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    S6 Untold Winters!

    @Harlems369th @TheWise The introduction of the Manufactory is a massive change to the game and was very much needed. However, I think the S6 event should‘ve been halted so players can fully understand the new munitions, recipes and materials to manufacture it and finally to TEST It.
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    Manufactory: Will defense become too OP?

    First of all BHG great job with the addition of the new building, great graphics and attention to detail. I guess it has everyone excited again after a long time. However, after a in-depth look at defense and offense munitions I’ve put together something for the community to ponder if defense...
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    Spying Council

    @Harlems369th is spying opponents council and committee bonuses on the cards?
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    Research: Battle Stations Chapter 3

    FYI the +3% missile silo fire rate is incorrectly applied i.e. from 9s to 6s.
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    Boosted Coalition Cheat

    FYI theres a new cheat players are exploiting. In our current war our top defenders were cleared in 1:06 and 1:17. Looks like the player had boosted coalitions which increased the rate of fire for mortars and artillary like with the previous event. @Harlems369th please investigate.
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    Ares mocking everyone!

    This is what happens if you only get a warning for violating the TOS. What a shame that they will continue with their illegally crafted artifacts, and continue beating honest and fair alliances.
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    Time War solution

    Defenders being taken down in less than 2 minute, offensive bases less than 1 minute o_O . Limiting the number of TT’s of any specific type might solve this issue I.e. only 1 Blackhawk, 1 Tupolev, 1 stallion etc. allowed in any war attack.
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    Cheating - When will it end?

    It’s been known that certain players within a specific alliance (can’t mention names as my post will be removed) in the top 50 are using paratroopers with buffed damage and hitpoints. This particular alliance has been reported many times and by many alliances, and no foul play was found. For...
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    Houses spawning rifleman!

    A house is classified as an economic building but with Tubman (Conductor) completed it spawns troops continuously as we know. This should not be the case, if it spawns troops continuously like garrisons and bunkers it should be classified as a DEFENDER PRODUCING BUILDING. My suggestion: If...
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    Calling on all Attackers please speak your mind!

    “With 4 Eisenhower’s equipped you have just 5* an extremely high level base with insane museum stats. You do the same with your second attack and you feel elated. Next war is another humdinger, OMG, more Eisenhower’s. You cant stop wondering when the next Eisenhower sale is .. I think you get...
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    Harriet Tubman - Spawning rifleman

    With “conductor”completed houses will spawn rifleman similar to garrisons and bunkers but its still classified as an economic building. This is not the same as farms, factories etc. which only spawns defenders upon destruction. If you an infiltrator/commando attacker they will walk pass the...
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    Houses spawning rifleman - Economic or defensive building?

    With Tubman completed houses will spawn rifleman which means it should now classified as a defensive building. Any views?
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    Grid lines

    What do you all think of grid lines to be added when designing and building bases?
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