A.i. questions

miyanc

Approved user
Joined
Jan 7, 2016
Messages
15
OK so it's up and down about the AI. I am not sure all the variables and although I do believe it may be better these are the issues I have with the AI.

First, although it's better, what governs wall attacks. I still see stupid troops attacking a wall right next to an open spot. I even had tanks make new holes in both directions ( rally mistake, hit the screen by mistake.), Right next to open holes.

Second, aren't rifle/arrow people suppose to defend troops? There main purpose is to attack defenders in the same manor tanks go after defenses. I understand that if I rally to attack something it will stay on that until done, but how can the enemy defenders stand in the middle of 20-30 of my riffle guys as they walk around them and nobody attack them?

The supply trucks and planes seem to always default to the most dangerous path they can. The planes should always travel the path from the closest side. They don't. They seem to want to fly thru the most congested area and after attack circle around the worst defense.

I am sure others will have there own issues and maybe many of these have been reported, the answers I would really like to hear would be from the developers and people that know the determining factors.
 

Natasha751

Approved user
Joined
Mar 17, 2016
Messages
37
I am having the issue with the troops firing at the walls instead going into the nice big breach right next to them but my biggest problem now is that when I rally to a target and that target is destroyed the rest of the troops just continue to the rally point. They are supposed to, and used to, break off the rally and start shooting. Now they all just keep going to the spot where the destroyed target was.
 

Cris 4321

Approved user
Joined
Sep 22, 2016
Messages
54
My main issue with AI, is with the howitzers, deciding to attack targets that are far away, to get to these targets they choose to bypass towers, castle and anti tank guns. Needless to say they are dead on arrival, as we all know 2-3 shots from the castle or just one shot from the anti tank gun easily destrys a howitzer. Not to mention they cluster around in groups of 3-4 hows, then embark on this suicide journey, notwithstanding they are accompanied by some rifles they still get killed. So a full attack out of the blue becomes something else completely....I would suggest revising the algorithm for hows or adding a book in the library to 'improve' accuracy of the howitzer target selection or similar.
 

Joe Shamback

Approved user
Joined
Oct 16, 2015
Messages
26
A. I. should be renamed AS for artificial stupidity

Or R.S. Nothing artificial about it. I sent CS a long detailed message about it last week with tons of screen shots and all i get is "sorry for the inconvenience and we know about it". Just like replays being about 40-50% accurate since the beginning. They dont know how to fix replays, how could you expect intelligent AI? But hey, dont worry, Atomic age is coming with a ton of new features added on top of an already broken game, so please, buy our $10 per day one use items and $50 estate so we can keep adding more stuff!
 
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