Matt Sontum
Approved user
- Joined
- Dec 27, 2015
- Messages
- 24
Rather than giving horse units a ton of HP, why not implement a mechanic based around the concept of armor and armor piercing? Units like knights could have HP closer to foot soldiers, but then have high base armor to mitigate a percentage of the damage dealt to them. Then defensive structures like ballista and units like spearmen could have armor piercing to mitigate a portion of that armor. Conversely, units like archers would have no armor and thus armor piercing would not improve the damage done to them. In addition, units could improve their armor/armor-piercing with blacksmith upgrades and you could get associated armor/armor-piercing blessings and research armor at the library.