What would you like to see in future updates?

What would you like to see in future updates?

  • Boost to offense

    Votes: 23 60.5%
  • Boost to defense

    Votes: 2 5.3%
  • Boost to both offense and defense

    Votes: 3 7.9%
  • Boost to resource production

    Votes: 10 26.3%

  • Total voters
    38

LordAnubis

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Joined
Nov 27, 2016
Messages
534
definately an offense boost. 6.2 is going to buff defense even more. perhaps troop capacity increase of 10 to 15% for atomics and cwa with research and health increase boost with gate cap increase as well.

Its definately needed
 
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SiuYin

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Joined
Jan 25, 2017
Messages
540
Hope new leader will buff bazooka a bit
and really looking for increase range of Bazooka/Machine Gun/APC to 4
 

MSS-Gaming

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Joined
Feb 28, 2017
Messages
168
Based on BHG's responses, it is unlikely that we will see any more nations added to the game.
 

MSS-Gaming

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Joined
Feb 28, 2017
Messages
168
Hope new leader will buff bazooka a bit
and really looking for increase range of Bazooka/Machine Gun/APC to 4

I hope the new leader has a lot of offense researches in his research tree. The new units that were added in CWA could be included.
 

Horsepower

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Joined
Aug 26, 2016
Messages
440
Many seem to want a boost to offense. I have news for you. You already have a huge boost with those elephant archers. Even now with the Silo, almost any base can be taken out with elephant arches added into the troop mix. We see this everyday. 5 star attacks are to common. It would be a more challenging and fun if 5 star attacks were not the norm. Even without EA’s most bases can be taken out. I think this game would be more interesting if we saw more of a struggle to lock in 5 stars. An example of what it could be would be to fight wars without any cards at all. Now that would be interesting and challenging. It’s not rocket science to deploy loads and loads of troops and cards to sweep away a base. You can almost just deploy and then walk away from your device to cut the grass only to come back and see a 5 star attack. Hell, I did that last week in War when I dropped coffee on myself just as the attack started. It was funny because sure enough I gained 5 stars.

I personally feel Nexon is doing the right thing to beef up the defense even more. Even with the Silo and generals the game is still to easy. Yes, the cards and EA’s contribute to that but face it, if they took those away many would be crying about that. I say bring the skill to the game and maybe stop complaining that offense needs a boost.
 

_Flash_

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Joined
Jan 25, 2016
Messages
862
Wars versus farming for resources and NTGs are two very different aspects of the game.

We can definitely do with more defense in world wars, but, a boost to offense wouldn't be too bad for farming for resourcing, and when there's a need to 5 star bases to gain NTGs.
Farming for resources and NTGs shoudn't normally require tactics and troop cards. That would be the ideal state.

I believe not many would have a problem with the introduction of more defensive buildings that can be placed only on to war bases, but not on to town bases. I would believe most people are favoring a buff to offense to counteract some of the recent buffs to defense which are applicable to both wars as well as town bases.

In summary, wars where one can attack with troop cards, tactics, mercenaries are one aspect of the game. Continued beefing up of defense to this aspect of the game might not be a bad idea.
The other equally important aspect is the farming, and that's probably where some beefing up of offense is about time.

Cheers and happy gaming! :)
 
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Bootney Lee Fonsworth

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Joined
Jan 12, 2018
Messages
459
Oh sure. We'll just all buy elephant archers to do multiplayer attacks. I think you are a bit too hung up on the war attacks aspect which is, at best, 10% of this game.

The economy of this game depends upon you being able to do 5 star attacks, without tactics or mercs, pretty consistently. Piling more and more defenses on to multiplayer impedes that significantly and makes an already tedious grind that much moreso.

If they want to add more defenses to war? Go nuts, knock yourself out. While they're at it they can triple the war loot so wars aren't a net negative past industrial age. But they need to start separating all that crap from multiplayer.

I happen to agree with you about the card spamming nonsense that wars have devolved to. Continually adding defenses in a hamfisted attempt to get people to buy more cards isn't the answer though. I think giving alliances an options checkbox before a war search would be best. Troop tactics Yes/No. Obviously troop tactics wars would be worth more glory and loot. My guess is that the whales will still whale and the people who choose to war without all these insta-win cards weren't buying them in the first place. Ah well. One can dream anyway.
 

_Flash_

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Joined
Jan 25, 2016
Messages
862
Cheers! Yes, noticed that the gist of the post was more or less the same. It would be more or less the same for everyone battling out the multi player battles for NTGs in higher ages, and those thinking through how the scenario would play out in the future :)
 
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melheor

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Joined
Sep 18, 2017
Messages
289
Defensive buildings that mainly benefit war is similar to the rearm mechanic that we already have in the game for bunkers. Why that wasn't extended to the silo is beyond me.
 

melheor

Approved user
Joined
Sep 18, 2017
Messages
289
As others have mentioned, the answer to this question depends mainly on whether we look at wars or regular fights. As it stands, we're comparing apples and oranges. Moreover, the answer also depends on whether we look at paying or free players. If you buy elephant archers and then complain that the fight is too easy, then don't buy elephant archers. That's like complaining that your Ferrari can't reach its top speed in the city. Do paying players need some other way to challenge themselves (i.e. another mode)? Perhaps.

As for the poll options, I'm surprised there is no "troop balance" in there. That's the one I would have voted for. It's the same 3-4 troops everyone uses over and over, with the only variation being quantities between them, and maybe some non-core troop sprinkled in. The rest are sitting on the sidelines.
 

yemen

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Joined
Mar 24, 2017
Messages
680
Troop balance that means all troops get used is going to be nearly impossible in a game like this. Buff some, nerf others, and instead of balance you get a new equilibrium, possibly with a different troop mix.

But if you want to see a lot more experimentation, reduce build times drastically for the rarely used troops. That will at least make people interested in trying them, and maybe using a suboptimal mix offense / defense wise if they can rebuild that army much faster than an optimal one.
 

DUSTY1

Approved user
Joined
Oct 18, 2016
Messages
124
Would like to see better information screens on my own troops to gather screenshots.
Mercenary Camp Screen should show your actual mercenaries so you don't have to hit the blue merc icon, and risk fat fingering them into oblivion.
Same with Troop Donations. Maybe add a screen under Training that will show what you have sitting there.
The only place everything is shown now is on the war screen just before a battle. It would be great to have this information available to share with your alliance mates through shots.
 

Festivus

Approved user
Joined
May 19, 2016
Messages
268
I want the ability to search for and attack other specific players.
 
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