Tactics brought to crap status

Saruman the White

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Nov 27, 2017
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For some reason we're heading to an ALL-OUT-DEFENSE game once again. The worst thing those stupid re-balances have done is to give a blatant attack to almost all tactics bringing them to crap status, hardly assisting you at all.

Barrage: Obsolete for later Ages
Healing: Only works based on hitpoints
Sabotage, Protect: Last as much as a blink of an eye
Demolition: In the best case you wipe out a building (out of hundreds a CWA base may have????)
Betrayal: You must be lucky enough to target a Heavy Tank away from Anti-Tank guns, how possible is this?
Decoys: Too much nerfed
Assault Rally: The only tactic left useful, finally followed the others into rubbish. Last update demoted AR to crap status, too.

Please, NEXON, we'd be much grateful to make the tactics useful again.
 

oddin

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May 17, 2018
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Barrage: Obsolete for later Ages - Yes, they must increase the damage done by A LOT if we are to use them again
Healing: Only works based on hitpoints - Used only by HT armies.
Sabotage, Protect: Last as much as a blink of an eye
Demolition: In the best case you wipe out a building - Yes, they must increase the damage done by at least 15%-20% if we are to use them again. They should one hit crucial buildings with 8-10K health.
Betrayal: You must be lucky enough to target a Heavy Tank away from Anti-Tank guns, - When defending HTs were better than HTs in offence, this tactic worked flawlessly. Now, there is no point...
Decoys: Too much nerfed - Decoys are fine imho
Assault Rally: The only tactic left useful, finally followed the others into rubbish. Last update demoted AR to crap status, too. - Just increase duration by 2-3 secs and it will be fine.

The main point in sabotage/protect/decoys/AR is TIMING. The tactics are not useless completely BUT you must be using them exactly the moment you need them. Not before because they expire, not later because you die. It is all about placing the decoy exactly when defenders approach you but not when they are in firing distance. Sabotage 2-3 buildings when you reach the white circle of their proximity and not before cause you will not have the time to kill it safely. It needs practice though...

But I agree that the more offensive tactics ned a buff.
 

kosno

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Jan 29, 2018
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Offensive tactics dmg should be in % of hp taken not in actual hp
example
demolition takes 34% hp of tower in result this will take lvl 1 tower with 3 demolitions and it will take the same 3 demolitions to destroy lvl 11 tower.
obviously this is just an example i have no intentions to use 3 demolitions to take out 1 tower :)
 

jagadeeshgarapati

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Aug 26, 2015
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barrage should be buffed a lot with giving suppression and more damage.
healing, sabotage and protect are fine it depends on what troop combo you use.
decoys needs a buff with hit points and time.
betrayal and demolition are really useless and better than barrage.
needs time improvement of assault rally. time should be improved on all tactics.
 

Bootney Lee Fonsworth

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Jan 12, 2018
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I used to love barrage back in the day. Even to this day I'd still take it over demolition if I could only choose those two. It drives me insane seeing my allies use 7 demolitions just to take out the silo then act befuddled when they only get 2 stars or worse. That said, it could use some love. As far as I can tell it's the only tactic beside first aid(?) that's never gotten a uni/library boost (only to be nerfed a few months later, but I digress).

I haven't used the ''new'' protect since it was brought back to one space, but the silo pretty much obsoleted that tactic anyway for most armies. Since I use heavy tanks first aid and protect are essentially flip sides of the same tactic but i feel like first aid gives me more control on the battlefield.

Sabotage and decoy are fine, imo. As mentioned above it's just a matter of placement and timing.

Betrayal was only really appealing going up against Cyrillic writing alliances with limitless elephant archers. Now that defenses are so buffed that even the mighty guy shooting arrows from the back of an elephant has been somewhat humbled it's lost its mojo.

I haven't played in the last 3 months so I missed out on the assault rally pandemonium, though it seems like they once again overcorrected on it. Shame that a game that's made 200 million can't seem to hire in-house playtesters before implementing changes, no?

I assume that this is all pertaining to wars so this wouldn't help but to me the best thing they could do is reduce the damn tactic training times. Since practically every raid battle is expected to be treated like a war battle taking 4+ hours to rebuild a full set is insane. At the very least the tactics blessing should be increased to 90%, even 15-20 minutes per tactic is nuts for a game that's supposed to be pick up and play.
 

SomeRandomPlayer

is this thing on?
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Apr 18, 2018
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The trouble with the AR change is it was made overpowered a month before nerfing it; so of course the change feels extra hard. A rough timeline:

February and March: AR was powerful but not completely overpowering; time wars were still uncommon
April: AR was made overpowered (unannounced on March 29) thus requiring all attacks to be under 60s, and average atomics taking out strong space aged bases
May: AR was nerfed

I'm honestly unsure if BHG knows that they overpowered AR on March 29 (it was unannounced, and server-side) and even though it technically fixed a bug it was insane.

So while players will adapt, and removing damage reduction makes sense, the biggest mistake was the unannounced AR change and relying on spreadsheets rather than discussing AR usage with the community. This all could have gone much smoother and been less painful.
 

Bootney Lee Fonsworth

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Sounds like the all-too-common refrain of this game then. They test absolutely nothing outside of their controlled, unlimited crowns environment, if even that. I don't know how feasible it is for them to reach out to 100 real players of various levels and quarantine them to a test server running 50 v 50 wars for a week or two before big changes but it sure seems like it would solve a lot of issues. Not to mention, once word got out they were actually doing this the PR benefits would probably be substantial and the community may be more understanding about issues that slipped through the cracks.

Don't get me wrong, this is an issue with pretty much every game across every format these days. The difference being that most don't take days/weeks to acknowledge the problems and then months to fix them.

No one there who matters plays their own game at any sort of competitive level so why not reach out to the people who do?
 

BeerMan

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May 10, 2017
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Well none of them individually are super powerful, but that was the whole point of the AR change. I have already found some combos that work really well together, so there is some variety added back to the game.
 

forgetthis

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May 12, 2015
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I’m surprised people haven’t figured out Nexon’s pattern. They put things into the game that are unbalanced to generate excitement (and in most cases, get people to spend a bunch of crowns advancing them), wait a couple of months, and then nerf them.

Bastions aren’t as much of a crown-earner because they complete immediately, but they’ll get nerfed in 2-3 months as well.
 

~Kratos~

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Mar 23, 2019
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Rather than being an intentional pattern pulled by them again and again, I trust naivety enough that they are honestly just incapable of finding a proper balance between defense and offense.

I'm not sure which one is better to be honest though, being so innately evil and greedy, like your theory suggest they might be, or so incompetitive at designing...
 
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