IzEagle
Approved user
- Joined
- Jun 22, 2015
- Messages
- 136
Now in AW the number of stars and after that average destruction determine the winner. In many of top alliances wars they both take all possible stars and consequently the 100% destruction. Below idea can resolve this issue and sandbagging at the same time.
The destruction level shall be calculated according to all done attacks. It should consider the destruction which is achieved in every single attack according to below formula:
(Destruction achieved in attack #1 + Destruction achieved in attack #2 + Destruction achieved in attack #n) / total number of possible attacks (ex. it is 40 in a 20vs20 war)
In this way all attacks matters and many of stalemates will be kicked. Also the sandbaggers who don’t use all possible attacks will get a lower average destruction.
The destruction level shall be calculated according to all done attacks. It should consider the destruction which is achieved in every single attack according to below formula:
(Destruction achieved in attack #1 + Destruction achieved in attack #2 + Destruction achieved in attack #n) / total number of possible attacks (ex. it is 40 in a 20vs20 war)
In this way all attacks matters and many of stalemates will be kicked. Also the sandbaggers who don’t use all possible attacks will get a lower average destruction.