Redgar
Banned
- Joined
- Apr 9, 2015
- Messages
- 1,394
I've made some notes on game balance, the most of which are easy to make, but they'd bring a lot of value, imo.
Constructive comments are welcome.
Balance Notes
Matchmaking
Problems:
Problems:
Problems:
Solutions:
Heavy Knights Rebalance
Problem:
Other imporvements
Constructive comments are welcome.
Balance Notes
Matchmaking
Problems:
- The most disturbing issue, when you can be attacked by enlightment in early medieval, it may look frustrating in motivation of upgrading your defense at all when you’re high in medals. I had 3 days in a raw attacked by enlightment age folks only.
- Receiving medals punishes you by offering stronger opponents and attackers, while league reward is not compensating that
- user level should play more important role in matchmaking formula and medals count multiplier should be decreased in offering stronger opponents or your base to stonger attackers
- daily league rewards in crowns increased as a temporarily solution per each league upgrade
Problems:
- not rewarding enough
- no competitive goals based on resources for players
- Making a bronze, silver, gold, master league per each age
- master leage contains top 200 players of each age only
- getting in and out of master league becomes immidiately
- bigger daily rewards in crowns growing per league type and age
- sensitive bonus at the end of the season in crowns
- special building at the end of the season (with upgrades) would start a bloody battle for medals
Problems:
- farm bases are boring and look like cheating in the game
Solutions:
- shorter peace treaties if you lost fast
- more resources lost/stored in the town center
Heavy Knights Rebalance
- it looks like a broken/suicide unit in Medieval at least what decreases variety in gameplay
- increase their attack on 25-50%
- or decrease balista tower attack
- british 5% bonus to stolen resoures is too minor, I thought it should be +5% to 25% before I chose them
- greeks might need shortening times in %
- other nations besides rome and japan may need some buffs too or it's better to make all nations get some perks, so there is less complaints
- buff economic wonders
- buff 3rd generation of defensive wonders
Problem:
- economy might be bringing less than 10% of total income, what is some sort of imbalance
- simple: increasing production numbers
- innovative: the first 15 mins bonus, e.g. when the first 15 minutes of empty caravans/farms bring tripple amount of resources, so active players can get more out of them (free-to-win path)
Other imporvements
- increase ‘protected’ time after closing the game (it happens due to disconnects, battery, etc) and in two minutes you can’t get back into the game for 5 minuts, because the system has you
- Japanese/German unique troops might be broken in Classic Age
- I have no Quests in Medieval for many days
- shorten time for generals recovery twice (there was a nice improvement already, but the feature needs a little bit more buff to compensate upgrades)