The Road Ahead: Spring Edition

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Greetings Leaders, and welcome to our first 2024 Road Ahead!

Earlier this year, we introduced Museum Loadouts to simplify and enhance your experience in setting up War ready museums. We’re glad to hear how impactful this addition has been and appreciate feedback that has helped us to quickly address any issues within the feature! We are close to finishing our final bug fixes based upon your reports but please continue to share any further input on Museum Loadouts.

We previously mentioned the introduction of Custom War Matches and rewarding more Conqueror’s Chests. We’re happy to announce both of these will be available in our next release, which we aim to roll out within a few weeks!

As for Glory Tiers, we're taking extra time to put in additional care to this massive overhaul. From reworking our rematch prevention and ensuring more competitive matches to completely revitalizing the UI we're still dedicated to enhancing this exciting feature, but it might not be ready by spring as initially anticipated. Rest assured, we'll keep you updated on our progress. One significant change we've made is renaming the feature to Tournament of Glory!


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DomiNations’ 9th Anniversary

Come and celebrate with us as we mark this incredible achievement! These last nine years of growth and transformation with our DomiNations community have been an extraordinary journey.

This year we have many exciting things in store, including unveiling new Artifacts and more opportunities to stock up on Legendary Tokens. Plus, you may just find some ‘instant’ gratification for those roads and resource buildings you’ve been meaning to upgrade.

Thanks to the upcoming Custom War feature, we'll be celebrating the occasion with a special Community War!

Stay tuned as we'll have even more events and offers to announce in our 9th Anniversary blog coming out at the end of the month!


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DomiNations World

You may have seen the big news, but DomiNations is now available to play on PC as part of our DomiNations World Beta!
Find out how to get started on our blog at: https://www.dominationsworld.com/article/dominations-on-your-pc/

Have you taken a look at your DomiNations stats at https://www.dominationsworld.com/stats? Let us know what additional stats you’d like to see on this page.


New Additions

Automation Age players can look forward to our next set of building upgrades in our 12.4 Release. Furthermore, we’ll have additional quality of life changes and new features planned for release in the coming months!

New Event Goals:
We’re adding more variety to the way you play with the addition of several new Event Goals in an upcoming release. Stay tuned for new ways to engage with events and earn rewards!

Store Improvements:
As we've added more events and store options over time, we've noticed that the current interface has become a bit complex. To create a more user-friendly experience and improve our ability to create better offerings, we're working on simplifying and streamlining the Store interface.

Themed Reward Tracks:
Did you catch our recent events Plane Assault and Crown Boost? They're part of our latest initiative aimed at providing more focused event rewards across the reward track. We still have more of these on the way! What are some themes you would like to see on our Seasonal reward tracks?

Usable Buildings When Upgrading:
Another exciting improvement we’ve got under the hood is adding functionality to some buildings while upgrading, including the Library, University, Parliament, Barracks, Factory, and Airstrip. Instead of coming to a standstill while upgrading these buildings, they will still be usable for research, troop upgrades, and retrains. This addition is early in progress and we’re aiming to have it ready by late Spring or early Summer.


Thank you for joining us in this Road Ahead! We're eager to hear from you. What upcoming features or developments are you most excited about? Your feedback helps us shape the future of our game and our community.
Until next time Leaders!
 
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I would really like to see an improvements in the Manufactory interface (and ammunition information in troops and buildings information). I have written several threads about these improvements of interface. I don't think they should be duplicated here. I hope the development team is monitoring this forum thread closely.

I also very much agree with @King Crimson post that it would be very nice to create some kind of system for submitting player requests and suggestions for improvement in the game with the possibility of players voting and the ability to prioritize execution, and it is also very important that the execution process and expected time (at least very approximately) be visible implementation of this.
 
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Ok so I know this has been posted for ages BUT so it stays up on each QoL request, third armory slot. It is overdue. The troops take so long to update and a third slot is required at this time especially if we are going to keep with these different seasons.
Absolutely! They can even do it as a library casebook focused on armory research with the final capstone unlocking the third slot.
 
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Thank you for working on fixing the museum loadouts bugs but PLEASE consider the following:

1) allow more than 5 loadouts,
2) allow players to name individual loadouts, and
3) improve the UI within the museum to allow for a streamlined inventory management.

I believe these suggestions have been requested before so PLEASE consider them. Thanks again!
I agree 200% we need to be able to name our loadouts for sure! That will make it so much easier for us to find what we need
 
Don't know if there has been any requests on this matter, but it would be really nice if you implemented some sort of tabs/folders for different kind of Troop Tactics. It's really hard to scroll through all of them to find the specific ones you would like to use in battles. It would be really helpful if there were tabs/folders to choose from eg

Planes/Aircrafts/Helicopters (Helicopters could be a tab of their own)
Cavalry/Tanks/Heavy Tanks
Infantry
Generals
Ranged siege
Mixed unit Troop Tactics
Special/Miscallenous Troop Tactics

Or some other solution completely. Anywho, the Troop Tactics are quite tedious (for me at least) to handle atm for having reserved so many of them through the ages :D
I agree with this so much! I have 1000’s of them as well and it really sucks scrolling through them to find the ones you are looking for! As well as once you find the one and click it you have to do it all over again to get back there. It can take 5 minutes or more just to select 4 TT.
 
One more QoL request:

Have the animals and trees spawn from one location and stay there, say west side of the base for those people who have cleared all the forests.
It is a PIA the go hunting for them all over the map.

When I had one forest tile left this was not a problem, now that I have cleared it out and need the space, it has become a problem.

More so because my base is filled on the edges with "small oil shipments" (saving this for the time when I need all the oil resources to make upgrades) - and I have to look very carefully through all the oil barrels to find them.

thanks!
 
博物館やディーラーと同様に、端に野生生物の生息地エリアを作成します。 すべての動物がそこに集まることができますが、時々現代文明がやって来て、すべての人を撃ち殺します :ROFLMAO:
 
博物館やディーラーと同様に、端に野生生物の生息地エリアを作成します。 すべての動物がそこに集まることができますが、時々現代文明がやって来て、すべての人を撃ち殺します :ROFLMAO:
Why shoot right away? I stopped hunting them altogether - I have a whole animals-park of various animals - it looks very beautiful, by the way. They are like pets-family to me already. 🐶:)
On the contrary, I would additionally study something in the Library so that there are more and different ones. (hint for developers)

What I can get by hunting them, I can get better by attacking enemy bases.

P.S. Sorry for off-topic.
 
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Can you provide a batch upgrade button for artifact?
Clicking this button can elevate the unlocked entries of the artifact by one level.
For example, a legendary artifact originally required 9 * 5 = 45 clicks to max level , but batch upgrades only required 9 clicks
 
One gets the impression that you are against everything that could somehow help players develop faster :unsure::(
“let it be worse for me, as long as it’s not better for others”

but if the Council gives us for 190 - 100'000 👑, then we can consider your proposal ;)
Exactly what I was thinking!

BHG, is it possible to offer a free third armory slot for everyone, but charge only one player 10,000 crowns for it?

@nobodyknowsthetrouble seems to be willing, ready, and able to afford it. He can’t wait to spend those 10,000 crowns 🤣
 
One more QoL request:

Have the animals and trees spawn from one location and stay there, say west side of the base for those people who have cleared all the forests.
It is a PIA the go hunting for them all over the map.

When I had one forest tile left this was not a problem, now that I have cleared it out and need the space, it has become a problem.

More so because my base is filled on the edges with "small oil shipments" (saving this for the time when I need all the oil resources to make upgrades) - and I have to look very carefully through all the oil barrels to find them.

thanks!
So a Qol request just for you? Do the trees in your neighbourhood grow in one part of the forest? 😄
The things that happen or you want to have happen should ideally be for the benefit of many - and they should be realistic in keeping with this game. Same can be asked of @nobodyknowsthetrouble
The fact that you've collected barrels along the edge is, sorry to say, irrelevant to the need for the change. :giggle:

ps: added the smiley faces to let you know, just in case, I'm not annoyed - just making a considered response without prejudice.
 
Can you provide a batch upgrade button for artifact?
Clicking this button can elevate the unlocked entries of the artifact by one level.
For example, a legendary artifact originally required 9 * 5 = 45 clicks to max level , but batch upgrades only required 9 clicks
This will not work for artifacts that are upgraded with oil, you simply do not have enough oil storage capacity for 9 clicks
 


i hope this can be implemented
 


i hope this can be implemented
Nah, this makes too much sense.
 
Can you provide a batch upgrade button for artifact?
Clicking this button can elevate the unlocked entries of the artifact by one level.
For example, a legendary artifact originally required 9 * 5 = 45 clicks to max level , but batch upgrades only required 9 clicks
Do you have that many resources that each time you need to upgrade an artifact, you can do it fully each time, in one go, with 9 clicks? 😲
 
Do you have that many resources that each time you need to upgrade an artifact, you can do it fully each time, in one go, with 9 clicks? 😲
I just suggest reducing the number of clicks, not saying I'll fill it up all at once. Upgrading an entry in the game requires at least 3 clicks: click, confirm, play animation, and confirm again. The entire process takes at least 5 seconds, and you need to repeat it 45 times
 
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