• Removal of DomiNations World Estate Sale
    The DomiNations World Estate Sale has been suspended indefinitely due to a newly discovered technical limitation. We plan for it to return once the issue has been resolved.

DomiNations Road Ahead 2025

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Greetings Leaders,

With 2025 underway, we wanted to give some insight into DomiNations' future. This Summer, we’re arriving at a substantial milestone: 10 Years of DomiNations! A Big year calls for a Huge celebration, and our 10th Anniversary celebration is shaping up to be just that. We’ll look back at the history of the game, and celebrate some of the most exciting moments throughout the years. However, before we can reflect on the past, we’d like to address the future!

With this Road Ahead, we’ll talk about what we’re bringing to DomiNations in 2025! We’ll introduce the new way you’ll go on the offensive in battle with Detachments. We’re also taking on a massive initiative to re-evaluate your Troops' strengths and weaknesses in combat. Earlier this year, we implemented some light Replay fixes, and are still working to implement more of this work. We’re also making room to finally tackle a fix for the University & Alliance SpeedUps. We’ll be giving more attention and an updated look to our website, DomiNations World, which will feature some of the best crown deals that you can find! Then finally, we’ll give you a peek at a new feature coming to the Robotics Age!





What have we been up to?
The team has been hard at work, not only preparing for future content but also examining the health of the game and tackling long-requested quality-of-life features. This is a multi-faceted approach and while each project is coming along, some are taking longer than we would like.

We do hear you when you ask for fixes around Replays, SpeedUp assists, Museum Loadouts, and more. These are high-priority items, and some systems that we’re currently working on will impact the improvement work happening alongside those asks.

As an example and a bit of transparency, while one group was working on Tournament of Glory, another was (and still is) tackling the replay system. Much like in DomiNations, we can only put so many of our team members on a given task at a time, and we can’t have all hands on tackling the replay issue. As we’ll be highlighting here, there are many projects we’re hoping to implement within 2025 that include tackling some of these long-standing bugs.

Detachments
Gain more control over your Troops with the upcoming Detachments feature. You’ll be able to fill each Detachment with a set of Troops and Generals of your choosing. Each group you create will have a Rally with its own cooldown timer to tackle multiple fronts in your battles. We’ll give a full reveal on how Detachments will improve your strategies in each battle prior to the feature’s arrival in 12.16. You won’t need to wait long, as these notes will go live in mid-March!

Combat Rebalance Initiative
In 2025 we’re taking a holistic approach to improving the overall game balance of combat within DomiNations. The game has been out for 10 years, and a lot has changed since the initial release. Alongside some changes to how you play the game, as mentioned in Detachments and our previously launched Tournament of Glory, we’re taking a careful look at the strategic role of each unit and defensive building in every Age in both multiplayer and World War battles.

Our goals are to:
  • Make combat more fun for both attackers and defenders for the next 10 years of DomiNations
  • Increase the variety of viable builds for both attackers and defenders
  • Narrow the gap between optimal builds and viable builds
  • Increase the viability of some of DomiNations’ least effective units
  • Preserve the overall viability of most players current builds in the game

For more context, here are the four levels of build viability as we define them in Game Balance terminology:

Levels of Build Viability:
  1. Optimal (or “min-maxed”): these builds contain the best performance that one can mathematically squeeze out of the game’s systems. A player who has created an optimal build has probably spent a fair amount of time reverse-engineering the game’s systems, comparing numbers, finding ways to stack bonuses or identify broken skill combos…or they’ve found an online guide from someone else who has.
  2. Viable: these builds may not be mathematically perfect, but they provide a playable experience throughout the game. A typical player should be able to progress through the game without major problems, if they’re playing a viable build.
  3. Marginally Viable: these builds are suboptimal, but can still potentially be used to progress in the hands of a skilled player. Such a build would be nonviable for most players, but expert players may create such a build on purpose as a personal challenge.
  4. Nonviable: a nonviable build is completely hopeless and could not be salvaged, even in the hands of an expert.

Rebalancing combat for a 10-year-old game is a complex task that we believe is essential for the longevity of DomiNations and it must be done in partnership with you, the community! These updates will take some time and won’t all be released at once, as we will need to reevaluate the state of the game with each iteration of unit changes we introduce. In fact, this collaboration has already started with the release of Tournament of Glory and will continue with Detachments. We look forward to seeing how you all respond to these major features, watching how they change the balance of DomiNations, and incorporating that data into our evolving plans for the Combat Rebalance Initiative.

University/Alliance SpeedUps & Replays
Our first round of replay fixes went live in 12.14, an incremental fix to prepare for additional updates to the replay system. These replay fixes will help them and the battle report to become more reliable in the future and also become a big part of how we can track instances of game manipulation/cheating more accurately. Initially, our next update to our replay fixes was planned for update 12.15, but it wasn’t quite ready for release. We have since made plans for this next stage of fixes to be released in a near future update, however, it will not be in our 12.16 update.

Plans to implement a fix for the long-ailing disappearances of Alliance & University Speed Ups are underway. This iterates upon some of our previous work and is targeted for an update in early Summer.

Less Tapping, Play Faster!
We’re planning to take the work from the ‘Claim All’ rewards button within the Quests window and implement it within Event Rewards. An easy ‘Claim All’ button to advance on your Event Passes without scrolling is planned to arrive mid-Spring.

We’ll also examine additional ways to reduce tapping in non-battle-related areas of DomiNations. One such example is that you’ll have a way to quickly use SpeedUps efficiently, and not have to select them one by one.

Delete & Rename Bases
Playing DomiNations with multiple different Bases had become a staple for many of our highly dedicated Leaders. We sought to make that experience easier with the transition to our new Login system. But we’re not stopping there. Many have asked to be able to edit their Bases or remove Bases they just don’t want to use anymore. So, we’re planning to add the ability to delete and rename your Bases. You can expect more news on this update when it arrives for its planned mid-spring release!

Dominations World Webstore (Visual Update)
DomiNations World is a fantastic way to play DomiNations with a steadily improving infrastructure, so much so that we’ll be giving the Webstore an updated look! The DomiNations World Webstore will feature some of the best deals on Crown packages compared to the mobile version of DomiNations. Make sure to check the Webstore often for some of the best exclusive deals and offers DomiNations has ever seen! Crowns, Legendary Tokens, Troop Tactics, and more are all up for grabs, so go check them out today! This update is slated for release in mid-March.

10th Anniversary
As we said at the beginning of our Road Ahead, we’re celebrating our 10th Anniversary this year! We have tons of events planned for you to participate in, including celebrating those who have been with us throughout the life of the game. Our celebration will begin on 4/1 with giveaways, both in-game and physical items (Physical items limited to US only), discounts, and a fun trip down memory lane. We’ll cover everything you need to know and how to participate through our blog post going live on 3/21!

Combating Cheating & Game Manipulation
We continue to battle against exploits against DomiNations and players that create an unfair play environment. Some of the features mentioned above, such as Tournament of Glory, have tools that help make it easier to detect and combat cheating. This will always be an ongoing battle, but with the additional framework already in the works, we’ll be far more effective at stopping present and future cheating Players. We have new internal features that will provide more insight and add additional prevention measures targeting a 2nd Quarter release schedule in the Summer.

Robotics Age
The highly Anticipated Robotics Age is currently targeted to wrap up 2025! Historically, a new Age comes with new upgrades. Along with the new tier of Upgrades, this time, we’ll be adding an element that can bring your unique style to the battlefield. We’ll be authorizing the deployment of Commanders with the Robotics Age!

We’re still very early in development on Commanders, a Troop that you’ll be able to develop and customize to your liking. This troop will even give bonuses to your Detachments to make them all the more potent. What’s even more exciting is this will be a fully featured unit that has a customizable look based on the equipment you apply to it!





That’s all for now! DomiNations has been running 10 years strong, and 2025 is laying the foundation for what we hope is another 10 years! We’re hoping to not only refresh the way you play the game but revisit the many systems within and bring them to a modern era. The core of DomiNations is to build, battle, and dominate! We’ll continue to focus on that guiding star throughout the year and get you back into the battle with a wide array of possibilities.
 
Thank you and @King Crimson for the weekly reminders for the last 8 months. There are currently no plans to update the AH range. They will remain counting range from the center of their target not the edge.
First time I take a swing at this problem I think.The problem aka the issue here is that BHG changed unanounced the attacking range without a warning, without an explanation, without any update notes, without any notification. That is not good. This beside all the other valid complaints of the other players that BHG took away valuable time and investments from players who were kept in the dark by BHG. Fairness and open policies will grant you more points than 8 months without answering players questions.
 
First time I take a swing at this problem I think.The problem aka the issue here is that BHG changed unanounced the attacking range without a warning, without an explanation, without any update notes, without any notification. That is not good. This beside all the other valid complaints of the other players that BHG took away valuable time and investments from players who were kept in the dark by BHG. Fairness and open policies will grant you more points than 8 months without answering players questions.
It seems to me that you are a newbie on the forum?... People have been writing here for years - and without a clear answer, much less a reaction in action!... and you are talking about some 8 months... 🤷‍♂️ :ROFLMAO:
 
It seems to me that you are a newbie on the forum?... People have been writing here for years - and without a clear answer, much less a reaction in action!... and you are talking about some 8 months... 🤷‍♂️ :ROFLMAO:
I chose to read aka lurk
 
I chose to read aka lurk
A rather strange wish, but still... It would be great if many of these people "reader aka lurk" after reading the forum would understand the true attitude of the game development team towards the players - absolute disinterest - and would leave the game forever... yes, it sounds strange... but maybe at least the outflow of players would force them to do at least something useful... well, or the game would die completely - which is quite logical given such an attitude of the game owners towards their brainchild

P.S. I remember 5 people with whom I communicated, who initially started very actively, left the game irrevocably, 2 of them were initially very optimistic - they thought that the developers would fix something in the game at their requests and wishes. And after all, everyone really offers something useful for the game, and does not complain.
BHG and LTG, think carefully - with what baggage and reputation among players you approach your 10-year anniversary.
 
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A rather strange wish, but still... It would be great if many of these people "reader aka lurk" after reading the forum would understand the true attitude of the game development team towards the players - absolute disinterest - and would leave the game forever... yes, it sounds strange... but maybe at least the outflow of players would force them to do at least something useful... well, or the game would die completely - which is quite logical given such an attitude of the game owners towards their brainchild

P.S. I remember 5 people with whom I communicated, who initially started very actively, left the game irrevocably, 2 of them were initially very optimistic - they thought that the developers would fix something in the game at their requests and wishes. And after all, everyone really offers something useful for the game, and does not complain.
BHG and LTG, think carefully - with what baggage and reputation among players you approach your 10-year anniversary.
This is exactly why I do not react. I understand but this is the difference between yours and my reasoning I will not leave the game. So it is healtier and more pragmatic for me to stand aside. Whatever I will write here they will only us it if it suits them NEVER if it will hurt them. Just suck it up and wait or pray for better times. I will go back to my cave now, take care!
 
So BHG has banned my other account for mentioning the incorrect heli range in this thread – off-topic, according to them - although I was responding to another person’s post about the incorrect heli range, and yet that person wasn’t banned.
(no, I’m not asking for the other person to be banned)

Far be it for me to accuse BHG of a selective witch hunt, but at least now we can see BHG’s selective bigotry in action. Let's see if they ban this post in their effort to delete any uncomfortable reminders...
Well I will try to stay on topic of the post I am replaying too.
1: I do not understand a reason for moderators to bann a player for restating to a game issue that has been pointed out by players to be addressed aka fix for a long time. This would not be considered spam in my eyes even if the person has stated in a roughly similar post. To me this is just a player that has passion for the game and for the game to work as it should.
Seems to me that ban, temp ban etc should not be handed out so easily just to intimidate forum poster/ players. It’s not a good look for BHG or Moderator to use such tactics. Not to mention potential profit loss players cause players can’t voice their issues forums without fear of being banned. So now that players that was already frustrated completely give up and never spend again. Forums need basic rules I get that but a Forum still needs to be open to discussions that game Mods and Makers might not like, it shows that they are open minded company that cares. Not banning and trying to intimidate into silence that shows players to spend their time and money elsewhere.
2. Helicopter range should work as stated it should have a range of 6 then give it. If not then do the same thing to mortars just saying fair is fair.

These my thoughts no offense meant to anyone.
 
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Well I will try to stay on topic of the post I am replaying too.
1: I do not understand a reason for moderators to bann a player for restating to a game issue that has been pointed out by players to be addressed aka fix for a long time. This would not be considered spam in my eyes even if the person has stated in a roughly similar post. To me this is just a player that has passion for the game and for the game to work as it should.
Seems to me that ban, temp ban etc should not be handed out so easily just to intimidate forum poster/ players. It’s not a good look for BHG or Moderator to use such tactics. Not to mention potential profit loss players cause players can’t voice their issues forums without fear of being banned. So now that players that was already frustrated completely give up and never spend again. Forums need basic rules I get that but a Forum still needs to be open to discussions that game Mods and Makers might not like, it shows that they are open minded company that cares. Not banning and trying to intimidate into silence that shows players to spend their time and money elsewhere.
2. Helicopter range should work as stated it should have a range of 6 then give it. If not then do the same thing to mortars just saying fair is fair.

These my thoughts no offense meant to anyone.
It looks like they deleted his other post too. He must have a big bullseye on his back 😄
 
Ok understandable.
But what about their range against defenders ?( Machine gun weapon)

It's way shorter than range 5 .
Defending soldier/tank has not "center" right?
So you guys banned my other account, right on cue ... and yet you still haven't answered Doc's questions.
 
Well I will try to stay on topic of the post I am replaying too.
1: I do not understand a reason for moderators to bann a player for restating to a game issue that has been pointed out by players to be addressed aka fix for a long time. This would not be considered spam in my eyes even if the person has stated in a roughly similar post. To me this is just a player that has passion for the game and for the game to work as it should.
Seems to me that ban, temp ban etc should not be handed out so easily just to intimidate forum poster/ players. It’s not a good look for BHG or Moderator to use such tactics. Not to mention potential profit loss players cause players can’t voice their issues forums without fear of being banned. So now that players that was already frustrated completely give up and never spend again. Forums need basic rules I get that but a Forum still needs to be open to discussions that game Mods and Makers might not like, it shows that they are open minded company that cares. Not banning and trying to intimidate into silence that shows players to spend their time and money elsewhere.
2. Helicopter range should work as stated it should have a range of 6 then give it. If not then do the same thing to mortars just saying fair is fair.

These my thoughts no offense meant to anyone.
"2. Helicopter range should work as stated it should have a range of 6 then give it. If not then do the same thing to mortars just saying fair is fair."

Mortarmen (when there are many of them, a whole bunch) - this is a big mistake (not a bug) in the game, if we consider it in relation to reality or other troops. These goats really have an excessively long range of destruction, and their attack power is not small - defensive structures do not have time to reach them, and they also destroy defenders on the approach. Moreover, this is a long-known problem in the game, no attention has been paid to the players' calls to fix the BHG and LTG for a long time.

I do not consider winning fair when attacking a crowd of mortarmen. If we compare it with sports, then this is the use of doping, unsportsmanlike behavior or something like that. Similar to cheating, I would even say so. But there are players who do not particularly care about the fight, but need a victory - well, let them, it's their problem.

But, by the way, now I have learned to more or less deal with a crowd of mortarmen at my base. But still, this is a very big and well-known mistake in the game.

P.S. It's easier for me in that I'm a pure PvP-player. I'm generally not very upset by isolated defeats (if they happen) due to the attacker using a crowd of mortarmen - I don't perceive them as a blunder at all, I just don't pay attention.
The very fact that BHG and LTG ignore players' requests upsets me much more, even infuriates me!
 
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Whatever I will write here they will only us it if it suits them!
The same applies to them doing anything. As long as there are pay-to-win whales, players who want the best troops and latest upgrades immediately, who want to be at the top of the leaderboards, who continue to pay and as long as bhg/ltg turn a profit, they'll ignore the requests and complaints of players who care.
Nothing new really.
 
"2. Helicopter range should work as stated it should have a range of 6 then give it. If not then do the same thing to mortars just saying fair is fair."

Mortarmen (when there are many of them, a whole bunch) - this is a big mistake (not a bug) in the game, if we consider it in relation to reality or other troops. These goats really have an excessively long range of destruction, and their attack power is not small - defensive structures do not have time to reach them, and they also destroy defenders on the approach. Moreover, this is a long-known problem in the game, no attention has been paid to the players' calls to fix the BHG and LTG for a long time.

I do not consider winning fair when attacking a crowd of mortarmen. If we compare it with sports, then this is the use of doping, unsportsmanlike behavior or something like that. Similar to cheating, I would even say so. But there are players who do not particularly care about the fight, but need a victory - well, let them, it's their problem.

But, by the way, now I have learned to more or less deal with a crowd of mortarmen at my base. But still, this is a very big and well-known mistake in the game.

P.S. It's easier for me in that I'm a pure PvP-player. I'm generally not very upset by isolated defeats (if they happen) due to the attacker using a crowd of mortarmen - I don't perceive them as a blunder at all, I just don't pay attention.
The very fact that BHG and LTG ignore players' requests upsets me much more, even infuriates me!
I agree the spamming of mortars is the easy way out, but some of us like a challenge and trying new things.
Let others take the easy way out or take whatever bhg dishes out.
 
Thank you and @King Crimson for the weekly reminders for the last 8 months. There are currently no plans to update the AH range. They will remain counting range from the center of their target not the edge.

The first pic shows a heli after the big barracks troop rebalance. This is a range of 6 without any munitions of course.
The second pic shows helis as they are now. It is different and the way they target buildings has changed. Nobody knew about it. Just the devs that did the change.
The third pic shows an AH1 Super Cobra TT with a range of 5 hitting from further away than a Captain Heli II.

All this proves that something is wrong and needs fixing, and if you are doing a new rework of units, like you said you will do soon, then NOW is the right time to fix helis range. Please pass this to the devs and reconsider @Harlems369th


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And even if I do not convince you, there remains the fact that helis are useless and nobody, that has a second attacking option, is playing with them anymore. This contradicts with your aim of having an increased variety of viable units in offence. So, make it viable by adjusting one of the following two:
- the range with an appropriate increase (easiest method)
- the way it targets buildings and change it to the edge and not the center (more time consuming)
 
And even if I do not convince you, there remains the fact that helis are useless and nobody, that has a second attacking option, is playing with them anymore. This contradicts with your aim of having an increased variety of viable units in offence. So, make it viable by adjusting one of the following two:
- the range with an appropriate increase (easiest method)
- the way it targets buildings and change it to the edge and not the center (more time consuming)
Very well stated my friend.
 
The first pic shows a heli after the big barracks troop rebalance. This is a range of 6 without any munitions of course.
The second pic shows helis as they are now. It is different and the way they target buildings has changed. Nobody knew about it. Just the devs that did the change.
The third pic shows an AH1 Super Cobra TT with a range of 5 hitting from further away than a Captain Heli II.

All this proves that something is wrong and needs fixing, and if you are doing a new rework of units, like you said you will do soon, then NOW is the right time to fix helis range. Please pass this to the devs and reconsider @Harlems369th
why is so difficult to understand that they do not want.is not addressed to you personally but to everyone who has spent money on them.
they don't want. period
there are a bunch of bugs , ex. airplanes and their way that move in the edge of the map, troops that stand still for no reason. troops that attack walls even if there is a chasm next to them to get through. for many many, many months the helicopters
But above all, the very famous replays and reports
the issue is clear... They do not want to
they are too busy with other things to improve the game to be more competitive. and they do it for us. isn't it wonderful.
so thank you from the bottom
peace out

ps. obviously the topic/issue is more complicated ... but in poor words this is it
 
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