------ the good ... why i like to poke at my tablet with this game.
wonderful tactical exercise (really good) complemented by engaging civlike city construction with good aesthetics and relevant history.
upgrading and enjoying good artifacts in the museum.
interaction with others in WW -- community strategy.
------ the bad ... are the things that pull me away from the tactical exercise and enjoying the civlike city construction game.
grinding artifacts and 'gambling stress' in the museum: traumatizing. effectively interrupts the game. grind artifacts with a fifth of scotch.
diminutive community interface; not even a whisper function in alliance chat.
the design compromises (and some financial interests) disrespecting the strategic 'theme' defined by our expectations.
the rebalance was probably necessary to be competitive, but it violated thematic assumptions: possible catch-22 here.
dominations is the amer-british raid-the-weak simulator, and perhaps that's just how nature works in psychopathic kaliyuga.
the good has held my attention for a few years -- that's pretty good.
the consensus is communicating that the bad is frustrating ... while the good is still there enough for us to talk about it.
wonderful tactical exercise (really good) complemented by engaging civlike city construction with good aesthetics and relevant history.
upgrading and enjoying good artifacts in the museum.
interaction with others in WW -- community strategy.
------ the bad ... are the things that pull me away from the tactical exercise and enjoying the civlike city construction game.
grinding artifacts and 'gambling stress' in the museum: traumatizing. effectively interrupts the game. grind artifacts with a fifth of scotch.
diminutive community interface; not even a whisper function in alliance chat.
the design compromises (and some financial interests) disrespecting the strategic 'theme' defined by our expectations.
the rebalance was probably necessary to be competitive, but it violated thematic assumptions: possible catch-22 here.
dominations is the amer-british raid-the-weak simulator, and perhaps that's just how nature works in psychopathic kaliyuga.
the good has held my attention for a few years -- that's pretty good.
the consensus is communicating that the bad is frustrating ... while the good is still there enough for us to talk about it.
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