TimTrain
Big Huge Games
- Joined
- Jul 24, 2015
- Messages
- 18
Greetings Leaders!
April marks a very exciting milestone for us: it’s time to celebrate the one-year anniversary of DomiNations in Western markets! We are incredibly grateful to have so many people who play the game and join us for the rest of the journey through all of human history. Working on this title has been such a great experience, and having so many fans who love DomiNations makes it all worthwhile. I remember the first day of our launch in the West after two years of hard work, when we saw lots of players discovering the game and enjoying the next evolution in mobile strategy games. We’ve come a long way since then, and still have so much of human history to come.
Of course, there is another great reason to celebrate this month, with the release of the Global Age! This is the second new Age added to DomiNations since we launched a year ago, so this is a major event in the life of the game. The Global Age is meant to represent the period of World War II, with all the rapid technological advances to draw from. World War II is the cataclysmic pivot point of the modern era, with history divided into “before” and “after” that conflict. There are a lot of elements to draw from and stories to tell, and we look forward to continuing to develop new game features throughout the Global Age.
Leaders who follow the forums closely know that the past two releases, 3.5 and 3.7, were focused on “technical debt,” i.e., fixing bugs that have remained problematic for a long time. In particular, 3.7 did an amazing job of reducing crashes; our data reports that our crashes are down 93% on iOS after 3.7, with a large drop on Android as well. I was personally very excited the first time my game lost connection halfway through a battle – and I still got credit for the part of the battle before I lost network connectivity. If you have seen the benefits of these efforts, we would ask that you consider taking a moment and giving us a higher rating for the game on the App Store or Play Store. Higher ratings give us more visibility and help us grow the game, which brings more players into the world of DomiNations.
Having said that, we know we still have some other key features we need to improve on. In particular, we need to get War Replays into the game so people can help their Alliance mates get better at battle (and evaluate what went wrong during their attacks). We also are working on new ways for Alliances to recruit new members so they are not so reliant on posting to Facebook and forums.
Careful followers of the game industry will also have noticed our other piece of big news this month: our company has been acquired by Nexon, our partner in publishing DomiNations. This is very exciting news for us, as it allows the team to focus primarily on making great games, as opposed to spending bandwidth on the more mundane concerns of running a company. We’ve enjoyed a fantastic working relationship with Nexon thus far, and we’re happy to officially become part of the family! We do not anticipate that much will change in terms of our day-to-day. In particular, DomiNations will remain the focus of all our efforts for now, even as we start to think about what’s next for our team.
As always, we thank everyone for your continued support on DomiNations!
Tim