Here is what Nexon/BHG should do:
**WORLD WAR TOURNAMENT**
*) Alliances opt-in for the tournament with 25 players (no 10vs10 or 20vs20 weak-sauce that doesn't properly represent the true overall strength of an alliance).
*) Start out by removing all the junior alliances with an alliance score of less than 10,000.
*) Use whatever ranking system is used today for matching WW opponents and create "segments" of alliances based on that ranking system.
*) Take each segment and remove all alliances having done less than 20 wars.
*) Take each segment and remove all alliances except for those who represent the top 5 (those with the best win/lose ratio in each segment).
In situations where more than 5 alliances represent the top 5, simply include them all (simple example: 8 alliances in a segment all have a 100% win ratio).
Now we have a list of alliances with a solid world war record, and they represent the entire war ranking ladder, so to say.
Qualification:
Each segment battles it out internally (each alliance will do one battle against all the other alliances in the segment).
The top two alliances (sorted first by stars won, next by destruction percentage) within each segments go to the actual tournament.
Tournament:
The tournament begins with X alliances, divided into Y groups.
Each alliance meets the others in its group just once.
The winning alliance and the runner-up from each group then progress to the next round.
The winning team from one group then battles against the runner-up from another group.
In summary, kinda like this...:
http://www.aussportsbetting.com/imag..._knockouts.gif
Pre-requirements:
1) The tournament must have a public battle log with all the necessary statistical details.
2) WW replays must be introduced (and replay accuray must be improved).
3) Announce the tournament 1 month in advance to let more alliances get a chance to reach a minimum of 20 World Wars.
4) After the qualification round, players with maxed out walls/gates are asked to show receipts for crown purchases or otherwise document how they achieved looting more than 3,700,000,000 gold (Nexon/BGH can pull the exact looting amount from each player's account, but I'm not sure if they can view a player's payment history, because this goes though the App Store or Google play). Players who cannot provide sufficient documentation are kicked. This rule should motivate alliances to kick cheaters prior to entering the WORLD WAR TOURNAMENT.
Optional:
Let replays be public (and easily accessible/searchable in a web browser as well). Publicly publish replays as soon as battles are done.
**WORLD WAR TOURNAMENT**
*) Alliances opt-in for the tournament with 25 players (no 10vs10 or 20vs20 weak-sauce that doesn't properly represent the true overall strength of an alliance).
*) Start out by removing all the junior alliances with an alliance score of less than 10,000.
*) Use whatever ranking system is used today for matching WW opponents and create "segments" of alliances based on that ranking system.
*) Take each segment and remove all alliances having done less than 20 wars.
*) Take each segment and remove all alliances except for those who represent the top 5 (those with the best win/lose ratio in each segment).
In situations where more than 5 alliances represent the top 5, simply include them all (simple example: 8 alliances in a segment all have a 100% win ratio).
Now we have a list of alliances with a solid world war record, and they represent the entire war ranking ladder, so to say.
Qualification:
Each segment battles it out internally (each alliance will do one battle against all the other alliances in the segment).
The top two alliances (sorted first by stars won, next by destruction percentage) within each segments go to the actual tournament.
Tournament:
The tournament begins with X alliances, divided into Y groups.
Each alliance meets the others in its group just once.
The winning alliance and the runner-up from each group then progress to the next round.
The winning team from one group then battles against the runner-up from another group.
In summary, kinda like this...:
http://www.aussportsbetting.com/imag..._knockouts.gif
Pre-requirements:
1) The tournament must have a public battle log with all the necessary statistical details.
2) WW replays must be introduced (and replay accuray must be improved).
3) Announce the tournament 1 month in advance to let more alliances get a chance to reach a minimum of 20 World Wars.
4) After the qualification round, players with maxed out walls/gates are asked to show receipts for crown purchases or otherwise document how they achieved looting more than 3,700,000,000 gold (Nexon/BGH can pull the exact looting amount from each player's account, but I'm not sure if they can view a player's payment history, because this goes though the App Store or Google play). Players who cannot provide sufficient documentation are kicked. This rule should motivate alliances to kick cheaters prior to entering the WORLD WAR TOURNAMENT.
Optional:
Let replays be public (and easily accessible/searchable in a web browser as well). Publicly publish replays as soon as battles are done.
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