Go ahead and try using balistas and come back tell us how your idea for using archers is better. Bases spawn so many defenders. Its the archers full time job to do nothing but kill defenders. As soon as there is a defender within reasonable distance they should disengage from any building their currently wasting their time on. If archers focuses on their task(defenders, broken), wall miners(walls,broken), heavy cav (defense,working), raiders(resources, working) then this game would be great. Currently, wall miners will run all the way around the city to go through a gap in the wall(if u use rally) rather than break through the wall directly in front of them. Archers ignore defenders to attack farms..and i think heavy cav are fine now but i dont use them enough to pinpoint any AI problems they might have. Those are 2 broken units. Ur recomendation that archers attacking farms is preferable to killing defenders because...defenders respawn could only come form an inexperienced player. Every time a unit is broken. The players are forced to overload on that unit to compensate(used full army of heavy cav because they would get stuck on walls) or were forced to use the jack of all trades master of none basic infantry to break through walls, kill defenders, because the specialized units wont do their jobs.