First of all BHG great job with the addition of the new building, great graphics and attention to detail. I guess it has everyone excited again after a long time.
However, after a in-depth look at defense and offense munitions I’ve put together something for the community to ponder if defense will ultimately become too OP?
I’ll show 2 example below:
1. Reinforced Plating and Rapid Deployment Radio:
2. L.E.R. Optics and B.D.A.R Tools:
However, after a in-depth look at defense and offense munitions I’ve put together something for the community to ponder if defense will ultimately become too OP?
I’ll show 2 example below:
1. Reinforced Plating and Rapid Deployment Radio:
- Assigned to spawn buildings i.e. Bunker, Garrison, RA and Tank depot.
- Already at Lv 1 all spawned troops gain protect after each spawn for 21s (please confirm time). (We already seeing a huge impact on mortar and attack heli hitters).
- An overall increase of +41% hp to each building.
2. L.E.R. Optics and B.D.A.R Tools:
- Assigned to all defensive towers i.e. Air-defenses, Anti-tank guns, Mortars, Machine guns, Sniper tower and Towers.
- An overall increase of +36% damage and +43% hp for each building.
- 3% healing while stationary
- 6% attack speed per building.
- +1 Range per building. (Will have a huge impact on fighter and bomber attackers)
- Please check all the offensive combinations for yourself and compare to defense to form your own opinion.