We need to talk about what the progression of Munitions looks like.

Arashii

New member
Joined
Feb 18, 2022
Messages
5
@Harlems369th

First off, just wanted to say well done on the update. The manufactory will bring a new aspect of progression for all players and the reduction in early game upgrades will help bring new players to the game.

With regards to the manufactory - there is currently no way to see what components and materials are required for each level of upgrade for a particular Munition.
Currently, one can only see what's needed for 1 level ahead.
Seeing as the materials and components for each level of a Munition change for each level(get greater as you go up) - it would be appreciated and beneficial if players could see exactly what is required for EVERY level of upgrade on a particular Munition. Sort of like an overview, allowing players to plan and see what is required for all future levels of upgrade.
Whether or not this is displayed in game or released on these forums, its information that should be made available.
Munitions are obviously designed to be a long term investment and aspect of progression for players - we should be able to see what that road of progression looks like.
Thanks you in advance. Will be interesting to see what BHG have to say and what other players in this forums think about this.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,596
yes that is one QoL for manufactory that all players would like to have. If not ingame...then here on a sticky post or something
 

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
319
this is a prime candidate for a university leader. to improve it across the board.

1. more raw material slots ( 3-4 more)
2. more capacity offline time (100 more)
3. reduce times for raw material tim
4. reduce times for crafting materials (steel, capacitors etc)
 

Seek

Active member
Joined
Aug 23, 2022
Messages
276
Well I get needing the list would help allot.
I also agree with storage to be up but think they should be able to be raided just rest resources.

Disagree with adding more slots or anything that speeds up process if ya do that might as well allow them to crowned or use speed up.

Most of the update is good still disagree devalued older accounts without compensation and that won’t change.
 

Sergio

Member
Joined
Feb 28, 2023
Messages
83
I think this means that there will be an update to the library soon to expand these capabilities.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
931
With regards to the manufactory - there is currently no way to see what components and materials are required for each level of upgrade for a particular Munition.
Currently, one can only see what's needed for 1 level ahead.
Yeah I thought the manufactory would offer a nice, steady progression where I could take my time and manufacture benefits at my leisure - then I noticed that the next upgrade has totally different components! Talk about a mind-f*ck!
Even with a well constructed overview the potential back-and-forth with production & components is going to take this otherwise good idea and possibly turn it into a very tedious tedious process - especially if every upgrade requires totally different combinations.
A grand overview would be very welcome indeed! (plus another slot or 2)
 

Gelonia

Approved user
Joined
Nov 19, 2018
Messages
156
Vero bisogna aggiornare edificio aspettare aspettare per aumentare nooo:-(
 

Maxis

Member
Joined
Oct 10, 2023
Messages
44
Hopefully our guys on the wiki or some other places will fill the gaps in less than a month (fingers crossed)
 

Chartlux

Approved user
Joined
Feb 6, 2020
Messages
130
Hopefully our guys on the wiki or some other places will fill the gaps in less than a month (fingers crossed)
The information is quite different from the EBT, so it's not very promising and if participating players give up along the way, the information may not be updated on the Dominations Fandom Wiki. There is only one player contributing to the wiki and adding information.
 

Maxis

Member
Joined
Oct 10, 2023
Messages
44
We are forming a team and trying to screenshot every update and level. it takes a while but it will be good. I think if you multiply the raw materials' needed by 10, ETB and this one are pretty much the same. I'm still confused about that 10x multiplier that makes everything harder
 

Arashii

New member
Joined
Feb 18, 2022
Messages
5
We are forming a team and trying to screenshot every update and level. it takes a while but it will be good. I think if you multiply the raw materials' needed by 10, ETB and this one are pretty much the same. I'm still confused about that 10x multiplier that makes everything harder
That's good to hear. We're doing the same! What alliance/discord are you from? I may pay a visit !
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
738
@Harlems369th

First off, just wanted to say well done on the update. The manufactory will bring a new aspect of progression for all players and the reduction in early game upgrades will help bring new players to the game.

With regards to the manufactory - there is currently no way to see what components and materials are required for each level of upgrade for a particular Munition.
Currently, one can only see what's needed for 1 level ahead.
Seeing as the materials and components for each level of a Munition change for each level(get greater as you go up) - it would be appreciated and beneficial if players could see exactly what is required for EVERY level of upgrade on a particular Munition. Sort of like an overview, allowing players to plan and see what is required for all future levels of upgrade.
Whether or not this is displayed in game or released on these forums, its information that should be made available.
Munitions are obviously designed to be a long term investment and aspect of progression for players - we should be able to see what that road of progression looks like.
Thanks you in advance. Will be interesting to see what BHG have to say and what other players in this forums think about this.
Hi, glad you're liking the new updates!

When putting the information together for Manufactory by far the largest swath of information is the Muntion recipes. We all thought this was where the community could cooperate and share that information as it was discovered. It is a long starting list, 160 total recipes with anywhere from 2-5~ components/materials. Fortunately, they are all in-game just not in the way that you can plan them out without working together, you'll want to work with your Alliance mates and community members to find what might work best for your Army Composition.

I did highlight in our previous Sitrep that on day one all information would be available in patch notes, but the recipes ended up being far too large to put into an easily digestible post. So for that, I apologize for going back on my word in this instance. We're still working on solutions to make larger compendiums of information like this easily accessible.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
931
Hi, glad you're liking the new updates!

When putting the information together for Manufactory by far the largest swath of information is the Muntion recipes. We all thought this was where the community could cooperate and share that information as it was discovered. It is a long starting list, 160 total recipes with anywhere from 2-5~ components/materials. Fortunately, they are all in-game just not in the way that you can plan them out without working together, you'll want to work with your Alliance mates and community members to find what might work best for your Army Composition.

I did highlight in our previous Sitrep that on day one all information would be available in patch notes, but the recipes ended up being far too large to put into an easily digestible post. So for that, I apologize for going back on my word in this instance. We're still working on solutions to make larger compendiums of information like this easily accessible.
Just make every 'recipe' a mix of iron, glass and a sprocket or two and things will be much easier. 😁

Totally understand the complexities involved. If putting this information in-game is too complex, can it be designed as a simple flow chart that can be downloaded as a jpg - something easily accessed outside the game??
 

Tahi Kintree

Well-known member
Joined
May 14, 2016
Messages
1
We are forming a team and trying to screenshot every update and level. it takes a while but it will be good. I think if you multiply the raw materials' needed by 10, ETB and this one are pretty much the same. I'm still confused about that 10x multiplier that makes everything harder
I'm guessing the 10 x factor is because of the 50% salvage refund so that you don't wind up with 0.5 of an item
 

Arashii

New member
Joined
Feb 18, 2022
Messages
5
Hi, glad you're liking the new updates!

When putting the information together for Manufactory by far the largest swath of information is the Muntion recipes. We all thought this was where the community could cooperate and share that information as it was discovered. It is a long starting list, 160 total recipes with anywhere from 2-5~ components/materials. Fortunately, they are all in-game just not in the way that you can plan them out without working together, you'll want to work with your Alliance mates and community members to find what might work best for your Army Composition.

I did highlight in our previous Sitrep that on day one all information would be available in patch notes, but the recipes ended up being far too large to put into an easily digestible post. So for that, I apologize for going back on my word in this instance. We're still working on solutions to make larger compendiums of information like this easily accessible.
Appreciate the response, thanks for taking the time to get back to me/the community on this one.
I don't think the onus should be on the community to compile this information though. You already have it so therefore should share it/make it available.
The upgrade costs really start to rack up as players progress through the higher levels of munitions and thus we should be able to see in advance what materials we'll need to invest time in producing.
As well as this, many players will of course want to spend crowns/hard earned money on materials/components and being able to plan for this is vital - giving even more reason as to why you should make this information available.
A simple crib sheet, similar to the attached, for each Munition would suffice.
Thank you in advance. Again, really am enjoying this update!
 

Attachments

  • IMG_20231203_194604.jpg
    IMG_20231203_194604.jpg
    154.7 KB · Views: 180

Chartlux

Approved user
Joined
Feb 6, 2020
Messages
130

EBT and DomiNations have different upgrade costs, so there may be many incorrect upgrade costs on the DomiNations Fandom Wiki.
 
Last edited:

Mehalawy

Member
Joined
Nov 11, 2022
Messages
98
@Harlems369th

First off, just wanted to say well done on the update. The manufactory will bring a new aspect of progression for all players and the reduction in early game upgrades will help bring new players to the game.

With regards to the manufactory - there is currently no way to see what components and materials are required for each level of upgrade for a particular Munition.
Currently, one can only see what's needed for 1 level ahead.
Seeing as the materials and components for each level of a Munition change for each level(get greater as you go up) - it would be appreciated and beneficial if players could see exactly what is required for EVERY level of upgrade on a particular Munition. Sort of like an overview, allowing players to plan and see what is required for all future levels of upgrade.
Whether or not this is displayed in game or released on these forums, its information that should be made available.
Munitions are obviously designed to be a long term investment and aspect of progression for players - we should be able to see what that road of progression looks like.
Thanks you in advance. Will be interesting to see what BHG have to say and what other players in this forums think about this.
Its all on the wiki …
 

FelipeXIX

New member
Joined
Jan 9, 2022
Messages
7
@Harlems369th

First off, just wanted to say well done on the update. The manufactory will bring a new aspect of progression for all players and the reduction in early game upgrades will help bring new players to the game.

With regards to the manufactory - there is currently no way to see what components and materials are required for each level of upgrade for a particular Munition.
Currently, one can only see what's needed for 1 level ahead.
Seeing as the materials and components for each level of a Munition change for each level(get greater as you go up) - it would be appreciated and beneficial if players could see exactly what is required for EVERY level of upgrade on a particular Munition. Sort of like an overview, allowing players to plan and see what is required for all future levels of upgrade.
Whether or not this is displayed in game or released on these forums, its information that should be made available.
Munitions are obviously designed to be a long term investment and aspect of progression for players - we should be able to see what that road of progression looks like.
Thanks you in advance. Will be interesting to see what BHG have to say and what other players in this forums think about this.
When you first track a munition to upgrade, then go to the Production tab, doesn't the white number signify how many of each material you need for the upgrade. It's not a complete map, but it's a start. I use my materials so fast that I'm not concerned with what I need for the next level(s) upgrade--i use em as I get em.
 

Gelonia

Approved user
Joined
Nov 19, 2018
Messages
156
Quando monitori per la prima volta una munizione da aggiornare, poi vai alla scheda Produzione, il numero bianco non indica la quantità di ciascun materiale di cui hai bisogno per l'aggiornamento. Non è una mappa completa, ma è un inizio. Utilizzo i miei materiali così velocemente che non mi preoccupo di ciò di cui ho bisogno per l'aggiornamento al livello successivo: li uso man mano che li ottengo.
Il problema è che ovvia piega un po' il settore della università aggiungendo potenza durante attacco posso giustificare il fatto perché io sono un po' ripetitivo durante attacchi.E mi sono accorto che ha qualcosa in più.
 
Top