Archers are useless.

leoelephant

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I prefer the current archer behaviour. Why? Because why need to be so easily distracted and chasing defender? Defender will be auto generated all the time, you kill one and a new one will be generated after a while to keep the allowable max number defender. It is really enough to just kill them when there is no more important thing to do. To be honest, in the first place, the tactic OP is using is not a good one in my opinion, using ballista as major force and only 10 archer to assist, seriously dude?
 

dbukalski

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I prefer the current archer behaviour. Why? Because why need to be so easily distracted and chasing defender? Defender will be auto generated all the time, you kill one and a new one will be generated after a while to keep the allowable max number defender. It is really enough to just kill them when there is no more important thing to do. To be honest, in the first place, the tactic OP is using is not a good one in my opinion, using ballista as major force and only 10 archer to assist, seriously dude?
U must be one of the developers of the game and why we dont have working AI. So u encourage archers....who have crap dps vs everything except defenders....you encourage that archers should ignore defenders and attack farms...why bring archers at all then?
 

leoelephant

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Dbukal buddy, I am a developer but i am not BHG employee. But anyway thank you as i do not feel it is a bad career if i get an offer from them, haha :)
If the game has nothing correct, you wont be here to complaint even, am i right?
So all of us express here is because we want to improve it. Back to archer thing, I am not saying the purpose of archer is not to kill defender. Archer is much more efficient to kill defender than destroying building. But the previous AI make them so easily distract that they are so willing to kill defender even there is only one defender, all surrounding archer, even a bit far away from the defender will stop attacking more important target (defending tower) but to over-kill this poor defender. Compare before AI and now AI, of course i prefer the current archer behaviour. It is very obvious that the original post guy does not use the correct tactic. If he wants to protect his balista, first he should not only use so little archers, secondly he should hold some archers at hand but not deploy all of them, when there are defender approaching his balista, he can deploy some backup archer to help. That will be my tactic if I consider using balista as major attacking power.
 

dbukalski

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Go ahead and try using balistas and come back tell us how your idea for using archers is better. Bases spawn so many defenders. Its the archers full time job to do nothing but kill defenders. As soon as there is a defender within reasonable distance they should disengage from any building their currently wasting their time on. If archers focuses on their task(defenders, broken), wall miners(walls,broken), heavy cav (defense,working), raiders(resources, working) then this game would be great. Currently, wall miners will run all the way around the city to go through a gap in the wall(if u use rally) rather than break through the wall directly in front of them. Archers ignore defenders to attack farms..and i think heavy cav are fine now but i dont use them enough to pinpoint any AI problems they might have. Those are 2 broken units. Ur recomendation that archers attacking farms is preferable to killing defenders because...defenders respawn could only come form an inexperienced player. Every time a unit is broken. The players are forced to overload on that unit to compensate(used full army of heavy cav because they would get stuck on walls) or were forced to use the jack of all trades master of none basic infantry to break through walls, kill defenders, because the specialized units wont do their jobs.
 

Tickling

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Jun 18, 2015
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Do you even play this game? Archers are the worst unit to be tackling defenses or any other building. Their one job, is to eliminate defenders. No one is saying that they need to aggressively hunt down defenders whereever they may be found, but they SHOULD target defenders WITHIN range, not prioritize buildings. As for your tactic of holding some in reserve to deploy later, I do that, but it WON'T help you when your units are in the middle of their base and your supply carts are getting hacked to pieces by that lone defender. All while being surrounded by archers that blissfully ignore everything until they are literally attacked.
 

Tipek

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The problem with overly complex AI (searching for a new target on a set interval or changing targets when a priority one comes within range) is that it causes other problems you see as well, such as wall miners having a hard time deciding where to go or heavy cavalry dancing or attacking several walls when there's already an opening. You have to think of a units AI as a balancing act, if you make it "too smart" they appear to make questionable choices, but if it's "too dumb" they look like they aren't doing what they're designed to.
 

ray3615

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May 5, 2015
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ARE YOU SERIOUS?????? You sir have no knowledge or whatsoever abt this game and I'm sure ure one of them bots that have been popping up all of a sudden. Btw I'm certain now bhg will hire you with all that ass kissing.
 

Redgar

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Apr 9, 2015
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To be honestly, I have less issues with archers. Sometimes I take 45 or even with 20 it works well. Also I never met wallbreaker issues. I think dbuk you're using rare tactics which even didn't suppose to be used on that scale. I think they will nerf raiders, so it's not usable )))) it's easier. But all these oil units nerfs and their building times is just wrong. They shouldn't be taking combat variety away. Guerilas were never OP as well as gattlings. Why is that we can't use them on training blessing now? Especially when IA came out. So players are forced to do this mongol dance.
 

dbukalski

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If u deploy wall breakers and rally on tc. If theres a gap in the walls theyll run crazy distance and die trying to get to the gap rather than break thru the wall
 

Redgar

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I never use rally with wallbreaker. I doubt they even tested this use case. Again, raiders spam is a smart strategy, but in terms of balance it's wrong. They'd better nerf raiders building times than oil units imo
 

dbukalski

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It wont matter if they nerf raiders. Ive already got my next strategy lined up if they mess with the one im using.
 

Redgar

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Me too. Just tell me when you want to compare loot speed screenshots lol )))
 

dbukalski

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But wall miner, rally button needs to work. If this is supposed to be a strategy game. I mean, maybe u guys are happy deploying and letting non rally AI do the battle for u. Or only using rally out in open working your way around the perimeter of the base. But id like to be able to do fancier things in battle. Im not asking too much for wall miners to bust the wall in front of them.
 

Redgar

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My army is various and ready for everything besides 2 max generals. Sometimes, I go around, sometimes I rally inside or even on structures. Wallminer is optional for me at all. I even use different starting troops depending on the base. So the only issue I have is fair building times for factory units. Even if I work around gierrillas I get to 8 mins building times in barracks and it's not efficient as it should be
 

GreatSlothDetective

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Jul 13, 2015
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Thanks for the response Sloth. I don't want to sound ungrateful, because I'm not. But since I don't talk to the developers and they don't regularly talk to us, that really doesn't answer my question. If you can't or aren't allowed to answer it that's fine, I understand. But if you can, would you ask them and then let us know? It would be greatly appreciated I assure you.
I've sent an inquiry to development on your behalf, I'll let you know when I receive a response.
 
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