Inspired by this topic I put together a few ideas on how to solve food surplus problem in mid/late IA:
- Biofuel processing plant - similar to vault, converts food to oil, food cannot be stolen, nobody wants fermenting food, right? Oil can be collected after 24h. 300:1 food to oil ratio should work, starting capacity could be 150000 food, generating 500 oil daily. Upgradable to additional levels, 150k more capacity for level 2, 300k more for level 3 etc. Cost gold to upgrade.
- Market. Trading all resources within market. Exchange rate changes the more you trade. It should probably reset exchange rate at the start of a new season. Players should only be able to trade certain % of resources, perhaps 15% starting in Iron age, increase by 3% each additional age, so 30% in Industrial.
- Alliance market. Similar to market, but allows trading resources between allies.
- Clearing forests could cost food instead of gold.
- Odd or even levels of walls could cost food instead of gold.
- All wall upgrades should cost food instead of gold - this one is rather unpopular, perhaps just the highest 1 or 2 levels.
- A choice to pay for each wall upgrade with food or gold - probably not a good idea either.
- Additional mill and market levels before global age upgrade. I requested this before, this is purely to reduce the wasted food from raids - no longer needed
- Revert generals upgrades to food for levels 11-20, except Napoleon and MacArthur.
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