When are you going to do something about the ludicrous revenge system?

Master Contrail Program

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Oct 1, 2016
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Two years in and if I'm attacked by an Asian player they are miraculously 'Under Attack' for days at a time. Not 'Online', no 'Peace Treaty', always 'Under Attack'. At the very least you could cough up an official explanation for this.

As far as issues go it is admittedly a lower priority than some more glaring ones. However it's been like this from day one with no fix, no explanation, and barely any acknowledgement by the devs.

This wouldn't be as big of a deal if attempting revenge wasn't so cumbersome to begin with. Having to scroll down, pick a base, have the screen load halfway, have it go- whoopsie!-, reload the defense log from the top, then lather, rinse, repeat for every potential target is ridiculous.

Sigh. An indicator on the defense log whether you can get revenge or not shouldn't be that difficult to do should it? File it under the myriad quality of life improvements this game could make, like a much better chat/inbox system, or a grid view in the map editor, but won't.

​​​​​The money's in new content, not improving or fixing old stuff. Amiright?
 
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Wynne D Fanchon

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Apr 19, 2017
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At the moment there are so many QoL changes that need to be in the game. Maybe they will do a patch one day just focusing on bug fixes and implementing QoLs.

One thing that keeps players loyal to a game is when the devs show interest to fixing those small changes that everyone wants.
 
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Master Contrail Program

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Oct 1, 2016
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Agreed. It's a good game, but frustrating in the fact that it could be one of the greatest games on mobile. A 2-3 month break from new content for bug fixes, cleaning up the code, and common sense improvements to some of the game's basic functionality could do it a world of good. Not to mention attract a more broad base of players in the long run. It's not like Nexon, nor BHG for that matter, are garage startups(despite appearances on occasion). Apart from willful neglect and cost-cutting there's no reason this can't be a top 50 or even top 20 mobile game. Will it get there? The Magic Eightball says, '' Reply Hazy. Try Again Later.''
 

FroggyKilla

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Nov 25, 2015
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You have to be absolutely persistent in order to get the revenge function to actually come into fruition. Like absolutely persistent. It bites, but that's how it is sadly.
 

MartinK12

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May 19, 2016
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379
Don't waste your time on revenge. It's not worth it. Time u waste that way can go for looking really huge loot in multi ;)
 

Manifesto

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Sep 26, 2016
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Anything that promotes attacking should be a priority for the game, and this is something that would do that and should be easy to implement.
We get a visual indication when we don't have enough money or not enough workers, why not something similar for revenges, as MCP said??
 

DynoBot

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Jul 17, 2016
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I have had many successful revenges as of the last few months. Seems to be working fine for me. I always revenge players that steal my oil and quit.
 

MartinK12

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May 19, 2016
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379
Revenges would make bigger sense if there were revenge display factor in multi so attacker can see how much revenges of all defenses - defending player does.

So it would be sth like revenge factor and 1% means that defending player rarely revenges and 60% means that defending player will most likely revenge your attack because he revenges 60% of his total defenses.

This would be great indicator, but first revenges must work ;) and second sometimes player just drop medals so it wouldn't make sense to revenge them but they would still affect the revenge indicator.
 
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