Suggestion: Blessings & Traps

firedancer

Approved user
Joined
Apr 6, 2015
Messages
818
Since we are prone to multiple attacks in this game, I would like to suggest that Defensive Blessings and Traps be active for more than 1 defense before they go out of commission. This can be implemented by upgrading the Temple and Traps.

Thanx.
 

mwedwards

Approved user
Joined
Apr 24, 2015
Messages
115
Agreed, I made a similar but more wordy suggestion along these lines a few days ago. What's frustrating about this is the exposure created when an attacker manages to take out a market or mill (100k) without earning any stars -- you lose the blessings and become more vulnerable to the next attacker, possibly doubling or tripling losses before a star is earned and a treaty activated. It's annoying to step away for 30 minutes and finding 400k resources stolen over the course of 3 separate attacks. This is arguably more of an issue for folks in Med/GP then Enl. The fact that attacks not resulting in any stars usually means gaining medals, each subsequent attack is not only easier (defenses are weakened) but also exposed to more sophisticated attacks from higher level players.
 
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