here. If my base was attacked I should be able to see how and why. This will improve defense across the board, so maybe we don't have 5 stars happening left and right and they actually start to mean something.
 

Nakfarfar Titi

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Sep 11, 2015
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Yes actually I don't want war replays at all, I don't need to see or learn from anyone in other alliances. I'm playing with the best players in the game already and seeing their replays everyday. Naturally, players in less developed alliances will think differently. I hope for the sake of strategy, if replays are released, there would be an ON/OFF option for war replays. Nb4powerup
 
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