April 2017 Design Spotlight

SebQuattro

Approved user
Joined
Aug 19, 2016
Messages
163
Anyone else dreading the tactic change?

"Tactical limit adjustment!

Here is an update on tactical limits. This update adds a tactical space and increases the tactical space of betrayal, sabotage, and protection tactics from 1 to 2."

It will make the game less fun, games are supposed to be fun.

"Currently our game data and experience show that the attacker always has a bigger advantage, which gets worse in the latter half of the decade. This reduces choice in defense and makes it more difficult to keep resources effectively. We want to emphasize the importance and fun of defending, while improving the defense tactics so that monarchs can be more challenging to attack."

Obviously no one at BHG or Nexon plays Dominations. You'll still lose your resources, only now you'll get a shorter peace treaty. That means you'll lose even more resources. Less tactics just means more players will resort to using raiders and take your resources without giving you any Peace Treaty at all.
 
Last edited:

S_How

Approved user
Joined
Oct 22, 2015
Messages
688
I dont really like it, but I would try to give it a chance if it werent for the horrible sandbagging issues we are already facing. This and the new tiebreakers make wars nearly impossible without removing normal paying/talented/prepared players, and replacing them with IronAgeAlt 1-6. Seemed like there could be many more 'more fun' ways to address this than just reduce what we can have. But like I said, willing to give it a shot if it came with a fix to the horrid matchmaking situation we have now.

This update is eliminating stalemates by a time tiebreaker - good on paper but it means our only possible neutral outcome against sandbagging teams is taken away. On top of that, we will now go into sandbagging matches with a reduced offensive capacity to cover the massive gap in level.

It is making it almost impossible in the game, to bring your strongest roster and still be competitive, bringing your best most talented lineup is horribly punished. You are being forced to bring undeveloped accounts to manipulate their horrid matching system in order to have any sort of competitive match. Its crazy.
 
Last edited:

Veldan

Approved user
Joined
Apr 7, 2016
Messages
260
In your opinion. Don't forget to add that part. Fun is very much subjective, and I would definitely like this change. I never liked how people bypass all the important defenses in a base with sabotages. Changing the balance away from that is a good thing in my opinion.
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
I wish they would have just fixed the other tactics to be useful. Maybe even nerf sabotage so it's not as obvious a choice, but making all the "good" tactics take 2 slots is pretty extreme. It also will make the brandenburg gate essential. Nobody in their right mind will use any other wonder, at least for war attacks.

Demolition used to be useful, but with all the hp buffs in AA, you need 2 or 3 of them to take out most buildings, so nobody uses it.

First aid is only used with heavy tank attacks. It needs to be buffed so that it's useful for small hitpoint units too, otherwise it's a niche tactic.

Decoys is ok, but the old version was better. The radius is so small that you have to be very careful where you put it. If it's near an anti-tank tower, the decoys are destroyed almost instantly.

Barrage is ok, but it needed a bit more damage so it can reliably take out defenders. It's just too random right now.
 

sponge

Approved user
Joined
Jun 4, 2015
Messages
494
This change will only encourage more alliances to start sandbagging. If they are unable to win, they will look for easier opponents. And sandbagging is the quickest and easiest way to achieve that. It will probably drive a lot of players away from the game too. It's a shame they bend over backwards for small fraction of players/alliances and decide to screw over majority.
 

Europeos

Approved user
Joined
Oct 2, 2015
Messages
146
I quite like the idea. It's going to force everyone to rethink their strategy and make the game feel like it's brand new.
Now, just get rid of the extra troops cards and the bazooka tower!!
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
Make defenses more fun? You don't play defense. Allowing people to place multiple bazooka towers would make defenses more ''fun'', wouldn't make for a better game though. This is idiotic.

So my standard 4 sabo, 1 protect now becomes 2 sabos and........? And all the time I've spent in uni upgrading them loses half its value, just because.

I'm with the other posters. How about making the other tactics actually useful instead of nerfing the ones that are?

Tactics during raids are already limited by their lengthy build times. So this ''problem'' is once again driven by the people at the very top of the game complaining about wars

An options checklist before a war search would allow the truly hardcore to look for whatever kind of war they want, while leaving the rest of us free to play the game. Check a box that says tactics on/off before doing a search if that's how you want to play it.
 
Last edited:

SebQuattro

Approved user
Joined
Aug 19, 2016
Messages
163
Even in war when you have to attack a player higher age than yourself with serious defenses? Wow, I would love to see some of your battles against them after the update.

Against players same age or below, fair enough. But higher age players?

Then there's the Stronghold to sabotage...
 
Last edited:

Veldan

Approved user
Joined
Apr 7, 2016
Messages
260
Eh sabo duration in the uni is even more important with the change, because right now if a TC sab expires you just pop a new one, while after the change you won't have that luxury, and that one sab will have to last till TC is down
 

SebQuattro

Approved user
Joined
Aug 19, 2016
Messages
163
I could live with the change if matchmaking was improved, but they've made if clear they want quick match-ups rather than good match ups. You'll have a much harder time against a stronger alliance.

Then there's the sandbagging...
 

JNation

Approved user
Joined
Oct 22, 2016
Messages
146
I feel like this change has potential but only if sandbagging is fixed too. I feel like they are just side stepping their way to fixing sandbagging instead of just going straight to it. This change will definitely create a new layer of challenge to the game because now you will have to be much more strategic with your sabo on TC, and if this increases the chances of tc popping and out come the howies then this will be a huge game changer. But again if sandbagging isnt fixed then this change really doesnt effect much other than making it more difficult for you to take on a base that you shouldnt have been match with anyways. Plus this does nothing with regard to using the other tactics (barrage, heal, demo) so maybe something needs to happen to them too, so they are more useful. For starters, maybe barrage can have an increase in radius when upgraded...
 

SebQuattro

Approved user
Joined
Aug 19, 2016
Messages
163
Nexon, here's an alternative idea:

Instead of changing how many tactic slots they occupy, change how long they take to train. If these tactics were to take twice as long to train, they will be used less often in multiplayer but with less negative effect on war. Also means more crowns spent on rushing tactic training = more money for you.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
I like this idea. I rarely use tactics in raids but I don't begrudge the people who do. Knowing it will take them 3-4 hours to get those tactics back. Upping that to 5-6? Even better.
 

SebQuattro

Approved user
Joined
Aug 19, 2016
Messages
163
Can you imagine what happens in war next time there's a Bazooka tower on sale? It's no biggie, all you have to is use a sabotage or two on them, oh wait, I can't carry enough sabotages...
 
Last edited:

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
I'd like the opposite, actually. Generals and tactics are rarely used in multiplayer because they are so expensive to train. Wish they were faster so the whole game experience is with every attack, not just world war.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
I'm going to get my 1000 war stars and be done with wars. I'm a late-IA who is ranked anywhere from 2nd to 5th in all of our wars due to most of my atomic and global allies rushing everything. I hold my own just fine against most globals and atomics, but now?

Between the crappy, non-scaling loot rewards, and the poor matchmaking in the name of expediency(which completely ignores the 47 hours we waste in poorly-matched wars, either as the heavy favorite or underdog), and the fact that they seem hell-bent on giving the most obtuse solutions to problems of thrir own making. It's just not worth it.
 

JNation

Approved user
Joined
Oct 22, 2016
Messages
146
Or maybe different tactics take different length of time to train, similar to troops. So something like protect and heal could be trained faster than betrayal or decoy...
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
I agree with you about generals, Quovatis. They're merely expensive defenders and ornaments with their ridiculous cost and recovery times.

Reducing tactic build times would make saving for huge oil upgrades more of a chore than it is. As it is now, I only ever get hit by 5 tactic war-style assaults which give me a lengthy treaty. Or the moto/wall miner/tank ballets which are frustrating but fascinating to watch at the same time. Not many can successfully pull it off.

Theoretically, every attack against me could be a 5 tactic attack but the cost/benefit ratio comes into play with how things are now. Having to be able to set aside a few hours to play, to get ahead of any potential losses due to faster tactics doesn't seem appealing. The game is a grindfest enough as it is
 

Prodigal Clint

Approved user
Joined
Apr 17, 2016
Messages
129
This appears to be an ill-conceived idea by people looking at data, rather than those who actually play the game on a meaningful level. I'm kind of shocked by this news tbh. With atomic, the university, and strongholds the shift to def has already been dramatic, and will continue to swing in that direction as more players develop. This will make it near impossible imo. and with no fix to matchmaking/sandbagging, goodbye fun. It's hard enough already attacking up 30 levels on avaerage as a team every war, now this?!!!

Offense is fun and strategic. Beating your head against a wall with half the tactics at our dispoal just doesnt seem fun to me? And isn't this just perfect, a fix to a problem no one really seems to have. I can't imagine taking on a 230 base as a 180 that has fully loaded stronghold, pentagon, and a zook tower now... and dropping a bunch of decoy's all over the map seems super lame and unskilled to me, but that will inevitably be the only answer...
 
Top