Nb4powerup BDS DomiNationsVigiles
I keep forgetting to post, now I have a backlog of sandbagging examples.
Sandbagging, unfortunately with the latest update and future fixes to the latest update, is now more critical than ever.
Sandbagging is without question the most important strategy in the entire game if a team wants to advance on the leaderboard, for all but the very few top teams who will beat anyone no matter the matchup (maybe 5-10 teams). As BHG continues to make it an even more important strategy with their design choices, we are seeing it more than ever before.
None of these teams are bad. Especially USAE/Anzac, and 1st Nemesis. They are full of talented people and great players. But, if they were to bring their most talented prepared and skilled players, it would not be the best way to gain glory in the current system. Because of BHGs easily manipulated matching system, the absolute best way to gain glory is to improve your chance of getting a team that is not competitive, by lowering your war weight with a few undeveloped accounts that exist for no other reason other than manipulating matches. There is no sort of strategic planning, base design, even spending, that can compensate for the advantages given by sandbagging.
Why would I spend money on troop tactics to use in war, if I could just avoid most difficult wars entirely?
In the USAE/Anzac war, they have a 13 level natural advantage (mostly due to incorrect war weight base glitch, which is completely out of their control). Then, by using only 3 sandbags, a 10% sandbag well under BHG's incorrect definition of sandbagging, they are able to lower their average level by almost another 20. Their standard deviation is 60 compared to our 30, and we are now yet again in a war where the average level difference is 32, pretty much insurmountable odds (excluding bottom 3 their average level is 203, compared to our 171). Its doubtful we can get a stalemate with that bad of a mismatch (30 levels, at 4 off/def buildings per level estimate, equates to a 120 building level advantage for every person), especially with reduced tactics. But, even if we did, it will soon not matter because of the elapsed time tiebreaker. Even if we mowed down each of the bottom 3 in 30 seconds (maybe a 60 second faster than normal time), it would give us about a 5 second overall benefit. That 5 seconds is nothing compared to how much of a disadvantage we are with the other 90% of bases in the war.
But, it all goes back to the fact that no team is rewarded for bringing their best roster to war. In nearly 100% of scenarios, it is better to bring an iron age alt I made yesterday, compared to a real person that plays and invests in the game. And, the ownership of this is on BHG, because it is their design that promotes this. There is no incentive for a team to go in full weight, no reason for heavyweights to want to battle each other, and there is the easiest of easy ways to avoid these matches.
Im fine with the overall balance changes that happened recently, I think its pretty reasonable in most aspects. But not in the context of horrible war matches, which are 100% due to either BHG glitches with war weight, or the consistent practice of game changes that promote sandbagging, and the complete apathy and indifference BHG has shown to any sort of sandbagging fix. There have been so many suggestions, taking the bottom 25% off war matching calculations, considering high standard deviations, etc....it just makes no sense why they are afraid to confront the issue with their game.