OK so it's up and down about the AI. I am not sure all the variables and although I do believe it may be better these are the issues I have with the AI.
First, although it's better, what governs wall attacks. I still see stupid troops attacking a wall right next to an open spot. I even had tanks make new holes in both directions ( rally mistake, hit the screen by mistake.), Right next to open holes.
Second, aren't rifle/arrow people suppose to defend troops? There main purpose is to attack defenders in the same manor tanks go after defenses. I understand that if I rally to attack something it will stay on that until done, but how can the enemy defenders stand in the middle of 20-30 of my riffle guys as they walk around them and nobody attack them?
The supply trucks and planes seem to always default to the most dangerous path they can. The planes should always travel the path from the closest side. They don't. They seem to want to fly thru the most congested area and after attack circle around the worst defense.
I am sure others will have there own issues and maybe many of these have been reported, the answers I would really like to hear would be from the developers and people that know the determining factors.
First, although it's better, what governs wall attacks. I still see stupid troops attacking a wall right next to an open spot. I even had tanks make new holes in both directions ( rally mistake, hit the screen by mistake.), Right next to open holes.
Second, aren't rifle/arrow people suppose to defend troops? There main purpose is to attack defenders in the same manor tanks go after defenses. I understand that if I rally to attack something it will stay on that until done, but how can the enemy defenders stand in the middle of 20-30 of my riffle guys as they walk around them and nobody attack them?
The supply trucks and planes seem to always default to the most dangerous path they can. The planes should always travel the path from the closest side. They don't. They seem to want to fly thru the most congested area and after attack circle around the worst defense.
I am sure others will have there own issues and maybe many of these have been reported, the answers I would really like to hear would be from the developers and people that know the determining factors.