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Wonder rebalance

Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
304
Bronze age wonders

Stonehenge-- 20% increase caravan income and 100% road income (40% if on a road)
Pyramid --- 20% increase in food period ( unlooted bonus like Stonehenge) and 40% if farm placed near it +1 in radius
Hanging gardens --- 20% resources and regeneration time of both hunting and gathering (+ 10% more trade good chance from hunting and gathering 40 to 50%)
Acropolis ---- 20% defender health, 20% faster spawning time radius (+1 extra range) and a movement speed increase for defending troops

Classical age

Terracotta army --- 15 infantry 15 archers and 7 cavalry per day and 20% cool-down reduction generals

Colosseum --- spawns unique troops on defense (8 if infantry nation, 5 if ranged nation and 3 if cavalry nation ) level determined by command post strength of gladiator tactic once a day (hope the re-balance dont botch this)

Notre dame --- 20% cost reduction in uni, library and blacksmith upgrades and provides trade goods every day (go up per age).

Forbidden city--- Acts as second town centre ( spawns partisan defenders, hit points like TC, spawns alliance troops depends on which is attacked first, and in japan will shoot at attackers) provides bonus food and gold per day ( 50,000 + 20,000 per age ) 1000 oil enlightenment and 1000 oil per age

Gunpowder age

Versailles - 20% ground troop buff 50% speed reduction and attack damage reduction and range is 8 not 4 (big caltrop)
Angkor watt --- heals the same, Colosseum radius for healing on defense, and on offence troops heal 2% of health every 2 sec (+1% per age)
Temple of tickal --- 20% resource refund and acts as second vault (affected by research)
Tajmahal --- 20% resources looted increase increase, troop army capacity and mercenary capacity +1 and once a day collect free troop army/mercenary army (choose what one)

Industrial age

Statue of liberty --- 20% air troop damage and training time reduction, bonus oil once a day 1000 and 1000 per age
Brandenburg gate --- 20% factory troop damage and training reduction, blitzkrieg tactic once a day (hope the re-balance don't botch this)
Eiffel tower--- 500,000 food and gold capacity and 5000 oil capacity vault. Once a week collect a 24hr peace treaty (affect Tikal temple too)
Kremlin--- +2 defenders from each economy building destroyed 20% health bonus to nearby buildings and walls (may have smaller radius due to this)



Atomic age

Atomium --- 20% university time reduction and keep wonder reset once a week (or was it a day? haven't reached atomic age)
Sydney opera house --- 2 citizens and 30% expedition time reduction
United nations --- national trade goods per day and reduce coalition price by 2 NTG and cuts mercenary recruits by 2 resources (1 less diamond for 2 diamond troops)
pentagon--- holds extra general for offence and defense. Pentagon acts as second castle on defense reduce tactic training time by 20%


Space age (could be better i'm not on it but i saw what they do)

Lotus temple --- increase economy building capacity by 20-30% (caravans, oil-wells, farms and roads store more) and under peace treaty production goes up to 30% for as long as treaty lasts.

Space shuttle --- increase wonder effectiveness by 20% and satellite tactic once a day to disable traps

very large array--- Gives you German rally bonus (double rally duration and -5sec) and once a week collect a speed up (not separate and a 5 day speedup)

world fair uni sphere --- gives rubies (50-100 and goes up by 10 per age) a day.

Allow 1 offensive coalition 1 attack a day ( effects and troops are as that blue coalition flag) or allow defensive coalition for 1 defense a day (effects and troops are forest defenders) then once used up wait 24hrs to pick one again but you must choose between offence or defense but not both
 
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Dhruv patel

Approved user
Joined
Aug 27, 2017
Messages
304
On these exact changes or should they be different.

If temple of Tikal shouldn't be a second vault what could it be
 
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