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Balance Changes + Decay Update

Manifesto

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Sep 26, 2016
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Thanks, but most of my replies are responses to your jibes and baiting! 😅
 

Borck

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Feb 2, 2016
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Still I would gladly pay 5$/5€ a month for a classic Dominations just before or after the introduction of the StongHold
 

NateTheGreat

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Sep 24, 2018
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Still doesn't answer what exact numbers you think we need to be balanced. My suggestion of 14 tactics would mean that all tactics power would be reduced by half or more than half and their training times would be reduced by 60% or more. This would require more tactic management on full out attacks because heal/protect/sabotage would only last 3-4 seconds. Sabotages would only be 3s ( 4.5s maxed out), betrayal would only betray 2 defenders @ 20% life, it would take 4 demolition to take out a tower, atg, mortar, redoubt. This power reduction would allow players to use tactics in regular MP battles because they would take 7-10 min to retrain.
 

Persia

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Jan 31, 2017
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Probably the same people as the geniuses who decided the rebalance was a good idea in the first place.
 

Omegaman

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Apr 5, 2016
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Nate the Great

​​​​​​​I'm sorry but I can't take you seriously,espousing 14 (or 17 for koreans) tactic spaces makes me wonder if you are in the right game forum. As for suggesting using 8 of them for demoing the silo I know we are playing a different game.
I'm not a dev so have no input to make on game change percentages,I leave that to Nexon to work out in a test environment first,perhaps in consultation with a selected beta test team.
 

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Persia

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Jan 31, 2017
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This is a circus. I mean, there are so many clowns, it might as well be one! Revert the ridiculous rebalance and do away with all of the changes since X point in time. No matter what they do, the playerbase seems to be disappointed with whatever change they implement. You can tell that this is a last-ditch attempt to “listen to the people” by nominally buffing tactics, yet actually making one completely irrelevant (Protect), one significantly less powerful (Betrayal, although this is actually good because it was only powerful due to an imbalanced defensive unit), and the other with mixed results (Sabotage apparently has a smaller range that limits its effectiveness, but it’s still really good, and I don’t want to definitively state an opinion without knowing all the facts and having experience).
 

Blood

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Apr 24, 2017
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I would have gladly paid. The game lost more then 1000 players with this p2w manipulative nonsense. subscription is a far better business and game model then pay to win. First month free then subscribe. $60 a year is the same thing you would pay for a ps or pc game
 

Blood

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Apr 24, 2017
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All tactics were nerfed. Don’t believe the hype. Nexon promotes it to get people to crown the next it combo. Remember ht. Been hit twice with it in 30 days less then 50% destruction to my base 11,000 oil loss in troops for attacker. Tactics are weaker and Sabatours are still just as crappy as they were before the buff. It’s basic math.
 

Omegaman

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NateTheGreat commented
Today, 09:58 AM
I brought that 14 tactic idea up in the post you started..... https://forum.nexonm.com/forum/nexon...-farce-inbound
I've already written you off as someone who just complains and yet offers no solution

Funnily enough I think a paying customer has the right to complain when a game environment is changed without consultation of the player base. And many would seem to agree.
Solutions would not be called for if the '''rebalance' had been implemented with prior discussion with those who pay their wages. But that's just my opinion, and I am entitled to voice it in a public forum.
 

sileepuppee

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Dec 5, 2017
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It was supposed to be a rebalance but we also went back in time. I don't understand how protect got tossed into the garbage while sabotage actually got stronger. It's true that now its going to be like before and people use all sabos and probably some decoys sprinkled in. I guess the statistics found that protect was too useful so they had to kill it. I'm ok with having sabo down to 1 but at least be consistent and nerf that as well. At least making 2 of them not be stronger than the 1.





If you want to rebalance something that the players have been complaining about forever and regardless of people paying or not, it's a universal problem for everyone I'd say. Can we do something about the suppy/researchers/benefactors ratio??? It shouldn't be that most people have a similar number of all those museum resources. Only certain levels require benefactors/researchers yet all levels require supplies. Sorry I know this has been talked about to death already but since the game is in a rebalancing mood.
 
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Manifesto

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I'm ok with having sabo down to 1 but at least be consistent and nerf that as well. At least making 2 of them not be stronger than the 1.
Actually, 2 being stronger than the one is exactly what should've happened. Example, if one sabotage lasted 10 seconds previously then now 1 should last 6 secs, making a total of 12 secs for the 2.
Nexon nerfs then buffs at the same time.
The same should've been done with protect instead of reducing the effectivenes by 74%, they should've reduced it by 40%.
Then, to stop people spamming 7 tactics of the same type they should only allow a max of 2 of the same type of tactics for a battle.
This is how you encourage diversity, Nexon. You don't encourage diversity when you only and constantly buff factory troops.
But then, it's never been about diversity, has it? ;)
 

witCat

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Sep 15, 2018
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Should’ve left war tactics as is with only build time reduction. My 30% buffed up Saboatge and Protect doesn’t make much of a difference in time. Before you had to be prudent in choosing war tactics - but now Sabotage x 7 = 5 stars.
 

FrostMr

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Sep 19, 2017
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Oh my.. Classic Nexon disaster!

Can the ideas and feature request forum simply be deleted so people don’t bother wasting their time with suggestions to be ignored?
 

pckrn

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Apr 14, 2016
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666
after making a few mp attacks against targets in 270-300 level range, it feels that not a lot has changed for me. targets i wouldnt attack before, i still wouldnt. targets i 3-starred before, i still dont expect to 4-star. qv is still dangerous and its rare i have enough time to get 100% destruction. tactics retrain times isnt a problem because im not really using more tactics than i was using before. using more tactics wont grant me any extra stars. the extra tactics do make useful reserves for emergency use though. so the only change i feel is a better chance for troops to survive.
 
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