dominations vin
Approved user
- Joined
- Apr 17, 2016
- Messages
- 59
very good points made so far in this thread.
i will add that at the highest level of competition wars are won or lost by a margin of just a few stars. attacking in this game used to be much more volatile and required more skill. if you made a mistake you likely were not going to get 5 stars. i think that is a good thing. add in cards and those small margins evaporate; mistakes don't matter.
i don't often use event cards in war but have before. i currently have (56) cards in my tray with a total supply value of 1,603 (not including planes). i have an additional (121) cards in my inventory. this is absolutely absurd and basically guarantees that i can 5* any base in the game.
a good solution would seem to be to limit the number of cards that can be used in each war battle to 1.
a few more solutions that i think could work:
introduce defensive-based cards/gifts
make a war search option to select whether you want use cards in war
i will add that at the highest level of competition wars are won or lost by a margin of just a few stars. attacking in this game used to be much more volatile and required more skill. if you made a mistake you likely were not going to get 5 stars. i think that is a good thing. add in cards and those small margins evaporate; mistakes don't matter.
i don't often use event cards in war but have before. i currently have (56) cards in my tray with a total supply value of 1,603 (not including planes). i have an additional (121) cards in my inventory. this is absolutely absurd and basically guarantees that i can 5* any base in the game.
a good solution would seem to be to limit the number of cards that can be used in each war battle to 1.
a few more solutions that i think could work:
introduce defensive-based cards/gifts
make a war search option to select whether you want use cards in war