Avoid the easy creation of accounts only with attack

Xabar

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Dec 9, 2017
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avoid the easy creation of accounts only with attack

it's necesary to increase the minimum level in which the player can chage of age. Because improving the offensive is more easy than improving the defense, the game is full of atomic level level players 165 that arrived in 1 year at that level, and can defeat at level 225 which inverted 2 years in the game improving their defenses and in the university
 

Kuroda Kanbei

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Sep 26, 2016
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Why does anything need to change ? its just a different strategy that some have chosen.

In fact, I have done exactly that with my alternate account given the upgrade times for everything on my main are so long there is nothing to do while waiting. I am a L166 Atomic and lovin' it - especially when the L225s have failed attacks.
 

Xabar

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The base 225 can be good or not attacking, if it fails to attack a 150 this is ok. What can not be is that someone who inversed more than 2-3 years improved base can be easily defeated by someone who invested in its base 1 or 2 years less.
The game allows very easily to improve the attack, and does not defend it. Increase the limit to change age, it is a good measure correct it.
 

BeerMan

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The whole game is a balancing act of what/when to upgrade. Yes, you can have a low level atomic with a strong attack, but that player is also a liability on defense as their base can be taken out in well under a minute. I read a suggestion elsewhere saying that you shouldn't be allowed to move up in age until all of your defense is at least currentAge - 2. That is an absurd suggestion and takes much of the strategy out of the game. If I determine that air defense is far more valuable than garrisons, I should be allowed have maxed air defense with gunpowder garrisons if I want to.

There are a million different ways to play this game, which to me makes it a blast to play. Just because not everyone has followed the same path as you doesn't make their choices "wrong" or something that needs to be corrected.
 

Xabar

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Clearly each player must choose a different path. The problem resides in that each one of those paths should have the same cost of time and resourses.
In the case of improving the defenses (which takes 4 times more than the offensive), the cost of improving it is not justified because they are not able to repel the attacks. In part is for this reason why, this rebalance is being carried out.
On the other hand, it is very boring to have to attack at war bases, almost without defenses that present a minimal challenge.
Either not good, go to the extreme of having to have all defenses maximized to change age, but almost at the level of the previous age, more than 30% of the current.
 

Cannibals

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... Yes, you can have a low level atomic with a strong attack, but that player is also a liability on defense as their base can be taken out in well under a minute. ...

In lower age wars, the liability of a rushed atomic is outweighed by the advantage of atomic troop tactic donations.
 

SiuYin

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Jan 25, 2017
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Unless defensive Building‘s upgrade time reduced dramatically, there is no way not to rush into high age’
 

MartinK12

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May 19, 2016
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Other games have no issues with "forcing" players to do certain upgrades before upgrading Town Center/HQ.

It lowers the spread of possible players level and bases thus making matchmaking much easier - which means fair wars.

But one need to understand this before start complaining ;)
 

Player Killer

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Aug 15, 2016
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Space Age has arrived. We have listen to people complains and have made it harder for people to level up. Unfortunately due to the lack of cold war players, space Age can now attack industrial players with their laser weapons. Lol .
 

Player Killer

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The game need people to advance faster to better allow the devs to release new content faster otherwise veterans of the game will be bored.
 
Last edited:

MartinK12

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The game need people to advance faster to better allow the devs to release new content faster otherwise veterans of the game will be bored.

Advance faster means shorter upgrade times, not upgrade only Town Center ;)
This way they can release 10 more ages with just Town Centers since this the only building people upgrade :) LOL
 

NoMem Wilson

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Only way to discourage rushed bases is to give an offensive bonus for reaching a certain war rank or defensive weights. I hava a rushed alt and it is so fun to play with. The variables amd different paths to take is part of what makes this game a strategy game
 

Quali

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Dec 22, 2016
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Assign a minimum weight to a base with age, regardless of what they actually have. Maybe the average of the population in that age.
 

skychan

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Sep 16, 2018
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Xabar, the problem with the defense strategy is that until you are CWA there will always be someone able to attack you from a higher age making your time and investment into defense less useful and valuable than making sure you can attack. In the above situation sure, a level 165 may 5* a 225, but it may take them 2-3 minutes, while the 225 can definitely 5* the 165 and it will probably take only 1-2 minutes.

That's why being so concerned over defense is unwarranted. If we make it all about super defense and zero 5* wars, the only bases that even matter will be the CWA, as all others will be more and more useless, pushing more players to focus on attack instead of defense until CWA.
 

oddin

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May 17, 2018
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2 days is not too accurate. Maybe 5-6 days is more to the point. But it is a good idea. A message should pop up when searching for the next war saying "player x has been inactive for x days. Please replace him with someone active" or something along that line
 

Mountainking

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Aug 12, 2016
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They would just login and out....Will not work. Just count top 50% for war weigh calculation and watch the real baggers scramble.
 
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