Horsepower
Approved user
- Joined
- Aug 26, 2016
- Messages
- 443
This is from a recent article. Seems clear that the game has peaked and on a downhill slope as far as revenues. That may imply that the game’s life of generating strong revenues is near the end. This could very well be the reason Nexon is pushing out profit generating gimmicks in the form of troop card at an excellerating pace. They are forcing the issue of the buying impulse by making the defense extremely difficult. This in turn demands that players buy troop cards just to compete.
Its like trying to milk the game for all you can get knowing that the huge profit generation is slowing down and the best days are gone. I suppose we are the addicted pawns. We don’t want Dominations to end, we just want to have fun and for the game to get better. To the company it’s no longer about fun. It’s about making as much money before it ends.
This is from the recent article......
Limited success
Deconstructing DomiNations’ success in this way throws additional context on the $100 million of lifetime revenue.
For example, from these graphs, it’s clear the majority of that $100 million would have been generated in 2015, when the game was riding high in the top 100 grossing charts in the West and South Korea.
Equally, given the game’s current position, it seems unlikely it will reach the $200 million mark.
http://www.pocketgamer.biz/data-and-research/65587/deconstructing-dominations-ltv/
Its like trying to milk the game for all you can get knowing that the huge profit generation is slowing down and the best days are gone. I suppose we are the addicted pawns. We don’t want Dominations to end, we just want to have fun and for the game to get better. To the company it’s no longer about fun. It’s about making as much money before it ends.
This is from the recent article......
Limited success
Deconstructing DomiNations’ success in this way throws additional context on the $100 million of lifetime revenue.
For example, from these graphs, it’s clear the majority of that $100 million would have been generated in 2015, when the game was riding high in the top 100 grossing charts in the West and South Korea.
Equally, given the game’s current position, it seems unlikely it will reach the $200 million mark.
http://www.pocketgamer.biz/data-and-research/65587/deconstructing-dominations-ltv/