Theories on unique unit superiority

Lumberjake

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Ive heard quite a bit of people say that the german/japanese unique units are the best because they are troop based and give bonus damage...roughly 10% increase. While also saying that the roman unique unit is among the worst because they give a bonus to health...around 25% or so.

My question for all you theory crafters, why is this? and given the romans 10% troop capacity, wouldnt that mean 10% more total attack and health?

I have been playing with the romans and germans but still cant decide which one I want to continue with, any stimulating conversation is greatly welcomed!
 
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TmpUsr

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British longbows, do their job the best
I have to disagree with that, Chinese archers do their job the best IMO. The job of archers is anti-infantry. They also work to out-range defenses early on, but that role stops being relevant because their dps to buildings increases much more slowly than building HP does. You do not really need range in order to kill enemy infantry units, though it helps a little. DPS still ends up being a better target, because it is multiplied when it is applied to defenders, and it makes taking them out much easier.
 

FinnaDip

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I am Japanese and was thinking of switching to the Germans or Romans. I don't find the extra town center defense that effective given its short range and the longer peace treaty is negated by attacking which isn't helpful resource wise. The Germans stuck out for having the same special unit bonuses as the Japs but with increased attack efficiency with the Rally boost. I know the Rome Legion unit isn't great but that 10% army size boost would be so nice to have. I've thought how the German special units seem to have a 10% attack boost whereas Romans while not having an attack boost in a way still do have one by having 10% more troops to do the standard damage which may or may not be equivalent. The question really is quantity vs quality it seems. But if the Germs can do as much damage without using the Romans special 10% reserving it for their own Rally special then it would seem the Germs have the advantage over the Romans. I am only Iron Age so I can't speak to the defense/health bonus that the legion receives in later ages but I hear it doesn't help much in comparison to attack strength. I'm also on the fence about Germany and Rome. Thoughts?
 

FinnaDip

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I wish the forum would maintain the formatting of my post when I'm writing it. I hate how it just mushes it all together in a blob of a paragraph. 😖😡
 

Lissanne

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The game won't allow a switch. So the debate in interesting, but won't do anyone any good who has made their choice already. I think the debs could encourage some massive crown spending if they would allow nationality and wonder switches, even if it's for an insanely high cost. You could reach a higher level switch your strategy and essentially be playing a whole new game approach making it seem fresh and new again. /.

And I agree with you on the paragraph formatting. Mine gets all squished together in a blob too.
 

resnullius

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something seems very broken re: classical age infantry troops. their damage is disproportionately high (no complaints from me, though, as I went german).
 

dbukalski

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sorry for derail but ive been trying to gather this information for a week now and running out of time for gunpowder age upgrade..............does anyone know what % hp taj mahal gives to defense buildings? also what size AOE does taj mahal use? 2 barracks like angkor wat? 1.5 barracks like acropolis?.............last question. what size AOE does versailles use?........please post responses at this topic......thank you......... https://forum.nexonm.com/forum/nexon...-angkor-vs-taj
 

Lumberjake

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Good stuff guys, was enjoyable to read. As was said earlier, the quality vs quantity problem is one that I still cant figure out. In the end they are both great, just fun to think about.
 

TmpUsr

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chinese unique is the second weakest in the game. longer range means british dont need to walk so much, which increases their DPS more than china's, because stopping and starting takes a huge toll on ranged DPS, as walking is slow. that 1 range is huge

china is an all-rounder, they excel at nothing. the devs tell you that themselves


This depends upon what kind of targets they're attacking and how they're used. Infantry units will usually be moving towards the archers, so the may have to move a little to shoot the first target, but further targets come towards them.

Range is also not necessary in another case where the archers are engaging in reactionary defense. (when they're attacking one thing, and only switch targets after they're attacked by something else).

If, for whatever reason, they end up attacking something that is moving in some other direction, then in that case, yeah, the range advantage helps a lot, but this has been a minority case in my opinion.
 

I'm Gugs

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You don't use chinese crossbows alone, they will be walking aside the troops that will take the hits, thanks to their higher attack speed they will clear the units that attack them faster. They don't excel in taking down building since that isn't their roll, their roll is taking down units and they do that the fastest, but not the safest.
 
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