An idea to how "change nation" could be done

David Pasquinel

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Apr 5, 2015
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This is a request that the community asked so hard that they made an YouTube video about that saying that it can be on the game's future. I came here with a sugestion to how implement it, and I hope you all enjoy it:

In order to the player dont overdo and think twice about changing nations, there should be some setbacks to make changing nations a balanced feature, instead of allowing a cultural turncoat festival:

- To change his nation, the player would need to pay a value equal to a full priced age advancement;
- The change is not automatic. As the player's age is more and more advanced, the wait for the change would more and more wider, but not as long as an age advancement would be;
- While the player waits for the change, he is not allowed to train any unique unit, only the generical ones;
- While the transition is not done, the unique powers of the previous nation is not available;
- The art style of his base/units keeps the same until the "turncoating" is complete.
- The transition can be stopped anytime, but the resources spent will not come back fully.

So, what do you think about it? Share here your toughtful comments, revisions and opinions! :D
 

HeartofAzazel

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Apr 11, 2015
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It is simple really...if we want a new nation we should be able to do so. We should be able to "reset" our account. Once done it cannot be undone and you would have to start fresh losing all progress and crowns. I don't see the downside to this option as it allows us to try other nations instead of being stuck with a possible bad decision. At the same time people will be buying twice as many beginners packs, etc. a Win/ Win?
 

David Pasquinel

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Yeah, a simple account reset is also a good idea.

My suggestions are for the ones who wish to change the nation but keep the progress.
 
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Captain Guthix

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Once nation changing comes out, I do believe that they will start buffing/nerfing certain nations because people will be allowed to switch. I also think that this will open up new nations as well, like Spain.
 

Drifting death

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This is a request that the community asked so hard that they made an YouTube video about that saying that it can be on the game's future. I came here with a sugestion to how implement it, and I hope you all enjoy it: In order to the player dont overdo and think twice about changing nations, there should be some setbacks to make changing nations a balanced feature, instead of allowing a cultural turncoat festival: - To change his nation, the player would need to pay a value equal to a full priced age advancement; - The change is not automatic. As the player's age is more and more advanced, the wait for the change would more and more wider, but not as long as an age advancement would be; - While the player waits for the change, he is not allowed to train any unique unit, only the generical ones; - While the transition is not done, the unique powers of the previous nation is not available; - The art style of his base/units keeps the same until the "turncoating" is complete. - The transition can be stopped anytime, but the resources spent will not come back fully. So, what do you think about it? Share here your toughtful comments, revisions and opinions! :D
I think it should be done more like cultural influence you introduce the new element into your nation you then get points that build up over time you then spend these points to implement the Change over, you pick what ability goes and which you get. So as your game progresses it become like we are mostly now multi cultural and the lines between each culture get blurred to the point only the architecture of your city show its past. This should bas also linking to you games era the more modern it is the more cultural diversity you can have.
 

Skillz

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Apr 5, 2015
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I have already stated in another thread that the best way i thought of allowing anyone to change nations would be to allow players who never changed to have a certain advantage. (powerful troop) Something that gives them an edge because if we were allowed to change then i will change to greek as soon as possible in order to get to max state as soon as possible then finally i will just switch back to romans. But in my method those that start out romans and stay romans have a unique advantage that others who switch do not possess.
This method allows for anyone to be able to switch nations at any time and also give the advantage to those who don't switch and play the game as is.
 

David Pasquinel

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Yeah, probably the "chance your nation" feature will come with some major updates with game changing elements like new nations and stuff.
 

David Pasquinel

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Well, I think that this is a good feature, to represent the impact of globalization in the history of mankind. And as such, I think that this cultural amalgamation should not be present in the early ages, when cultural values where not changed easily (or at all in some cases), so I think that if they implement those mix-ups should be present on the enlightment age onwards, when mass industrialization and imperialism gave way to the coming of the (somewhat forcibly) globalized world.
 

David Pasquinel

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I agree that the nations should have their unique features increased as they evolve, like one extra citizen PER AGE to the Chinese (just one is weak IMO), Germans reducing more seconds from the Rally as the ages advances, etc.

But also I think that a full age advancement price should be a disavantage so big that that it would ruin your economy if you overdo it. I think that a fidelity reward would not prevent people changing their civ.
 
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