Manufactory: Will defense become too OP?

witCat

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Joined
Sep 15, 2018
Messages
73
First of all BHG great job with the addition of the new building, great graphics and attention to detail. I guess it has everyone excited again after a long time.

However, after a in-depth look at defense and offense munitions I’ve put together something for the community to ponder if defense will ultimately become too OP?

I’ll show 2 example below:

1. Reinforced Plating and Rapid Deployment Radio:
  • Assigned to spawn buildings i.e. Bunker, Garrison, RA and Tank depot.
  • Already at Lv 1 all spawned troops gain protect after each spawn for 21s (please confirm time). (We already seeing a huge impact on mortar and attack heli hitters).
  • An overall increase of +41% hp to each building.

2. L.E.R. Optics and B.D.A.R Tools:
  • Assigned to all defensive towers i.e. Air-defenses, Anti-tank guns, Mortars, Machine guns, Sniper tower and Towers.
  • An overall increase of +36% damage and +43% hp for each building.
  • 3% healing while stationary
  • 6% attack speed per building.
  • +1 Range per building. (Will have a huge impact on fighter and bomber attackers)
(Also please confirm if the above totals are correct for above-mentioned combinations)
  • Please check all the offensive combinations for yourself and compare to defense to form your own opinion.
 

Tedi925

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Joined
Jun 12, 2019
Messages
225
Why you didn't write and offensive munitions for compare?
Don't forget about coalitions what every attacker now use for barrack troops and defenders doesn't have Coalitions against barrack troops.

But why we always need to compare off/def.???
It can never be same and this is already funny to see off/def players always cry on every line. None of base is same,none of museum/council is same so def/off can never be same. Let's enjoy in game and stop crying what is stonger.
 

Chartlux

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Feb 6, 2020
Messages
130
As a player who played ETB, I felt that Offensive was too op. (Mortar Infantry, Ranged Siege, Attack Helicopter and MRL)
 
Last edited:

DocHolliday

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Joined
Sep 1, 2023
Messages
18
1.Of course "protected spawned units" are definitely OP defensive buff and very easy to access. ( I have it already activate it on all my spawning buildings and i am Offensive player) .
*Combined with alliance perk 23 , that making bunkers spawn 2(!) HTs at the First wave and with that munition that making spawning troops immune to betrayal and all those huge amounts of DST from defensive councilors is clearly OP.

2. Those munitions providing additional reduction on defender spawn time as well.
( But there is none offensive munitions that provides enemy defender spawn time to counter that.)

3. L.R.E optics, is another great one defensive munition that would provide +1 range to every shooting building. (Along with the rest defensive bonuses that provides)
No offensive munitions to counter that so far.
Hopefully they'll add new munitions soon to bring balance.


On the other hand, manufactory is a GREAT addition for the game, wonderful graphics, well organised and very interesting stuff to explore with.
 

SirBiggun

Member
Joined
Apr 19, 2023
Messages
43
First of all BHG great job with the addition of the new building, great graphics and attention to detail. I guess it has everyone excited again after a long time.

However, after a in-depth look at defense and offense munitions I’ve put together something for the community to ponder if defense will ultimately become too OP?

I’ll show 2 example below:

1. Reinforced Plating and Rapid Deployment Radio:
  • Assigned to spawn buildings i.e. Bunker, Garrison, RA and Tank depot.
  • Already at Lv 1 all spawned troops gain protect after each spawn for 21s (please confirm time). (We already seeing a huge impact on mortar and attack heli hitters).
  • An overall increase of +41% hp to each building.

2. L.E.R. Optics and B.D.A.R Tools:
  • Assigned to all defensive towers i.e. Air-defenses, Anti-tank guns, Mortars, Machine guns, Sniper tower and Towers.
  • An overall increase of +36% damage and +43% hp for each building.
  • 3% healing while stationary
  • 6% attack speed per building.
  • +1 Range per building. (Will have a huge impact on fighter and bomber attackers)
(Also please confirm if the above totals are correct for above-mentioned combinations)
  • Please check all the offensive combinations for yourself and compare to defense to form your own opinion.
I completely agree. As is this game favored D, but was close. Now D will be so OP. Better munitions at low levels. I think BHG will have to correct this like they did when AH were OP. And D peeps were crying for years, so I would be aware of that. Now O is crying because there is reason to as we have to spend money on TT to have a chance at a 3D
 

lerele

New member
Joined
Dec 2, 2023
Messages
1
Come on!!! The game is broken again. We will see soon best def bases of the game closed in less than 2 min! Once the current event ends, fighter hitters have decent munitions, best def bases will be closed in 1:30-2:00
 

DocHolliday

New member
Joined
Sep 1, 2023
Messages
18
Come on!!! The game is broken again. We will see soon best def bases of the game closed in less than 2 min! Once the current event ends, fighter hitters have decent munitions, best def bases will be closed in 1:30-2:00
Not all players are fighters attackers, also not all players are able to pay for premium buildings/ TTs to playing with that combo. Anyway , i think new munitions will be added soon so things will change 🙂
 

jpsfm

Member
Joined
Feb 26, 2022
Messages
50
First of all BHG great job with the addition of the new building, great graphics and attention to detail. I guess it has everyone excited again after a long time.

However, after a in-depth look at defense and offense munitions I’ve put together something for the community to ponder if defense will ultimately become too OP?

I’ll show 2 example below:

1. Reinforced Plating and Rapid Deployment Radio:
  • Assigned to spawn buildings i.e. Bunker, Garrison, RA and Tank depot.
  • Already at Lv 1 all spawned troops gain protect after each spawn for 21s (please confirm time). (We already seeing a huge impact on mortar and attack heli hitters).
  • An overall increase of +41% hp to each building.

2. L.E.R. Optics and B.D.A.R Tools:
  • Assigned to all defensive towers i.e. Air-defenses, Anti-tank guns, Mortars, Machine guns, Sniper tower and Towers.
  • An overall increase of +36% damage and +43% hp for each building.
  • 3% healing while stationary
  • 6% attack speed per building.
  • +1 Range per building. (Will have a huge impact on fighter and bomber attackers)
(Also please confirm if the above totals are correct for above-mentioned combinations)
  • Please check all the offensive combinations for yourself and compare to defense to form your own opinion.
Definitely defense will become too OP. Attackers will sooner get some hp and attack speed in their troops but in not more than 2-3 months dedicated defenders will be much stronger.
Forget time wars. It will be a tremendous challenge to 5* any good defender in the near future.
Hopefully BHG will adjust some parameters of the new building. As for example there is no need for a bunker to spawn 2 HTs at the first or any spawn. Especially protected or non betrayed. To balance this you will have to raise the number of attacking troops from 170 to 190.
Betrayal tactic is loosing its meaning like sabotage did with DC and like Assault Rally after the major rebuff
Also when you provide buildings with +1 range you should also give the same power to some troops.
Anyway, we have a lot to digest and I hope game developers will make quickly some adjustments.
 

witCat

Approved user
Joined
Sep 15, 2018
Messages
73
Why you didn't write and offensive munitions for compare?
Don't forget about coalitions what every attacker now use for barrack troops and defenders doesn't have Coalitions against barrack troops.

But why we always need to compare off/def.???
It can never be same and this is already funny to see off/def players always cry on every line. None of base is same,none of museum/council is same so def/off can never be same. Let's enjoy in game and stop crying what is stonger.

If you read my last cmoment It clearly says you have to compare offense and defense and form your own opinion.
 

jpsfm

Member
Joined
Feb 26, 2022
Messages
50
munitions
Totally agree with you Doc but you have to acknowledge that Lego are OP for more than a year now and fighters/bombers are for few months now the best combo. You may need premium TTs and extra buildings to work with this combo but that brings the company money.
 

DocHolliday

New member
Joined
Sep 1, 2023
Messages
18
Totally agree with you Doc but you have to acknowledge that Lego are OP for more than a year now and fighters/bombers are for few months now the best combo. You may need premium TTs and extra buildings to work with this combo but that brings the company money.
Time to seek for new f2p combos ( already working on that ) 🤤
 

witCat

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Joined
Sep 15, 2018
Messages
73
Definitely defense will become too OP. Attackers will sooner get some hp and attack speed in their troops but in not more than 2-3 months dedicated defenders will be much stronger.
Forget time wars. It will be a tremendous challenge to 5* any good defender in the near future.
Hopefully BHG will adjust some parameters of the new building. As for example there is no need for a bunker to spawn 2 HTs at the first or any spawn. Especially protected or non betrayed. To balance this you will have to raise the number of attacking troops from 170 to 190.
Betrayal tactic is loosing its meaning like sabotage did with DC and like Assault Rally after the major rebuff
Also when you provide buildings with +1 range you should also give the same power to some troops.
Anyway, we have a lot to digest and I hope game developers will make quickly some adjustments. L

As a player who played ETB, I felt that Offensive was too op. (Mortar Infantry, Ranged Siege, Attack Helicopter and MRL)
Did you test a fully upgraded offensive munitions against a fully upgraded defensive base with all levels of munitions completed and assigned?
 

SirBiggun

Member
Joined
Apr 19, 2023
Messages
43
Peeps keep saying bases will be cleared in short times. There are very few players that can do this on tough 3d bases. Most really good fighter attackers use hangers, recon and tup…and we have some really good ones on our team, yet they still avoid bases with Filipino and cant clear most tough 3D with fighter buff and or Filipino. Also Lego not OP, great Lego museums fail more on great D museums than vice versa and that requres bhm and stallions …agains O needs premiums to compete…if O guys stopped using premiums very very few would be able to clear a strong 3D
 

Seek

Active member
Joined
Aug 23, 2022
Messages
274
The balance of O vs D from what I see still way in favor of O players. You can see 3/4 of a defender total D and O side has long been over power, can counter with different troops and styles much more. I personally hate time wars and this might just stop them so your alliance can’t kill every base but their alliance can’t kill all yours. Makes every star count
 

jpsfm

Member
Joined
Feb 26, 2022
Messages
50
Did you test a fully upgraded offensive munitions against a fully upgraded defensive base with all levels of munitions completed and assigned?
Of course not. None of us did already. My opinion is standing in what I can understand and see as the changes take place. Also I speak of a Lego player view. And as I can tell so far my opinion is that defense will become more OP. Isn’t that the point of this thread? To tell our opinion and discuss it?
 

Chartlux

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Joined
Feb 6, 2020
Messages
130
Did you test a fully upgraded offensive munitions against a fully upgraded defensive base with all levels of munitions completed and assigned?
Upgraded all Munitions in EBT and assigned all troops and buildings with Range +1. MRL could even benefit from Range +2 in EBT.
 

Horsepower

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Joined
Aug 26, 2016
Messages
439
Hilarious! Some complaining that defense is getting protect for some units. Are you serious? Attackers have been using protect for years And still do. Those defense units which will get protect for 20 secs are on the ground. They can’t fly. In the mean time, attackers have been using Transports to fly over defense bases, deploy paratroopers and putting protects on them basically making them almost invincible while wiping out the middle of a base. Some attackers can wipeout 2/3 of a base with paratroopers alone. Oh, let’s not forget the OP Mortars. Attackers can upgrade them in the museum and the committee both. Defenders have zero invading Mortar troop defense in the committee. ZERO!
Wait a minute, let’s not forget the helicopters, Fighters and the many war Legendary’s attackers have gotten the last 2-3 years. Defense only got 2 new war Legendary’s during that time.
No, defense is not OP. No where near OP. A case can be made that offense is and has been OP. Yea yea yea, go ahead and attack me. I’m out numbered because there are many more attackers than defenders. I could care less.
Keep it up complaining with empty BS. Soon you will lose more defenders and enjoy attacking crappy defense bases.

And, don’t forget to cry that Dominations is an attacking game. Who ever came up with that one should have their head examind. It’s a War game and needs to be challenging, strategic and fun. You want easy street go to another game.
 
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