missle silo makes the game no fun sorry

Dopeman

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Mar 31, 2017
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whatever the reason the silo was introduced. it doesnt really matter cause the game is no fun anymore. a game is meant to be fun to play simple as that. i think nexon forgot that, and they will suffer in loss of earnings from players leaving.
 

Quovatis

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Aug 29, 2015
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It's fine for war, but has no place in multiplayer where the economy of the game depends on getting 5-stars consistently. That's just not possible in a cost-effective manner with the silo.
 

Gargantuar

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Apr 17, 2016
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I have said it before and repeat. Make the silo rechargeable using 1000 oil. Once recharged missile silo can fire 10 missiles . Something very similar to what happens to bunkers . This should solve the PvP problem.
when the bunkers were first introduced they were a terror. But slowly people learned their way around . Betrayal, bases with empty bunkers, bunkers on the edge were some scenarios where people could still attack in PvP.
 

Festivus

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May 19, 2016
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Oh wonderful, ANOTHER thread complaining about the missile silo. I'm glad you started ANOTHER one, we really needed ANOTHER one. Because we didn't have enough already. Thanks for this, OP.

This forum will soon be renamed the "Erroneous Complaints About The Missile Silo Forum".
 

yemen

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Mar 24, 2017
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This game will soon be renamed 'No one is playing because of the Missile Silo Game'.

Just couldn't resist the symmetry.

As to whether we need another thread on it - since the developers response has basically been 'you'll get used to it, give it a chance, there's lots of ways to play with it', ongoing feedback that people hate it is probably appropriate.
 
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Elton Trudeau

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Apr 19, 2015
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I don't attack bases with Silo's so i don't attack as much now, so if Nexon wanted to stop players from playing then well done, I use to get attack many times a day, now not much at all.
So i guess i am gonna attack dead bases and farm.
 

melheor

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Sep 18, 2017
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Oh wonderful, ANOTHER thread complaining about the missile silo. I'm glad you started ANOTHER one, we really needed ANOTHER one. Because we didn't have enough already. Thanks for this, OP.

This forum will soon be renamed the "Erroneous Complaints About The Missile Silo Forum".

Come on Festivus, why do you have to be like that? This is THIS gentleman's thread about missile silos. Why don't you start your own?
 

KniferX

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Sep 22, 2016
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Who is going to attack the silo while it has rockets though? Who will accept to be the scapegoat(s) for the others that will then get to attack a silo-less base? There's absolutely no gain for you or anyone to attack a base with a silo which means the silo will almost never run empty.
 

Gargantuar

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Apr 17, 2016
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1) Heavy tank armies
2) People who have got 5 minutes to launch a full attack and then they gotta go somewhere/do something.
3) people who can manage with one sabo (will be able to launch 3 pvp attacks)
4) People who are able to spread out their gameplay over the day in 5 min breaks after 1-2hour slots.

Etc etc etc
 

KniferX

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Sep 22, 2016
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There is no real etc. that is all, the great majority of players activate a training blessing after they come from work/school or they have an entire day to raid, and just skip your base giving you slight time immunity from being attacked ('you're being scouted/this player is already under attack') stuff.
Oh and just because someone has tactics doesn't mean he's going to automatically use them on your specific base, only if you're holding a lot of oil or whatever he wants.

Finally, you better make it run out in one attack because one peace treaty gives ample time for a moderately active player to just reactivate it with no issues.
 

Motaz Tarek

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Apr 19, 2015
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it's not an option to make it rechargeable
if it costs 1k oil per missile and charges for 10k oil for 10 missiles
i can make a revenge attack against u and trigger it with few tanks then drop 1 shooter to be shot be 1 missile and so on till i drain ur 10 missiles (10k oil) for 10 shooters
that will cause much loss from defender's side, cuz unlike bunkers, defender's HTs have to be killed to be consumed while the silo not
my opinion is to deactivate the silo in multiplayer and make it a war-only building to preserve the economy balance
 

Festivus

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May 19, 2016
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Ongoing feedback in multiple threads from the same 5-6 people is not useful feedback.The missile silo isn't going anywhere. Get used to it.
 

Festivus

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May 19, 2016
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Nah, we already have a "missile silo is great, leave it alone" thread. We don't need any more, just as we don't need any new threads complaining about it.

Although it is tempting. :)
 
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