Ok found one https://forum.nexonm.com/forum/nexonm-games/dominations/bugs-and-known-issues/645289-heavy-tank-splash-damage-is-gone-after-the-6-7-update . This thread can be closed by mods .
Ok so is there any thread dedicatedly related to heavy tanks. All I see is a clubbing of issues , with HT getting a passing reference. The ill-effect is that fixing HT splash damage is not a priority for Nexon , as they feel not many are affected so it's not that important.
If there is a...
Been long time. But this topic definitely made me log in.
Well i didn't do the experiment mentioned above, but have been extremely active with the museum (at level 5) now. On the release day of the museum , i could see selling a 1 star useless item fetched 40 artifacts and 25 blueprints - that...
KniferX I definitely know what am talking about . And the evidence is despite what you say , the Brit rifle spam hasn't hit me in the last 3 days , which was never the case earlier. Which means silo does do what it was intended to do .
Now coming to the mercs part , so even I never said using...
1) Heavy tank armies
2) People who have got 5 minutes to launch a full attack and then they gotta go somewhere/do something.
3) people who can manage with one sabo (will be able to launch 3 pvp attacks)
4) People who are able to spread out their gameplay over the day in 5 min breaks after...
I have said it before and repeat. Make the silo rechargeable using 1000 oil. Once recharged missile silo can fire 10 missiles . Something very similar to what happens to bunkers . This should solve the PvP problem.
when the bunkers were first introduced they were a terror. But slowly people...
It would be too early to say that the game is dying . The way I see it, they got out the silo to stop British archer/artillery spam . The expectations were that people would adapt to other troop combos and don't spam with archers. Guirellas , paratrooper on silo , battle tank on silo via TH etc...
Many have commented on the business model part . I just had a thought on the design philosophy part. Nerfing TH and introduction of silo has saved oil for some . In the past week I have had hardly 5 attacks which took more than 4K oil . I think this goes well with Nexon trying to push people to...
If you are building level 1 silo do it now. If you are upgrading then wait for discount.
Getting the silo asap will save your precious resources . So that's how silo pays back.
if you don't have a silo and the oil to be able to build it, it should not even be a question.
I must agree TH is nerfed so bad it has become useless now. Just making it slower and targetable by AT guns would have been enough to stop oil raids , but viable in attacks . Now I genuinely cannot drop a battle tank or a commando behind enemy lines when needed (missions for which TH was...
On the face of it , infinite looks far more than limited APC spawns. But APCs spawn enough to win if used correctly . Plus immortals spawn on every 2-3 seconds and APC spawns 3 every 8 seconds, so spawn rate is comparable