リラックス
それはあなたを傷つけません。 これでは攻撃にも防御にも何のメリットもありません。 博物館の機能、変動する同盟特典など、他にも重要な問題がたくさんあります。
I don't bother. You see, I’m not talking about any personal infringement of my rights in the game, I’m talking about equality for all players, let’s say, about justice. For me, for example, the number of citizens is very important, because this gives me a significant advantage in development and, as a result, achieving great results both in defense and in weapons. There are no problems with resources in the game at all, but it takes a lot of time. And the citizens are just a direct embodiment of the fact that you can use your time more profitably. If suddenly this is not clear anyway.
A simple example. We are improving the Anti-Tank Gun - you need 3 citizens for a certain time. You have 1 Estate, the enemy has 2 Estates. During the same time, who will receive 2 times more improved Anti-Tank Guns? So much for direct superiority in defense.
If I had the opportunity to hire more citizens (I already have the maximum possible - China, the Opera House and the Estate are all just for the sake of the citizens), then I would not bother with nonsense and not invest endless resources into building walls (this is not thought out in the game at all - there is nowhere to invest resources except walls when all citizens (except one) are busy), but would have taken up much more useful buildings. The number of citizens is a very significant advantage!
More important: What's perplexing to me is not the presence of issues and bugs, but rather
how long they remain in the game unsolved. This bug is just a special case. After all, people report them, but, as I understand from reading the forum, then nothing changes for a long time. I’m generally silent about the “Ideas & Features Requests” - they don’t seem to pay attention to that "chatter" at all.
I was once surprised by a reply when a player wrote something like “You are seriously? Is this still there? I reported this six months ago, and this little thing still hasn’t been fixed?” And in that case, there really wasn’t that much that needed to be corrected.