Hi, so I had a quick look and I couldn't see a thread about this, which concerns me a bit since I had ignored the problem for quite a few months now hoping it would get fixed in any of the last couple of updates, but it hasn't.
I use Engineers a fair bit, and they always used to be relatively predictable. You would drop them in front of a section of wall, and they would blow up the section of wall closest to them.
NOW however, they only do that sometimes. Other times, they will randomly target a wall that is miles away, and then die in the process. Or they will go target that other walls, you'll deploy all your other troops together with them...who will try and make their own hole in the wall...the idiot Engineer will blow a hole too far away to be of any assistance, and everyone dies before the wall is breached (against higher bases at least).
To illustrate my point:
====■============================================= ====X=========
= is the wall
■ is nearest segment to where I deploy the Engineer
X is where the Engineer actually went.
And the worst part is, it is entirely unpredictable. I thought perhaps some stupid new piece of AI had been implemented so that my full upgraded Engineer targeted the lowest level "nearby" wall segment (as though that would make any difference given how much damage they do)....but no, adopting the above example, X is sometimes a higher level wall than ■, and often several anti-tank guns lie in between.
Can this either be fixed or explained please? Because it makes it very difficult to use the Unit if its going to be this unpredictable.
EDIT: One quick thing I forgot is that previously, you used to be able to deploy 2+ engineers in the same spot near a series of walls, and the first one would blow a hole in the first would (quite sensibly) go through the breach and blow up the next wall behind it. Now, they idiots blow up different segments of the same wall. Diagram below:
Old way
======3======
======2======
======1======
Crazy new way
============
============
==1===2====3=
Where 1,2,3 denotes the detonation location of each engineer.
I use Engineers a fair bit, and they always used to be relatively predictable. You would drop them in front of a section of wall, and they would blow up the section of wall closest to them.
NOW however, they only do that sometimes. Other times, they will randomly target a wall that is miles away, and then die in the process. Or they will go target that other walls, you'll deploy all your other troops together with them...who will try and make their own hole in the wall...the idiot Engineer will blow a hole too far away to be of any assistance, and everyone dies before the wall is breached (against higher bases at least).
To illustrate my point:
====■============================================= ====X=========
= is the wall
■ is nearest segment to where I deploy the Engineer
X is where the Engineer actually went.
And the worst part is, it is entirely unpredictable. I thought perhaps some stupid new piece of AI had been implemented so that my full upgraded Engineer targeted the lowest level "nearby" wall segment (as though that would make any difference given how much damage they do)....but no, adopting the above example, X is sometimes a higher level wall than ■, and often several anti-tank guns lie in between.
Can this either be fixed or explained please? Because it makes it very difficult to use the Unit if its going to be this unpredictable.
EDIT: One quick thing I forgot is that previously, you used to be able to deploy 2+ engineers in the same spot near a series of walls, and the first one would blow a hole in the first would (quite sensibly) go through the breach and blow up the next wall behind it. Now, they idiots blow up different segments of the same wall. Diagram below:
Old way
======3======
======2======
======1======
Crazy new way
============
============
==1===2====3=
Where 1,2,3 denotes the detonation location of each engineer.
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