How does everyone feel about there being (at max) 3 air defenses that go for one zeppelin or (at max) three biplanes? At this point in the game, a Enlightenment Age tower is capable of destroying a zeppelin if ignored, a fort is death, and air defense are the great terminator.
I think it's a popular belief that air units are very powerful, but there seems to be so many things (some even illogical) that can take them out in a heartbeat.
For those of you who take on three air defense bases, what has your experience been? It seems easier for fantasy games to impliment anti air early on in the game, and it makes it much harder to balance a game mimicking reality. But to the musketeer who shoot down my blimp. Kudos... kudos...
Which brings me to my next point. To those of you with all the IA buildings. Do you feel we have enough walls to accommodate a reasonable number of defenses and resource buildings? Our buildings are very large compared wjfh other games like this and I always felt that they were a little unreasonable with the wall count.
Share your thoughts!
Stay dominating!
I think it's a popular belief that air units are very powerful, but there seems to be so many things (some even illogical) that can take them out in a heartbeat.
For those of you who take on three air defense bases, what has your experience been? It seems easier for fantasy games to impliment anti air early on in the game, and it makes it much harder to balance a game mimicking reality. But to the musketeer who shoot down my blimp. Kudos... kudos...
Which brings me to my next point. To those of you with all the IA buildings. Do you feel we have enough walls to accommodate a reasonable number of defenses and resource buildings? Our buildings are very large compared wjfh other games like this and I always felt that they were a little unreasonable with the wall count.
Share your thoughts!
Stay dominating!