what's your vision of the rebalance?

what's your vision of the rebalance?

  • ignorant, perhaps with too much marketing and not enough playtesting.

    Votes: 33 84.6%
  • well informed and calculated (they have statistics we don't). better overall.

    Votes: 6 15.4%

  • Total voters
    39

shukra

Approved user
Joined
Jul 12, 2017
Messages
355
dev team notices an imbalance, and corrects the game (however they did it).

either ignorant or well-informed of course, the resulting attachment dilemna may be disaster.

i think the rebalance was well-calculated but shaking the tree like this exposed myriad compounded problems and people blame the rebalance.
 
Last edited:

Mat 3 BloodyBarons

Approved user
Joined
Jan 15, 2018
Messages
181
Until now was able to manage Rebalance by changing troops setup. My main concern is training time for tactics and planes, that is a real limitation of my number of attacks per day.
a time reduction of 50% will be acceptable for these 2 items. Or I should change my UN to pentagon but no effect on Tactics
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
I don't like the process. Wish they had done it all at once. I don't really mind buffing here and nerfing there thing, I just don't think it's effective and efficient to make it through several stages.
So I'm just waiting until it's done.
Then I can play normally.
Oh you know what, I just wish I never knew there was rebalance in progress 😒

​​​Next time if you guys prepare for rebalances, announce it once and do it once.
 

oddin

Approved user
Joined
May 17, 2018
Messages
1,596
can't agree more. It would be better if they released all changes in one go.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Roll back all the changes. Make all wars 0TT, no troop cards allowed at all. Watch the complete lack of perfect scores from evenly matched teams accomplish everything you set out to do without destroying multiplayer.

Oh wait, that won't happen, because theses changes are all about selling troop cards. And you can't sell what people don't need.
 

Quagmire

Approved user
Joined
Jun 4, 2015
Messages
66
It would have been useful if they came out & said: We are buffing the defending Village buildings, to encourage you to upgrade your own offensive troops, especially the specialist Factory troops. These will become more necessary in future Ages. We may even improve the despised MRL to make it useful. The next Age is a few months away, so use this time to prepare yourselves. But there have been no Twitch.tv presentations or State of the Nations (remember those each month on YouTube?) to explain their Vision for the future of this game.

Currently everyone seems to be converging on German nation, Brandenberg Gate Wonder (22% extra dps to factory troops), HT army setup with Uni research maxed. No more strategy. Just fire & forget your Mk7's until they have cleaned up the opposing base.
 
Last edited:

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
The finish is quite obvious - increased hp to walls/gates and increased wall miner damage.
 

unhappy

Approved user
Joined
Oct 20, 2018
Messages
9
So many other ways it could have been done.

Walls need a buff? how about a new wall level!

Defences too weak? how about new defence levels and adding new defensive levels to lower ages.

DO NOT give us new factory troop levels then 3 weeks later nerf and buff as you see fit so that the new troop level is less effective than the old one. What was the point of that other than to get players to spend money on crowns to finish the new levels? They must have known the rebalance was coming so why else bother with new levels unless you want the money from crowns, as they served no other purpose i am struggling to come up with a better reason as to why it was done.

Give us content and something to do. This is lazy and a cash grab. Short term profit, no long term vision. I doubt there is ever going to be a Space Age.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Yes, having APCs get an extra level right before kicking them to the wastebin (by nerfing the infantry they drop) was a little ridiculous.
 

Alexey

Approved user
Joined
Dec 12, 2017
Messages
265
So after seeing 20-30 war replays the situation is this:
people still use decoys
people still use British shooters
people still use sandbags
As for me personally, I finally stopped using light tanks. They have completely moved into “raiders” category and are absolutely useless in full attacks against high level bases.
In general - company is trying to lower their game support spendings by moving the focus to the low-level ages and stopping high levels.
 
Last edited:

shukra

Approved user
Joined
Jul 12, 2017
Messages
355
i do see the objection more clearly now; it wasn't as obvious to me before.

i can now 5* bases about level 190 atomic and below, and it's a challenge. resource raiders are more required than optional for my strategy.

perhaps this exposes a flaw in the design .. this isn't GO or some beautifully orthogonal scenario.
they have multiple design requirements; perhaps the increasing complexity created a catch-22 and this is the result.
 
Last edited:

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
shukra probably should provide a couple more options lol I would choose: well calculated but poorly marketed/implemented(since they haven't responded to some questions about new unit stats) also that they shouldn't have designed it to 5 stages?! 😒
 

shukra

Approved user
Joined
Jul 12, 2017
Messages
355
i was trying to create a legitimate framing of the issue, to fairly categorize it.
i view the lack of interaction as evidence that there really is a mistake in play.
 
Top