Walls and their effect on world war match making

Lordero

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Nov 7, 2017
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I believe that I have found an issue with the game matching system.

I quote from your Nexon:

"How is strength calculated in a World War?

Strength is based on each member’s attacking power (Troops and Barracks upgrades, War Tactics and Generals) and defensive strength (defense buildings, walls, traps, and generals). Base layout does not affect this calculation. The only way a member’s strength can be increased is if they upgrade their troops, defenses, war tactics, or other contributing offensive and defensive capabilities."

The issue is this.

Walls count towards defence capacity in war.

However to achieve 5 star victories walls do not need to be destroyed. They can simply be breached in a couple locations while remaining largely intact.

In my alliance players have literally spent months upgrading walls. I myself have a minimum of level 11 walls and quite a few level 12 walls while only being at industrial level for a few weeks.

However my defence troops and defence buildings are only at enlightenment level with the exception of a few that are now at industrial level.

That is the situation of many in our alliance.

Because we have such high level walls our defence is rated higher. But the reality is that we lack the defensive fire power and troops to fight off the mostly Atomic and Global age players that we are matched with.

So what can be done?

Either change the game so that all walls need to be destroyed to achieve 5 stars and increase the number of troops we are able to train on each level in our barracks to make 5 star victories still possible.

Or simply keep walls as they are but do not count them in defense since walls do not need to be destroyed to achieve 5 stars.

I feel this would go a long way in preventing Atomic and Global Age players with level 7 & 8 walls being matched up with industrial and enlightenment players with level 11 & 12 walls.

Attacking someone with cavalry and cannon just doesn't cut it when they have a missile silo and heavy tanks defending.

My alliance has suffered 13 straight defeats in war due to these mismatches.

But our walls are as strong as they have ever been and we continue to be progress with other upgrades. Greater defence in the form of strong walls really does not provide anything in world wars. They remain standing while everything else is destroyed.

In wars they are only a slight obstacle to opposition.

At best walls simply prevent more people stealing my oil in multiplayer battles.

Just like Generals can now spawn from the fort even if it is destroyed, there needs to be greater reason to invest so much time and resources into walls.

Perhaps they can have some defensive firepower? Maybe one in every 10 wall pieces can also act like a tower in defense?

I am sure the DomiNations community can come up with many good ideas.

Would love to hear peoples thoughts and opinions.
 

yemen

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Mar 24, 2017
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It does not appear that walls are rated super highly in war rankings. Mine far exceed some of my teammates, and my offensive upgrades are more advanced as well. But because a number of other buildings lag behind, I am still ranked below many of them in the war list, and have not moved up even as my walls have improved. And that fits right in - walls matter, but are not crucial. Nexon probably has this one about right.

I think you are simply experiencing terrible matchmaking in war, as are so many others. We have a number of atomics (many with weak walls), and are still getting horrible matchups in well over 90% of our wars. Most are heavily against us, many of those due to sandbagging but others are straight up terrible mismatches.
 

shukra

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Jul 12, 2017
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i have high walls but much lower defense, and it's not enough to propel me over better-developed people with low walls.
so it doesn't seem to be that much... i have the same opinion as yemen; they may have it well balanced.
it's a good brainstorm though, good ideas.
 

Manifesto

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Sep 26, 2016
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Because we have such high level walls our defence is rated higher. But the reality is that we lack the defensive fire power and troops to fight off the mostly Atomic and Global age players that we are matched with.

So what can be done?
What can be done is this: spend a little less time on your walls and more time on upgrading your offensive troops.
The problem you face is not the issue with the game matching system.
You need to tweak your priorites and be patient until your firepower is upgraded enough to take out your stronger opponents.
 

Lordero

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Nov 7, 2017
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Yes, perhaps you are right. The matchmaking has been worse than most blind dates i've been on....
 

Lordero

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Nov 7, 2017
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Yes, i understand this point. I currently have 17 citizens to do my work. Since i play as Chinese i usually have a worker free (the +1 citizen advantage) as such my ambush traps and walls get a lot of attention. My thought has always been to spend my resources rather than have them stolen.

I am level 155 and Industrial age. In general multiplayer match making i come up against global age players ranked at lower levels but they have far greater defense capabilities when i look at their building upgrades.There is no way to defeat these opponents with my industrial age army.

So I have come to realize the value of ungraded buildings and over walls.

But i still wonder whether or not walls could have a greater impact on defense? I'd say I've spent more food and gold on walls in game than anything else. The payoff for doing this hasn't been overly large from what i see. Currently my next level walls are costing 5,400,000 after the university discounts.

5.4 million x 143 walls and gates is a massive in game cost.
 

Manifesto

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Lordero , I look on my walls as a roadblock or hindrance.
Not something to stop them but something to slow them while my defenders rally or my towers kill them.
 

yemen

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Mar 24, 2017
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Lordero Walls cost a lot because they are intended as a resource sink - so that people feel they are doing something useful while raiding when most of their workers are busy for weeks. It's nexon's way of making people feel like they are doing something interesting while the extremely slow upgrades are in progress. The fact that upgrading two level 14 walls to level 15 costs more than any other single purchase in the game does not mean those two segments are worth that much. Just the only thing you can do without worker time. Worker time is the actual scarce commodity.

In my experience, earning way too much food and gold is a natural consequence of raiding for oil, and that gets dumped in walls. On most raids, food / gold to oil is at a 250:1 ratio or worse. So my food / gold storage fills up at least 3-4 times for every one time on my oil.
 

Lordero

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Nov 7, 2017
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True. You are obviously well experienced in this game. I've found that too.
 
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