Yet Another 6.1 Bug

LordAnubis

Approved user
Joined
Nov 27, 2016
Messages
534
Training a general resets the train time for the current troop in barracks. Found this out trying to prep for war. Had a supply cart with a few minutes left and switched to my castle and activated a general. Then I go back to barracks to see my supply cart has the full 15 minutes left.

My reaction is WTF? So waited a few minutes then noted how much time was remaining. Went back to my castle and deactivated all generals and activated one.

Went back to barracks and again the remaining time on my healer was reset to full 15 minutes.

Sorry Nexon 6.1 has Big Huge Bugs along with the massive exploit I reported in another post.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Training a general resets the train time for the current troop in barracks. Found this out trying to prep for war. Had a supply cart with a few minutes left and switched to my castle and activated a general. Then I go back to barracks to see my supply cart has the full 15 minutes left.

My reaction is WTF? So waited a few minutes then noted how much time was remaining. Went back to my castle and deactivated all generals and activated one.

Went back to barracks and again the remaining time on my healer was reset to full 15 minutes.

Sorry Nexon 6.1 has Big Huge Bugs along with the massive exploit I reported in another post.
I always knew Generals weren't worth the effort!
 
Top